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Pokémon: Seasons-New Pokémon, Abilities, Moves, and Held Items

Nanulak

A ghost in the snow • previously PokefanKIV
Joined
Aug 1, 2023
Messages
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Pronouns
  1. He/Him
Hello! This is another extension to Flame & Frost (you can find out more about it here), and this time it’s about the New Pokémon. Before I actually start posting, there’s a couple of things I’d like to share with you:
1. The ordering of things on the Pokémon can be unusual and confusing, so here’s a guide:
[Pokemon name] ([Japanese name]): [type]; [abilities]; [moves]; [inspirations]; [evolution chain]; [HP]-[Attack]-[Defense]-[Sp. Atk]-[Sp. Def]-[Speed]
2. The new Pokémon will be updated from time to time, so keep checking back here in case something new’s been added since you last checked!
3. After the Pokémon will be the new abilities than the new moves than the held items
4. Similar to the Pokémon, the ordering of things on the moves can be confusing, too. Here they are:
[Move name]: [type]-[base power]-[category]-[accuracy]-[PP]-[other effects]
5. Feel free to post new Pokémon ideas! I need all the help I can, and if it’s good, I’ll add it in!
Thank you, and have fun!
 
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Pokémon-
Goldenian Fearow: Fire-Flying; Pressure, Keen Eye, Regenerator (Hidden); Ho-Oh mimick; lvl 20 from Spearow; 66 91 50 70 115 50

Goldenian Kangaskhan: Fighting; Anger Point, Scrappy, Parental Bond (Hidden); Fierce and very protective; lvl up with friendship from Kangasmite; 80 150 70 40 70 80

Goldenian Misdreavus: Ghost-Fairy; Levitate, Protosynthesis (Hidden); modern Flutter Mane; lvl up knowing Ancient Power to Goldenian Misdreavus; 85 60 85 60 85 60

Goldenian Swablu: Electric-Flying; Lightning Rod, Cloud Nine (Hidden); thunderstorm; Thunder Stone to Goldenian Altaria; 40 30 30 60 50 100

Goldenian Altaria: Electric-Flying; Lightning Rod, Cloud Nine (Hidden); thunderstorm; Thunderstone from Goldenian Swablu; 70 50 50 100 90 130

Goldenian Luxray: Electric-Ghost; Shadow Pass, Intimidate, Guts (Hidden); Shadow Step; shadow stepper; Dusk Stone from Luxio; 70 130 60 90 73 100

Mismagius: Ghost-Fairy; Levitate, Protosynthesis (Hidden); modern Flutter Mane; lvl up knowing Ancient Power from Goldenian Misdreavus; 105 60 105 60 105 60

Getting to Know You Riolu: Fighting; Getting to Know You; special Riolu; lvl up with friendship into Aura Bond Lucario; 40 70 40 35 40 60

Aura Bond Lucario: Fighting-Steel; Aura Bond; special Lucario; lvl up with friendship from Getting to Know You Riolu; 70 110 70 115 70 90

Aura Lucario: Fighting-Steel; Aura Spirit; Aura Sphere; special Lucario; 70 150
70 150 70 90

Divine Lucario: Fighting-Steel; Divine Spirit; Aura Sphere; special Lucario; 125 125 125 125 125 125

Goldenian Litleo: Rock; Intimidate, Justified, Moxie (Hidden); mountain lion cub; lvl 35 to Goldenian Pyroar; 55 70 80 49 55 60

Goldenian Pyroar: Rock-Fighting; Intimidate, Justified, Moxie (Hidden); mountain lion; lvl 35 from Goldenian Litleo; 70 100 110 67 70 90

Goldenian Mareanie: Poison-Dark; Merciless, Corrosion, Poison Heal (Hidden); Toxin Spread; poisons for fun; lvl up with the move Toxin Spread to Goldenian Toxapex; 60 40 60 40 65 40

Goldenian Toxapex: Poison-Dark; Merciless, Corrosion, Poison Heal (Hidden); Toxin Spread; poisons for fun; lvl up with the move Toxin Spread from Goldenian Mareanie; 100 10 150 25 200 10

Goldenian Nacli: Rock-Water; Purifying Salt, Sturdy, Solid Rock (Hidden); sea salt; lvl 24 to Goldenian Naclstack; 25 35 35 55 75 55

