Psycho Pacifist
Mother
- Joined
- Jun 5, 2014
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So I've been getting pretty into VGC lately, and I've been working on my team. Figured I'd post it here see what I should fix what will and won't work.
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Murkrow @Eviolite
Ability: Prankster
EVs: 252HP/252DEF/4SpD
Bold Nature
Quash
Featherdance
Roost
Foul Play
I've seen a lot of the use of the word "gimmick" about Murkrow, but I have to disagree. Quash allows me to ignore Speed, allowing my partner to outspeed and KO when I would have been forced to switch. For example Charizard Y would outspeed M-Kangaskhan but because of Quash I am able to survive and get the kill.
Feather Dance allows me to take physical attacks easily, even a M-Kang Return only 2HKOs before Featherdance. Roost is their for recovery, and Foul Play allows me to 2HKO most common physical attackers.
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Kangaskhan @Kangaskhanite
Scrappy
Jolly
EVs 252Atk/252Spe/4HP
Fake Out
Sucker Punch
Return
Protect - - -> Power-Up Punch
Pretty standard set. It hits hard and fast, when I bring it. I'll usually lead with this + Murkrow, as I can Fake Out and lower the attack of any potential threats. Often I will not bring it, but the opponent will usually bring M-Mawile so Char-Y is used when I see Ammongus and Mawile.
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Garchomp @ Rocky Helmet
Rough Skin
Jolly
EVs: 252Atk/252Spe/4HP
Dragon Claw
Earthquake
Rock Slide
Protect
The Pokémon I always bring to my battles. Paired up with a Levitate user or a Flying type it can fire off EQs without having it's partner take any damage. Life Orb EQ in combination with Char Y's Heat Wave will do a huge amount of damage to even the bulkiest Pokémon.
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Charizard@ Charizardite Y
Blaze
Timid
252Spe/252SpA/4HP
Heat Wave
Solar Beam
Fire Blast
Air Slash
CharChomp core here. Heat Wave + EQ as I said does massive damge. Solarbeam is for Rotom-W mostly, because most water types are Rain team exclusive. Fire Blast can secure OHKOs a Heat Wave can. Air Slash is to reliably knock out AV Ludicolo.
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Hydreigon @ Choice Scarf
Levitate
Modest
252Spe/252SpA/4HP
Draco Meteor
Fire Blast
Dark Pulse
Earth Power
Another user of Levitate to pair with Chomp. Scarf allows it to outspeed things up to Charizard Y. Draco Meteor is my main power move, but it can be dangerous if the team has fairy types. Fire Blast can OHKO Mawile, though I can't reliably bring it in if Mawile is firing off Play Roughs. Dark Pulse is there for STAB nuetral damage and the flinch chance.
If the opponent has M-Manectric I use Earth Power. They'll most likely protect, but then the switch to Rotom is obvious and I can bring in Charizard.
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Rotom-W @ Sitrus Berry
Levitate
Modest
252HP/128Def/128SpD/4SpA
Hydro Pump
Thunderbolt
W-o-W
Protect
Capable of burning threats with Will-o. All around bulky, as well as having Levitate to let Garchomp EQ as much as he wants. Hydro Pump is my most powerful STAB, and T-Bolt is for reliability.
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I know this is a bit bland, and I apoligize that my descriptions are lame ^_^ I'm not very experienced with RMT type threads.
Basically my team revolves around the common Chomp core. I don't see anything specifically that theatens the entire team, I guess TR but with Quash I can negate that. Rain could potentially hurt, but I have Air Slash which takes out the most common Rain Sweeper Ludicolo.
I would appreciate feedback
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Murkrow @Eviolite
Ability: Prankster
EVs: 252HP/252DEF/4SpD
Bold Nature
Quash
Featherdance
Roost
Foul Play
I've seen a lot of the use of the word "gimmick" about Murkrow, but I have to disagree. Quash allows me to ignore Speed, allowing my partner to outspeed and KO when I would have been forced to switch. For example Charizard Y would outspeed M-Kangaskhan but because of Quash I am able to survive and get the kill.
Feather Dance allows me to take physical attacks easily, even a M-Kang Return only 2HKOs before Featherdance. Roost is their for recovery, and Foul Play allows me to 2HKO most common physical attackers.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Kangaskhan @Kangaskhanite
Scrappy
Jolly
EVs 252Atk/252Spe/4HP
Fake Out
Sucker Punch
Return
Protect - - -> Power-Up Punch
Pretty standard set. It hits hard and fast, when I bring it. I'll usually lead with this + Murkrow, as I can Fake Out and lower the attack of any potential threats. Often I will not bring it, but the opponent will usually bring M-Mawile so Char-Y is used when I see Ammongus and Mawile.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Garchomp @ Rocky Helmet
Rough Skin
Jolly
EVs: 252Atk/252Spe/4HP
Dragon Claw
Earthquake
Rock Slide
Protect
The Pokémon I always bring to my battles. Paired up with a Levitate user or a Flying type it can fire off EQs without having it's partner take any damage. Life Orb EQ in combination with Char Y's Heat Wave will do a huge amount of damage to even the bulkiest Pokémon.
_ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _
Charizard@ Charizardite Y
Blaze
Timid
252Spe/252SpA/4HP
Heat Wave
Solar Beam
Fire Blast
Air Slash
CharChomp core here. Heat Wave + EQ as I said does massive damge. Solarbeam is for Rotom-W mostly, because most water types are Rain team exclusive. Fire Blast can secure OHKOs a Heat Wave can. Air Slash is to reliably knock out AV Ludicolo.
_ _ _ _ _ _ _ _ _ _ _ _ _
Hydreigon @ Choice Scarf
Levitate
Modest
252Spe/252SpA/4HP
Draco Meteor
Fire Blast
Dark Pulse
Earth Power
Another user of Levitate to pair with Chomp. Scarf allows it to outspeed things up to Charizard Y. Draco Meteor is my main power move, but it can be dangerous if the team has fairy types. Fire Blast can OHKO Mawile, though I can't reliably bring it in if Mawile is firing off Play Roughs. Dark Pulse is there for STAB nuetral damage and the flinch chance.
If the opponent has M-Manectric I use Earth Power. They'll most likely protect, but then the switch to Rotom is obvious and I can bring in Charizard.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Rotom-W @ Sitrus Berry
Levitate
Modest
252HP/128Def/128SpD/4SpA
Hydro Pump
Thunderbolt
W-o-W
Protect
Capable of burning threats with Will-o. All around bulky, as well as having Levitate to let Garchomp EQ as much as he wants. Hydro Pump is my most powerful STAB, and T-Bolt is for reliability.
_ _ _ _ _ _ _ _ _ _ _ _ _ _
I know this is a bit bland, and I apoligize that my descriptions are lame ^_^ I'm not very experienced with RMT type threads.
Basically my team revolves around the common Chomp core. I don't see anything specifically that theatens the entire team, I guess TR but with Quash I can negate that. Rain could potentially hurt, but I have Air Slash which takes out the most common Rain Sweeper Ludicolo.
I would appreciate feedback
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