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I would like some critique for my team in Scarlet. I'm currently going to face Tulip as my 7th Gym and I've also completed the DLC (at least up to the end of the story, I haven't caught the Loyal Three yet because I wanted access to both Ultra and Quick Balls since I started it just before battling Larry), so my team is going to be very overleveled at this point. Here's my squad.
Skeledirge (Torchfire)
Male
Lv74
Ability: Unaware
Nature: Timid
Held Item: Amulet Coin/Throat Spray
Tera Type: Fire
Attacks: Torch Song/Shadow Ball/Will-O-Wisp/Earth Power
Notes: I used an Ability Patch to change my starter's Ability to Unaware, and Throat Spray is often swapped in during Tera Raids while Amulet Coin helps build up funds. I'm pretty set with him but suggestions are welcome.
H-Samurott (Tsunami)
Male
Lv66
Ability: Sharpness
Nature: Naïve
Held Item: Expert Belt
Tera Type: Water
Attacks: Ceaseless Edge/Aqua Cutter/Sacred Sword/Swords Dance
Notes: An Oshawott I raised from a egg and evolved in Legends Arceus so I can try out H-Samurott in a regular game playthrough. Ceaseless Edge makes for fun Spikes stacking to further chip away at my opponents. Pretty solid IMO but I'm open to suggestions. Especially regarding Tera Type ideas.
Sawsbuck (Maple)
Female
Lv65
Ability: Sap Sipper
Nature: Jolly
Held Item: Muscle Band
Tera Type: Normal
Attacks: High Horsepower/Body Slam/Wild Charge/Horn Leech
Notes: I picked her up at the start of the game since I noticed I needed something to handle Water and Electric Mons. Thank god for the DLC as I was able to upgrade her original Ground move: Stomping Tantrum, for High Horsepower, and the power difference shows. I'm open to ideas for her, though, especially in regards to held items and Tera Types.
Corviknight (Nevermore)
Female
Lv66
Ability: Pressure
Nature: Impish
Held Item: Leftovers
Tera Type: Flying
Attacks: Body Press/Drill Peck/Iron Head/Iron Defense
Notes: I'm tempted to replace Iron Defense with Bulk Up, since it would boost her Attack and Defense, thus making all her moves hit harder. I also opted out of Brave Bird since 1) I don't like recoil moves, and 2) I have no way to offset the damage (outside of something like Shell Bell), and I only used a recoil move if I have the means to offsetting the damage (ie: recovery move, draining move, etc), so she gets Drill Peck. And I opted for Iron Head over Steel Wing since it hits harder and has perfect accuracy (as I can't count how many times that damn 5% chance to miss has screwed me over). Suggestions are welcome.
H-Braviary (Cyclone)
Male
Lv64
Ability: Tinted Lens
Nature: Timid
Held Item: Wise Glasses
Tera Type: Normal
Attacks: Heat Wave/Esper Wing/Calm Mind/Air Slash
Notes: A Rufflet I raised from an egg and evolved in Legends Arceus. I needed a Psychic Mon and I wanted to use H-Braviary for some time so I decided to give it a whirl. I'm definitely looking for ideas for his Tera Type, held Item, and some moves.
Sneasler (Hacker)
Male
Lv65
Ability: Poison Touch
Nature: Jolly
Held Item: Black Sludge
Tera Type: Fighting
Attacks: Dire Claw/Bulk Up/Shadow Claw/Close Combat
Notes: Probably the only other member I'm fully set on. Bulk Up offsets Close Combat's Defense drop while also boosting the power of his moves, while Dire Claw gives me some fun status ailment Russian Roulette. However, I'm open to suggestions, like coverage moves or Tera Types.
Thanks in advance.
First time I've ever quoted my own post before. But I felt it was time for an update.
First off, my current position in the story is I've beaten all three plotlines and The Way Home (and as I said before, the Teal Mask plotline), so now I'm doing the Gym Inspections or whatever. I did Katy, Brassius, and Iono, along with having done two STC battles: Mela and Gaicomo.
Next, I've since axed the Amulet Coin from Skeledirge and now he uses the Throat Spray exclusively. This is because I was getting sick of switching the items before and after Tera Raids and my current Poke Dollar amount is over 2 million so it's not necessary anymore (would've been over 3 million but I spend it on restoring the "Loyal" Three shrine so I could get some new threads). Plus all the vendor trash you get from Tera Raids more than makes up for it. I've also swapped out Iron Defense on Corviknight for Bulk Up like I was debating on. This allows her to still strengthen her Body Press attack while also boosting her other moves (and offsetting any Intimidate attempts). Moving on, I've since given Sawsbuck a Big Root so she can gain more HP from Horn Leech to further offset recoil damage from Wild Charge. Also, the team's levels have gone up by quite a bit: Skeledirge is now Lv98 (largely thanks to the whole Amulet Coin thing), H-Samurott is Lv89, Sawsbuck is Lv89, Corviknight is Lv88, H-Braviary is Lv85, and Sneasler is Lv87.
I'm still looking for suggestions on Tera Types, as thanks to completing the Kitakami Pokedex and getting the Glimmer Charm (or whatever it's called) I can now farm for Tera Shards a bit more easily. Some ideas I've had are Tera Ground for Sawsbuck, Tera Fighting for H-Samurott, and either Tera Fairy or Tera Ghost for H-Braviary. But I'm open to suggestions.
And I've noticed a problem: I only have one answer to Flying Mons, and that's in the form of Sawsbuck's Wild Charge (which is a risky move to begin with, much less on a Grass Mon, who is weak to Flying). Especially in Tera Raids, where the HP of the Tera Mons could very easily cause enough recoil to KO Sawsbuck in return. That can also apply to Water Mons, too, since, again, Sawsbuck fills that role (albeit I have 2 moves to use in that regard), though it's a bit less problematic. So I could use a few suggestions on moves to fill in those gaps would be helpful. And any other general move ideas are welcome.
Thanks in advance.