Goldenian Naclstack: Rock-Water; Purifying Salt, Sturdy, Solid Rock (Hidden); sea salt; lvl 24 from Goldenian Nacli lvl 38 to Goldenian Garganacl; 35 35 65 60 100 60

Goldenian Garganacl: Rock-Water; Purifying Salt, Sturdy, Solid Rock (Hidden); Sea Salt Cure; sea salt; lvl 38 from Goldenian Naclstack; 35 45 90 100 130 100

Agileaf (Hayafurifu): Grass; Overgrow, Speedy Takeover (Hidden); Absorb, Agility, Assurance, Astonish, Baby-Doll Eyes, Baton Pass, Bide, Bind, Bite, Brick Break, Brutal Swing, Charm, Coil, Constrict, Cut, Dig, Double Kick, Double Team, Double-Edge, Energy Ball, Facade, False Swipe, Feint Attack, Fling, Focus Energy, Fury Cutter, Fury Swipes, Giga Drain, Grass Knot, Grass Pledge, Grassy Glide, Grassy Terrain, Growl, Growth, Headbutt, Helping Hand, Hidden Power, Hone Claws, Iron Tail, Knock Off, Leaf Blade, Leafage, Leech Seed, Leer, Low Kick, Low Sweep, Lunge, Mach Punch, Mega Drain, Payback, Play Nice, Pounce, Pound, Protect, Pursuit, Quick Attack, Rain Dance, Rest, Retaliate, Return, Revenge, Rock Smash, Sand Attack, Scary Face, Scratch, Seed Bomb, Slash, Snarl, Solar Beam, Struggle, Substitute, Sucker Punch, Sunny Day, Swagger, Swift, Swords Dance, Synthesis, Tackle, Tail Slap, Tail Whip, Taunt, Tera Blast, Thief, Trailblaze, U-Turn, Vine Whip, Work Up, Wrap, Wring Out; Weasel; lvl 15 into Punchpla; 55 60 45 40 40 70

Punchpla (Hittogurin): Grass-Fighting; Overgrow, Speedy Takeover (Hidden); Absorb, Agility, Assurance, Astonish, Aura Sphere, Baby-Doll Eyes, Baton Pass, Beat Up, Bide, Bind, Bite, Brick Break, Brutal Swing, Bulk Up, Charm, Close Combat, Coil, Constrict, Counter, Cut, Dig, Double Kick, Double Team, Double-Edge, Energy Ball, Facade, Fake Out, False Swipe, Feint Attack, Fling, Focus Energy, Foul Play, Fury Cutter, Fury Swipes, Giga Drain, Grass Knot, Grass Pledge, Grassy Glide, Grassy Terrain, Growl, Growth, Headbutt, Helping Hand, Hidden Power, Hone Claws, Iron Tail, Knock Off, Leaf Blade, Leafage, Leech Seed, Leer, Low Kick, Low Sweep, Lunge, Mach Punch, Mega Drain, Payback, Play Nice, Pounce, Pound, Protect, Pursuit, Quick Attack, Rain Dance, Rest, Retaliate, Return, Revenge, Reversal, Rock Smash, Sand Attack, Scary Face, Scratch, Seed Bomb, Slam, Slash, Snarl, Solar Beam, Struggle, Substitute, Sucker Punch, Sunny Day, Swagger, Swift, Swords Dance, Synthesis, Tackle, Tail Slap, Tail Whip, Taunt, Tera Blast, Thief, Throat Chop, Trailblaze, U-Turn, Vine Whip, Vital Throw, Work Up, Wrap, Wring Out; Weasel; lvl 15 from Agileaf, lvl 35 to Turmulch; 75 80 65 50 50 100

