ChaosJester13
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- Jul 5, 2012
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So i havent fully gotten to test out my team yet. But this is what it consists of so far.
"Alucard" - Crobat (M) @ Flying Gem
Ability: Infiltrator
EVs: 252 Atk / 4 SDef / 252 Spd
Nature: Jolly
- Acrobatics
- Toxic
- Confuse Ray
- Defog
Crobat is normally my lead, with her speed i can normally go before most teams leads. i have Confuse Ray for the other teams lead or anyone else they send out,Toxic to wear them down, Defog for entry hazards they might set up, and Acrobatics with flying gem if i need to hit them hard.
"Pyre" - Chandelure (M) @ Fire Gem
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Nature: Modest
- Fire Blast
- Shadow Ball
- Will-O-Wisp
- Energy Ball
Chandelure is my special sweeper, if i know im going to get hit with a fire attack i always send him in for the flash fire, and with his speed i can normally attack first. Fire Blast for STAB with Fire gem, Shadow Ball for Psychic's and other Ghosts, and Energy Ball to cover my weakness.
"Aquaman" - Vaporeon (M) @ Leftovers
Ability: Water Absorb
EV's: 252 HP / 252 SDef / 4 SDef
Nature: Calm
- Wish
- Protect
- Scald
- Ice Beam
Vaporeon is my healer/wall and is very good at it. Water absorb is also helpful if i need to switch out Chadelure. Wish to heal either itself or a teammate, Protect to stall, Scald for STAB, and Ice Beam for dragons and such.
"TX1000" - Metagross @ Rocky Helmet
Ability: Clear Body
EV's: 252 Atk / 252 Def / 4 SpDef
Nature: Adamant
- Bullet Punch
- Meteor Mash
- Rock Polish
- Earthquake
Metagross is my physical tank, i try to bring him in later in the battle to finish off any worn down members of the other team. Bullet Punch for priority kills, Meteor Mash for heavy damage, Rock Polish if i got time, and Earthquake to help with fire.
"Dovahkiin" - Dragonite (F) @ Persim Berry
Ability: Multiscale
EV's: 252 Atk / 252 Spd / 4 SDef
Nature: Adamant
- Outrage
- Extreme Speed
- Thunder Punch
- Dragon Dance
Dragonite is my physical sweeper, with Multiscale i can normally set up dragon dance for the extra power and speed. Normally followed by Outrage with the Persim Berry to get rid of confusion after, Thunder punch to help with any water types with ice beam, and extreme speed for priority attacks/kills.
"Hulk" - Machamp (M) @ Fighting Gem
Ability: No Guard
EV's: 252 Atk / 252 SDef / 4 Def
Nature: Adamant
- Ice Punch
- Thunder Punch
- Dynamic Punch
- Stone Edge
Not sure what to consider my Machamp, i guess another physical sweeper. Like Metagross, i bring him in late battle to clean up the leftovers. I have a love/hate relationship with No Guard, mostly when someone uses a OHKO. Ice and Thunder Punch and Stone Edge for diversity in coverage. Dynamic Punch for STAB and to confuse them after.
So thats my team as it stands now but ive been thinking of switching back in my Reuniclus, and this is its stats. So let me know any thoughts, ideas, suggestions, anything.
Reuniclus (F) @ Life Orb
Ability: Magic Guard
EV's: 252 HP / 252 SAtk / 4 SDef
Nature: Modest
- Recover
- Psychic
- Future Sight
- Trick Room
When i had Reuniclus on my team he was my staller. with Trick Room and Recover i could normally keep him out for a couple turns with little to no harm done. Psychic for STAB and Future Sight to hit them if i need to keep stalling.
"Alucard" - Crobat (M) @ Flying Gem
Ability: Infiltrator
EVs: 252 Atk / 4 SDef / 252 Spd
Nature: Jolly
- Acrobatics
- Toxic
- Confuse Ray
- Defog
Crobat is normally my lead, with her speed i can normally go before most teams leads. i have Confuse Ray for the other teams lead or anyone else they send out,Toxic to wear them down, Defog for entry hazards they might set up, and Acrobatics with flying gem if i need to hit them hard.
"Pyre" - Chandelure (M) @ Fire Gem
Ability: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Nature: Modest
- Fire Blast
- Shadow Ball
- Will-O-Wisp
- Energy Ball
Chandelure is my special sweeper, if i know im going to get hit with a fire attack i always send him in for the flash fire, and with his speed i can normally attack first. Fire Blast for STAB with Fire gem, Shadow Ball for Psychic's and other Ghosts, and Energy Ball to cover my weakness.
"Aquaman" - Vaporeon (M) @ Leftovers
Ability: Water Absorb
EV's: 252 HP / 252 SDef / 4 SDef
Nature: Calm
- Wish
- Protect
- Scald
- Ice Beam
Vaporeon is my healer/wall and is very good at it. Water absorb is also helpful if i need to switch out Chadelure. Wish to heal either itself or a teammate, Protect to stall, Scald for STAB, and Ice Beam for dragons and such.
"TX1000" - Metagross @ Rocky Helmet
Ability: Clear Body
EV's: 252 Atk / 252 Def / 4 SpDef
Nature: Adamant
- Bullet Punch
- Meteor Mash
- Rock Polish
- Earthquake
Metagross is my physical tank, i try to bring him in later in the battle to finish off any worn down members of the other team. Bullet Punch for priority kills, Meteor Mash for heavy damage, Rock Polish if i got time, and Earthquake to help with fire.
"Dovahkiin" - Dragonite (F) @ Persim Berry
Ability: Multiscale
EV's: 252 Atk / 252 Spd / 4 SDef
Nature: Adamant
- Outrage
- Extreme Speed
- Thunder Punch
- Dragon Dance
Dragonite is my physical sweeper, with Multiscale i can normally set up dragon dance for the extra power and speed. Normally followed by Outrage with the Persim Berry to get rid of confusion after, Thunder punch to help with any water types with ice beam, and extreme speed for priority attacks/kills.
"Hulk" - Machamp (M) @ Fighting Gem
Ability: No Guard
EV's: 252 Atk / 252 SDef / 4 Def
Nature: Adamant
- Ice Punch
- Thunder Punch
- Dynamic Punch
- Stone Edge
Not sure what to consider my Machamp, i guess another physical sweeper. Like Metagross, i bring him in late battle to clean up the leftovers. I have a love/hate relationship with No Guard, mostly when someone uses a OHKO. Ice and Thunder Punch and Stone Edge for diversity in coverage. Dynamic Punch for STAB and to confuse them after.
So thats my team as it stands now but ive been thinking of switching back in my Reuniclus, and this is its stats. So let me know any thoughts, ideas, suggestions, anything.
Reuniclus (F) @ Life Orb
Ability: Magic Guard
EV's: 252 HP / 252 SAtk / 4 SDef
Nature: Modest
- Recover
- Psychic
- Future Sight
- Trick Room
When i had Reuniclus on my team he was my staller. with Trick Room and Recover i could normally keep him out for a couple turns with little to no harm done. Psychic for STAB and Future Sight to hit them if i need to keep stalling.
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