Warnerbroman
The Blue Trainer
- Joined
- Apr 10, 2010
- Messages
- 187
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Smog should be a poison weather effect.
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Right. Basically, even if you've been hit with something like Charm 3 times, it'll boost your Attack all the way to maximum, esentially negating all those stat dips you took. You still get the idea though - x6 if you use it on a normal switch in, x12 if you've hit the bottom of the barrel.x12 according to Smogon, however it still doesn't go beyond +6
That's fine. You're right, it's not that big of a combo since only one Pokemon gets it. In fact, the number of Pokemon able to use these combos would be on the small side (Withdrawn+Skull Bash or Meditate for instance) because they aren't widely spreadout. Of course, if they went and turned them into TMs, then we might have a problem...Add Poison Fang as well, it's always overseen:uhoh:
Migthyena might be the only Pokemon that can use the combo, but that have never stopped the people at GF from doing stuff. Iron Fist boosts Dizzy Punch after all.
With my changes, I don't see it getting too terribly overpowered. Some Pokemon that get Meditate don't necessarily care about their Attack stat, so the fact that it forces your next damaging move to use your attack stat, even if boosted some Pokemon wouldn't find that useful. Hence, I threw in the Focus Energy effect in order to make Focus Energy obsolete if a Pokemon happens to learn both.winstein said:I would also think that Meditate should only employ one of the effects instead of two, since either effect are strong in their own way, and one of them working is already good.
I would suggest Howl to also increase the Attack of nearby partner Pokemon, making the users of the move good team players. I am sure there is a reason for this, but I don't remember. I would also think that Meditate should only employ one of the effects instead of two, since either effect are strong in their own way, and one of them working is already good.
That's the thing though. The Flyer has to take time to swoop down. The enemy can use that to dodge.I would change Fly's accuracy. Right now it's 90 or 95 (I don't remember), but actually when the attacking Pokemon is in the air, it can look down and easily see where the enemy is, so it should have 100% accuracy, I think.
i feel the move aura sphere isn't 'finish'. It has a high base power of 90 and perfect accuracy but i don't think that is all it should have. I would give it one of two effects, the first one being this: aura sphere has perfect accuracy but a 50% chance of hitting the pokemon the first turn, if the attack misses it will hit on the second turn. It's a random 1-2 turn hit. The other change I would make is that if an opponent is using fly or dig, this attack hits them as double power.