Turmulch (Mokurozu): Grass-Fighting; Overgrow, Speedy Takeover (Hidden); Absorb, Acrobatics, Aerial Ace, Agility, Assurance, Astonish, Aura Sphere, Baby-Doll Eyes, Baton Pass, Beat Up, Bide, Bind, Bite, Body Press, Body Slam, Bounce, Brick Break, Brutal Swing, Bulk Up, Bush Punch, Charm, Circle Throw, Close Combat, Coaching, Coil, Constrict, Counter, Cross Chop, Cut, Dig, Double Kick, Double Team, Double-Edge, Energy Ball, Extreme Speed, Facade, Fake Out, False Swipe, Feint Attack, Final Gambit, Fling, Focus Energy, Forest Leap, Foul Play, Frenzy Plant, Fury Cutter, Fury Swipes, Giga Drain, Giga Impact, Grass Knot, Grass Pledge, Grassy Glide, Grassy Terrain, Growl, Growth, Headbutt, Helping Hand, Hidden Power, Hone Claws, Hyper Beam, Iron Tail, Knock Off, Leaf Blade, Leafage, Leech Seed, Leer, Low Kick, Low Sweep, Lunge, Mach Punch, Mega Drain, Payback, Play Nice, Pounce, Pound, Power Whip, Protect, Pursuit, Quick Attack, Quick Guard, Rain Dance, Rest, Retaliate, Return, Revenge, Reversal, Rock Climb, Rock Smash, Sand Attack, Scary Face, Scratch, Seed Bomb, Seismic Toss, Sky Uppercut, Slam, Slash, Snarl, Solar Beam, Snowball, Speed Swap, Stomping Tantrum, Struggle, Submission, Substitute, Sucker Punch, Sunny Day, Superpower, Swagger, Swift, Swords Dance, Synthesis, Tackle, Tail Slap, Tail Whip, Taunt, Tera Blast, Thief, Thrash, Throat Chop, Trailblaze, U-Turn, Vine Whip, Vital Throw, Wide Guard, Work Up, Wrap, Wring Out; Weasel; lvl 35 from Punchpla; 95 110 75 65 65 140

Lithline (Enkarui): Fire; Blaze, Fire Claws (Hidden); Lion cub; lvl 15 into Blaspark; 45 70 55 40 40 60

Blaspark (Enrai): Fire-Electric; Blaze, Fire Claws (Hidden); Juvenile lion; lvl 15 from Lithline, lvl 35 to Sparcano; 65 100b75 50 50 80

Sparcano (Enzan): Fire-Electric; Blaze, Fire Claws (Hidden); Fast Claw, Lightning Rush, Snowball; Lion; lvl 35 from Blaspark; 75 140 95 65 65 110

Flipsea (Furippushi): Water; Torrent, Water Protection (Hidden); Dolphin; lvl 15 to Esphin; 60 40 40 70 45 55

Esphin (Esufin): Water-Psychic; Torrent, Water Protection (Hidden); Dolphin; lvl 15 from Flipsea, lvl 35 to Seapsych; 80 50 50 100 65 75

Seapsych (Shipusaiku): Water-Psychic; Torrent, Water Protection (Hidden); Psychopath, Snowball, Wave Boost; Dolphin; lvl 35 from Esphin; 110 65 65 140 95 75

Foalectric: Normal-Electric; Lighting Rod, Run Away, Lightning Surge (Hidden); lvl 20 to Horspark; 30 22 31 50 42 63

Horspark: Normal-Electric; Lightning Rod, Mold Breaker, Lightning Surge (Hidden); lvl 20 from Foalectric; 60 52 61 80 72 113

Blossomoth: Bug-Fairy; Blossom Shield, Flower Veil (Hidden); Cherry Blossom Tree and moth; 65 40 100 80 120 70

Kangasmite: Fighting; Anger Point, Scrappy, Parental Bond (Hidden); Fierce and child of protective mama; lvl up with friendship into Goldenian Kangaskhan; 50 100 50 30 50 70

Substigeist: Normal-Ghost; Substitute Drop, Illusion (Hidden); Destiny Bond; Substitute; 80 80 80 80 80 80

Draconic Rampage: Flying-Dragon; Protosynthesis; Ancient Paradox, specifically Gyarados; 70 160 70 100 70 100

Encased Speed: Flying-Ghost; Protosynthesis; Ancient Paradox, specifically Ninjask and Shedinja; 40 100 120 100 90 120

Dripping Scales: Fighting-Water; Protosynthesis; Ancient Paradox, specifically Kommo-o; 90 90 120 70 120 80

Aquatic Torpedo: Dragon-Water; Protosynthesis; Ancient Paradox, specifically Dragapult; 70 140 90 70 50 150

