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I mean, it's true that the game lets you face the Olivine and Fuschia gyms in the order you like, but you're still actively driven to one of the options by the game, the game has an intended order, just because they didn't enforce it, I wouldn't call it non-linear.
That's just my opinion however.
Also, oh look, let's add Pokemon who actually have business in a tropical region in a tropical region.
I'm in the opposite camp. I'd rather USUM be the regular SM while Kalos has a Z-like game.I'd be fine with getting a finished product for gen7 when gen6 remained forever shafted.
I'm in the opposite camp. I'd rather USUM be the regular SM while Kalos has a Z-like game.
yeah but they quietly mention a secret place called Southern Kalos and we never get to go so i mean talk about incompleteNot to mention that XY don't even come close to doing something like skipping over an entire Gym and replacing it with literally walking in a straight line.
okay but what in XY-- that isn't par for the course in Pokemon-- was really left so unexplained that it'd need Z?XY on the other hand, feels half-finished and nearly everything about the game either wasn't properly explained or could've used some sort of expansion.
Besides, I think SM are the ones that need it more. I liked SM a lot and I'm not one to say I regret buying them or that they should have had USUM's features from the start or anything like that, but while they have personality and visual splash in spades, they're lacking in substance. Just look at all those barren areas like Ultra Space or the Lake of the Sunne/Moone or the Hano Grand Resort or the Tide Song Hotel or Mount Lanakila or Wela Volcano Park, or Paniola Town (literally a house and a Pokémon Center) or Tapu Village (loltad)
The Regional Dex is much, much, much, much, much more in need of a boost than Kalos's.
kay but what in XY-- that isn't par for the course in Pokemon-- was really left so unexplained that it'd need Z?
This isn't unique to SM, XY had a lot of the same problems. XY had the locked doors in the Power Plant, the train station in Couriway, Kiloude. Oh, and they hint at an entire freaking subregion that isn't in the game. The latter especially is
Tremendous exaggeration here, this isn't like the older games where you had only 2 or 3 families of Dragons or Ghosts, or type specialists having to use duplicate lines or unrelated types. There's a surplus of Kanto Pokemon and a deficit of new Pokemon, but Kalos had that same problem. Alola's problem is distribution, not quantity. You have the same Com Mons spammed endlessly while you have some Pokemon which are extremely rare in some obscure encounter mechanic like SOS Battles.
The mascots. Xerneas and Yveltal are just dropped into the game with no explanation, no real lore, they're just hanging around in Team Flare HQ. Zygarde is hinted at having a connection with Xerneas and Yveltal but it's never elaborated on. None of the three have any real connection to the Kalos region or any kind of focus that a mascot usually gets.
while i agree that Xerneas and Yveltal don't have a huge amount of lore or focus, i also think you're overstating the amount of lore and focus that other legendaries have had. Lugia and Ho-Oh play no role in the originals (and then are shoehorned into the remakes), Groudon/Kyogre are simply name-dropped a lot till you see them, and Galactic summoning Palkia/Dialga is simply the culmination of their storyline.The mascots. Xerneas and Yveltal are just dropped into the game with no explanation, no real lore, they're just hanging around in Team Flare HQ. Zygarde is hinted at having a connection with Xerneas and Yveltal but it's never elaborated on. None of the three have any real connection to the Kalos region or any kind of focus that a mascot usually gets.
i'm not bothered by the number of cities-- it was a nice change of pace to not have a region that boils down to city-route-city-route-- but what does bother me is that despite having such few cities, all of them feel so hollow. i mean, Hau'Oli is supposed to be the metropolis of Alola and yet aside from its sheer physical size, there's practically nothing there! and what little there is (ie., the mall) is simply grafted from pre-existing functions (Gracidea playing the role of the upscale Boutique Couture, the Battle Buffet being an import of Kalos's restaurants). hell, a sort of first in Pokemon, a city hall, goes completely unused despite its usage in the demo. and then this is all just compounded by the fact that not only are the cities pretty empty, but there's just a ton of other things are empty.I'm not too bothered by the number of cities in Alola. If I remember correctly it was supposed to have more of a focus on nature and environments. Also with trials instead of gyms there's no real need to have as many cities as other regions.
It isn't unique to SM, but SM is a lot worse about it. XY's towns are at least comparable in content to the towns in all the other games. Whereas Hau'oli, the big metropolis, has as many enterable buildings as Cyllage City (eleven, and that's being generous to Hau'oli by counting the Gracidea boutique as a separate "building"), which is one of Kalos's bigger towns, sure, but is a small apartment building compared to Lumiose City.
Po Town has a Pokémon Center and the Shady Chateau. Tapu Village as a Pokémon Center and nothing else. Malie City, their other big one, has eight buildings (counting the Pokémon Center and the Ferry) and the garden, which has an unenterable for-show tower, and then there are four more unenterable for-show buildings and an unenterable for-show recycling plant. Seafolk Village is okay, but relies more on its unique character. Paniola is nothing, as I mentioned. Royal Avenue is just a Center, a Malasada shop, the Megamart, and the BR Dome.
