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...I don't know why, but Manectric never screamed "wolf" for me. Which is weird, considering Manectric was even introduced in the first main game I played.This is Manectric erasure!
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...I don't know why, but Manectric never screamed "wolf" for me. Which is weird, considering Manectric was even introduced in the first main game I played.This is Manectric erasure!
Whoops! I mean to say Gen I! My bad!But Lucario was introduced in Gen 4?
But Lucario was introduced in Gen 4?
This isn't controversial in the slightest, methinks.1) Add a hard/challange mode for people who would want it. A lot of people, like me, feel like the modern games (besides usum) are way too easy. Just spamming your most powerful attack to win battles doesn't feel satisfying, I want more strategy involved.
I do wonder if the decision to make Zoroark event-only during the initial BW release torpedoed it's chance to become a Lucario tier hit; getting a Riolu egg in DP surely helped make it memorable since it lets you have one in-game.It's one of the best designs in Generation 5 in my opinion and kind of shame it never got popular
I forgot to add this to my post because i hated that Zorua was event only in Black and White. I get the events for like Mew, Celebi and the other cute Mythicals (even though i hate events in general), but here it was just baffling.I do wonder if the decision to make Zoroark event-only during the initial BW release torpedoed it's chance to become a Lucario tier hit; getting a Riolu egg in DP surely helped make it memorable since it lets you have one in-game.
Eh, hard disagree. I don't know anything about DQ, but one of the biggest problems with modern Persona games is the sheer amount of bloat in them, mainly due to structuring the narrative around a school year. Pokémon hits just the right amount for casuals like me who don't want to sink 40+ hours of our lives into Pokémon's repetitive gameplay.3) Make the main journeys longer. You can beat most pokemon games in around only 10 hours if you know what you're doing. Meawhile other modern rpgs like dragon quest and persona take like 50-70 hours to finish. I wish the journeys took at least 40 hours to beat.
If you're using "introduced" to mean "revealed to the public", yes, but in the context of the conversation, "introduced" meant "added to the games".Not to be 'that guy' but wasn't Lucario technically introduced during Gen 3 since it was officially revealed in early 2005, about a year and a half before D/P were even released? I mean yeah it counts as a Gen 4 Pokemon but most of us who were fans around the time of Lucario's debut consider the Movie 8 era as being part of Gen 3.
3 is the only one I can see being remotely controversial. What sites are you going to where people are firmly against difficulty modes, streamlining gameplay, and giving more postgame content?1) Add a hard/challange mode for people who would want it. A lot of people, like me, feel like the modern games (besides usum) are way too easy. Just spamming your most powerful attack to win battles doesn't feel satisfying, I want more strategy involved.
2) The battle system is way too slow for its own good. Update the nearly 30 year old code to make the battles more seamless and fast, while also having good animations. I don't want to wait an entire minute to see everyone get hurt by hail. This old 3d render of batte revolution is a perfect representation of how I want battles to be
View: https://youtu.be/uzpwF7oZZKU
3) Make the main journeys longer. You can beat most pokemon games in around only 10 hours if you know what you're doing. Meawhile other modern rpgs like dragon quest and persona take like 50-70 hours to finish. I wish the journeys took at least 40 hours to beat.
4) The games NEED more single player postgame, a lackluster battle tower is not enough. The fact that HGSS has more things to do during post-game than swsh is embarrassing.
Eh, hard disagree. I don't know anything about DQ, but one of the biggest problems with modern Persona games is the sheer amount of bloat in them, mainly due to structuring the narrative around a school year. Pokémon hits just the right amount for casuals like me who don't want to sink 40+ hours of our lives into Pokémon's repetitive gameplay.
3 is the only one I can see being remotely controversial. What sites are you going to where people are firmly against difficulty modes, streamlining gameplay, and giving more postgame content?
With outsourcing and team separation on the table, it’s basically a non-issue at this point.I also think that they should stop making remakes all together because they take up too much development effort that could be used on new generations but before they stop doing remakes I want them to make Black and White 3.
I'm against the idea of them making a Let's go johto unless it's being made by an external company like ILCA because I'm tired of new generations having such a low amount of content at launch.
Let's just say I have seen both sides there (people hating or loving GF). It's not pretty...Twitter, everyone's favorite website lol.
People on that site will dedicate their entire online lives to defending gamefreak. I honestly question why I have an account on there lmao
There are also people there who will dedicate their entire online lives to tearing game freak a new one. Both sides are equally stupid.Twitter, everyone's favorite website lol.
People on that site will dedicate their entire online lives to defending gamefreak. I honestly question why I have an account on there lmao
2) The battle system is way too slow for its own good. Update the nearly 30 year old code to make the battles more seamless and fast, while also having good animations. I don't want to wait an entire minute to see everyone get hurt by hail. This old 3d render of batte revolution is a perfect representation of how I want battles to be