Stony Glacier: Ice-Rock; Protosynthesis; Ancient Paradox, specifically Glaceon; 110 70 160 50 160 20

Iron Data: Normal-Electric; Quark Drive; Future Paradox, specifically Porygon-Z; 80 50 50 150 120 120

Iron Bug: Flying-Poison; Quark Drive; Future Paradox, specifically Beautifly and Dustox; 80 60 70 130 130 100

Iron Starlight: Psychic-Fairy; Quark Drive; Future Paradox, specifically Starmie; 120 80 90 150 100 130

Iron Knight: Steel-Electric; Quark Drive; Future Paradox, specifically Aegislash; 70 150 150 50 100 50

Iron Forest: Grass-Steel; Quark Drive; Future Paradox, specifically Leafeon; 70 50 70 120 160 100

Armored Weapon: Dragon-Steel; Protosynthesis; Ancient Paradox, specifically Haxorus; 80 160 150 60 60 80

Iron Aura: Steel-Psychic; Quark Drive; Future Paradox, specifically Lucario; 80 60 60 160 150 80

Destructive Flower: Grass-Dragon; Protosynthesis; Ancient Paradox, specifically Venusaur; 120 110 90 110 90 70

Solar Destruction: Fire-Dragon; Protosynthesis; Ancient Paradox, specifically Charizard; 30 160 40 160 40 160

Roaring Shell: Water-Dragon; Protosynthesis; Ancient Paradox, specifically Blastoise; 70 100 140 130 120 30

Iron Toxin: Grass-Dark; Quark Drive; Future Paradox, specifically Venusaur; 70 120 110 110 90 90

Iron Smoke: Fire-Dark; Quark Drive; Future Paradox, specifically Charizard; 160 40 160 40 160 30

Iron Torment: Water-Dark; Quark Drive; Future Paradox, specifically Blastoise; 70 130 120 100 140 30

Lightning Ritual: Electric-Ghost; Protosynthesis; Ancient Paradox, specifically Tapu Koko; 60 150 90 60 90 150

Psychic Ritual: Psychic-Ghost; Protosynthesis; Ancient Paradox, specifically Tapu Lele; 150 150 90 90 60 60

Forest Ritual: Grass-Ghost; Protosynthesis; Ancient Paradox, specifically Tapu Bulu; 90 150 90 60 150 60

Wave Ritual: Water-Dark; Protosynthesis; Ancient Paradox, specifically Tapu Fini; 60 150 90 150 60 90

Iron Tornado: Flying-Dark; Quark Drive; Future Paradox, specifically Tornadus; 90 60 60 150 90 150

Iron Thunderstorm: Electric-Dark; Quark Drive; Future Paradox, specifically Thundurus; 60 150 60 150 90 90

Iron Sandstorm: Ground-Dark; Quark Drive; Future Paradox, specifically Landorus; 60 90 150 150 90 60

Iron Heartbreak: Fairy-Dark; Quark Drive; Future Paradox, specifically Enamorus; 150 60 90 150 90 60

Eternal Flower: Fairy-Grass; Protosynthesis; Ancient Paradox, specifically Floette; 110 110 110 110 110 110