Alola has what, six cities (I'd say Iki, Heahea, Hau'oli, Konikoni, Malie, and Seafolk) that meet the average for mid-sized Pokémon cities. Kalos has Santalune, Cyllage, Coumarine, Laverre, Anistar, Snowbelle, and Kiloude for average-size towns. The rest of Alola's "cities" are tiny - Paniola, Po, Tapu, Royal (and that is the remainder of its cities) - whereas Kalos has plenty of counterpunches left in that department too, with Vaniville, Aquacorde, Ambrette, Geosenge (How does fucking Geosenge manage to put anything to shame? Tapu Village, that's how.), Shalour, Dendemille, and Couriway. Then, Kalos has Lumiose sitting on top of the throne. For every Tide Song Hotel, Kalos has a Parfum Palace. For every Hano Grand Resort, Kalos has a Hotel Richissime. For every Kala'e Bay, Kalos has an Azure one. Ten Carat Hill? Meet Frost Cavern. Or any of Kalos's caves, because Kalos has several dungeons that are actually worth something of a damn. Throw in the Lost Hotel just because, and Alola can't respond. Honestly, Kalos doesn't even need four other power plants. The one we visit already outclasses the Geothermal Power Lobby. Four more would just be cruel.
And "Southern Kalos" is just a bad joke. And obscure map reference for cultural flavor and some event-locked text for cultural flavor do not a whole subregion make.
Are you going to be this incensed when they don't add a desert island to Johto when we revisit it in BeatingHeartGold and BurningSoulSilver? Some Volcanion text mentioned that as well and Johto's pretty lacking in desert areas...
It found room for a good range of Pokémon from every region, because the goal was very much to offer a huge amount of options. Just look at Serebii's list of unobtainable Pokémon for XY. Seriously, it cleaned house with the entire roster.
Alola is just being a Gen 1 shill for no particular reason, and repeating a worrying amount of the same encounter tables for every island, which is the exact opposite of what they should be doing. Kalos offered different Pokémon in practically every new area you went to. One minute you're on the Menhir Trail with stuff like Golett, Hawlucha, Sigilyph, Eevee, and Houndour/Electrike. Next you're on Miroir Way with Staravia, the Nidos, Hariyama, Stunky, Throh/Sawk, and Dedenne. Then you're in Reflection Cave with Mr. Mime, Solosis, Carbink, Sableye, Roggenrola, and Wobbuffet. Not far after that is Mareep, Exeggcute, Tauros, Miltank, Slowpoke, and Pinsir/Heracross. All in rapid succession. And those aren't even the full lists for those areas. There is virtually no overlap in offerings from Central, Coastal, and Mountain Kalos like there is for the four Alolan islands.
Oh please. Solgaleo and Lunala get as much lore - that is, pretty much a single concentrated infodump and some other vague comments on the side - as Xerneas and Yveltal, and the lore for the SM duo isn't even spoken totally coherently. They just have a leg up by way of also being Cosmog.
And while I think they could have been tied into the Team Flare stuff a little more closely, it's not as if it's not foreshadowed. Lysandre talks about them specifically in the context of the games' themes in his café when we first go there, and in Anistar, the lady in Mr. Loredump's house says that Team Flare came by a while ago asking about the Legendary Pokémon. Gee, I wonder why.
They also happen to be the entire reason why Mega Evolution exists in the region, being the element that unifies the other two big mythic features of Kalos (the war/ultimate weapon, and Mega Evolution). No connection to Kalos? They may not have created it or anything (and frankly, I'm glad for that; the "creator/founder/progenitor/whatever of the region" trope was getting rusty), but because they're what AZ fueled the weapon with, Mega Evolution became a thing in Kalos, and they're what Lysandre needs in order to use the weapon once again.
i'm not bothered by the number of cities-- it was a nice change of pace to not have a region that boils down to city-route-city-route-- but what does bother me is that despite having such few cities, all of them feel so hollow. i mean, Hau'Oli is supposed to be the metropolis of Alola and yet aside from its sheer physical size, there's practically nothing there! and what little there is (ie., the mall) is simply grafted from pre-existing functions (Gracidea playing the role of the upscale Boutique Couture, the Battle Buffet being an import of Kalos's restaurants). hell, a sort of first in Pokemon, a city hall, goes completely unused despite its usage in the demo. and then this is all just compounded by the fact that not only are the cities pretty empty, but there's just a ton of other things are empty.
Right, this is what I was getting at. Dialing up the natural/rural elements is a fine idea, but so many areas in the game lack depth regardless of whether they're a city/town or a natural area, and it is only made up for with good visual quality (but honestly, the Gen 6 games looked pretty good too, they were just on a less-flattering scale).