Iron Genesis: Psychic-Normal; Quark Drive; Accelerock, Aeroblast, Anchor Shot, Apple Acid, Aqua Step, Armor Cannon, Arm Thrust, Aromatic Mist, Assist, Astral Barrage, Attack Order, Baddy Bad, Baneful Bunker, Barb Barrage, Barrage, Beak Blast, Behemoth Bash, Behemoth Blade, Bitter Blade, Bitter Malice, Blaze Kick, Blazing Torque, Bleakwind Storm, Blood Moon, Blue Flare, Bolt Strike, Bone Club, Bonemerang, Bone Rush, Bouncy Bubble, Burning Bulwark, Buzzy Buzz, Camouflage, Ceaseless Edge, Chatter, Chilly Reception, Chloroblast, Clamp, Clanging Scales, Clangorous Soul, Collision Course, Combat Torque, Confide, Conversion, Conversion 2, Core Enforcer, Court Change, Crabhammer, Crafty Shield, Crush Grip, Darkest Lariat, Dark Void, Decorate, Defend Order, Diamond Storm, Dire Claw, Dizzy Punch, Doodle, Doom Desire, Double Iron Bash, Double Shock, Dragon Ascent, Dragon Darts, Dragon Energy, Drum Beating, Dynamax Cannon, Eerie Spell, Electrify, Electro Drift, Esper Wing, Eternabeam, Extreme Speed, Fairy Lock, False Surrender, Fickle Beam, Fiery Dance, Fiery Wrath, Fillet Away, Fire Lash, Fissure, Fleur Cannon, Floaty Fall, Floral Healing, Flower Trick, Forest’s Curse, Freezing Glare, Freeze Shock, Freezy Frost, Fusion Bolt, Fusion Flare, Gear Grind, Gigaton Hammer, Glacial Lance, Glaciate, Glaive Rush, Glare, Glitzy Glow, Grav Apple, Head Crash, Heal Order, Heart Swap, Heat Crash, Hidden Power, High Jump Kick, Horn Leech, Hydro Steam, Hyper Drill, Hyper Fang, Hyperspace Fury, Hyperspace Hole, Ice Burn, Ice Hammer, Infernal Parade, Instruct, Ivy Cudgel, Jaw Lock, Jet Punch, Judgment, Jump Kick, Jungle Healing, King’s Shield, Kinesis, Kowtow Cleave, Land’s Wrath, Leaf Blade, Light of Ruin, Lovely Kiss, Lumina Crash, Lunar Blessing, Lunar Dance, Luster Purge, Magic Powder, Magical Torque, Magma Storm, Make It Rain, Malignant Chain, Mat Block, Matcha Gotcha, Megahorn, Mega Kick, Meteor Assault, Mighty Cleave, Milk Drink, Mind Blown, Mist Ball, Moongeist Beam, Morning Sun, Mortal Spin, Mountain Gale, Muddy Water, Multi-Attack, Mystical Power, Nature’s Madness, Needle Arm, Night Daze, Night Shade, Noble Roar, Noxious Torque, Obstruct, Octolock, Order Up, Origin Pulse, Overdrive, Parting Shot, Pay Day, Petal Dance, Photon Geyser, Pika Papow, Plasma Fists, Poison Tail, Pollen Puff, Population Bomb, Powder, Power Shot, Precipice Blades, Present, Prismatic Laser, Psyblade, Psycho Boost, Psyshield Bash, Psystrike, Purify, Pyro Ball, Rage Fist, Raging Bull, Relic Song, Revelation Dance, Rising Voltage, Roar of Time, Rock Wrecker, Rolling Kick, Ruination, Sacred Fire, Sacred Sword, Salt Cure, Sandsear Storm, Sappy Seed, Searing Shot, Secret Sword, Seed Flare, Shadow Bone, Shadow Force, Sharpen, Shell Side Arm, Shell Trap, Shelter, Shift Gear, Shore Up, Silk Trap, Sizzly Slide, Sketch, Slack Off, Snap Trap, Snipe Shot, Soft-Boiled, Solar Blade, Spacial Rend, Sparkling Aria, Sparkly Swirl, Spectral Thief, Spicy Extract, Spider Web, Spin Out, Spirit Break, Spirit Shackle, Splash, Splishy Splash, Spore, Springtide Storm, Steam Eruption, Steel Roller, Stone Axe, Strange Steam, Strength, Stuff Cheeks, Substitute, Sunsteel Strike, Super Fang, Surging Strikes, Syrup Bomb, Tachyon Cutter, Tail Glow, Take Heart, Tar Shot, Teatime, Techno Blast, Tera Starstorm, Terrain Pulse, Thousand Arrows, Thousand Waves, Thunder Cage, Thunderclap, Thunderous Kick, Topsy-Turvy, Torch Song, Toxic Thread, Trick-or-Treat, Triple Arrows, Triple Dive, Triple Kick, Trop Kick, Twin Beam, Twineedle, V-Create, Veevee Volley, Victory Dance, Vital Throw, Volt Tackle, Waterfall, Water Shuriken, Water Spout, Weather Ball, Wicked Blow, Wicked Torque, Wildbolt Storm, Zing Zap, Zippy Zap; Future Paradox, specifically Mew; 110 110 110 110 110 110

Stormitine: Electric; Thunder & Lightning; Legendary Cat Pokémon; 80 130 90 130 100 150

Primeval Cannon: Bug-Normal; Protosynthesis; Ancient Paradox, specifically Genesect; 100 130 70 80 100 120

Iron Zenith: Ghost-Psychic; Quark Drive; Future Paradox, specifically Marshadow; 120 80 100 130 70 120

Mythoty: Normal; Divine Aspect; Legendary Cat/Fox Sooty Pokémon; 130 130 130 130 130 130
 
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Abilities-
Aura Bond: Turns this Aura Bond Lucario into Aura Lucario after KOing a Pokémon; turns this Aura Bond Lucario into Divine Lucario instead if it’s holding a Divine Star

Aura Spirit: This Pokemon’s Fighting type moves deal 1.5x damage and this Pokémon’s moves have an increased critical hit ratio

Blossom Shield: Protects the Pokémon from the first hit of a multi-hit move (it still continues) and from moves that hit multiple Pokémon

Divine Aspect: Gives +2 to all stats if the Pokémon is holding a Divine Star. This Pokemon’s type will change respectively to the item if it is holding a Plate item

Divine Spirit: Aura Sphere becomes Aura Storm, Fighting type moves deal 2x damage, and all this Pokemon’s attacks are critical hits

Flare Claws: Gives 2x STAB to Fire type moves and gives claw attacks a 1.5x boost

Getting to Know You: Doubles any friendship received

Shadow Pass: Gives +1 priority to this Pokémon’s Ghost and Dark type moves

Sharp Claw: Increases the Pokemon’s claw moves by 1.5x

Speedy Takeover: Raises Attack by 1 and Speed by 2 when this Pokémon knocks out another Pokémon

Substitute Drop: Takes away 25% (or all that’s left if 25 or less HP is left) and sets up a substitute, and if this Pokémon uses Shed Tail or Substitute it doesn’t take damage while doing it

Thunder & Lightning: Electric type moves have +1 priority and deal 1.5x damage

Water Protection: Protects the Pokémon from status moves and makes this Pokémon take 1/8 less damage from incoming attacks
 
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Moves-
Aura Storm: Fighting-150-Special-Infinite-5-Is either Physical or Special, whichever’s stronger. Always lands

Bush Punch: Fighting-100-Physical-95-10-Has Grass type STAB (stacks with normal STAB) and heals 1/2 the damage dealt. Deals 2x damage in Grassy Terrain

Fast Claw: Fire-100-Physical-95-10-Has +2 priority and deals neutral damage to Water types

Forest Leap: Grass-100-Physical-95-10-Always lands a critical hit and deals neutral damage to Fire types

Lightning Rush: Electric-100-Physical-95-10-Always burns or paralyzes (50% chance of each) and has 2x STAB against Water types

Psychopath: Psychic-100-Special-95-10-Has a 10% chance to KO every Pokémon in play, regardless of abilities or held items, and hits all opponents

Reeling Counter: Fighting-0-Physical-100-10-The user takes half damage from the opponent’s incoming attack this turn, and deals damage after that equal to the damage they would’ve dealt. This move fails if the opponent isn’t using a Physical or Special move

Sea Salt Cure: Water-40-Special-100-15-Gives Sea Salt Cure (Salt Cure except deals more damage to Ghost types instead of Water types)

Shadow Step: Ghost-75-Physical-Infinite-15-Always hits and lands a critical hit

Snowball: Ice-100-Physical-90-10-Is Physical or Special, whichever will deal more damage, and locks the user into it. If this move KOs an opponent, the user’s Attack, Sp. Atk, and Speed go up by 1

Spectral Crush: Ghost-80-Special-100-10-Uses the user’s Sp. Def instead of Sp. Atk

Toxin Spread: Poison-0-Status-95-10-Badly poisons all other Pokémon

Wave Boost: Water-100-Special-95-10-Increases Sp. Atk and Sp. Def by 1 and is neutral against Grass types
 
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Held Items-
Divine Star: Makes Aura Bond Lucario turn into Divine Lucario instead and makes the holder not be able to move their first turn (after transforming for Divine Lucario)
Stellar Plate: Makes Arceus and Mythoty Stellar type, makes Tera Blast and Tera Starstorm Stellar type and gives each move that is the first type you’ve used since the start of the battle with it deal 1.2x damage
 
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