Great idea.If this actually does mean something, and is not simply a generic quote of creating bonds with new Pokemon:
The Nature system could probably get expanded in some way. In other words, say Adamant which increases attack by 10% normally. With a new mechanic, this will steadily increase due to how much happiness a Pokemon has, maxing out at 20% or 25%.
Alternatively, another stat (no more than 2) could simply get increased by 10% each based on happiness. In this example, you again have a Pokemon with Adamant, but based on your "bond" the Pokemon's speed also increases as if it had a Jolly or Timid nature. Either scenario naturally makes a stronger Pokemon and is simple enough to implement into the games.
If they ever brought back walking Pokemon, the Pokemon you most walk with could get these boost in power. Makes N's & Cyrus's statements about the Pokeballs limiting potential thing make a lot of sense, too.
I honestly am not putting much stock on the quote however, it could really just be a generic quote but if not I wouldn't mind seeing something new.
My issue with this, however, it that it's still a relative increase.
Right now, the biggest problem in Pokemon strength is that BST is ultimately what determines a Pokemon's power. Moveset, nature and strategy aside; it's close to impossible to best a 600 BST pokemon with... Rattata.
A mechanic that puts Pokemon on a level playing field would be ideal. Say this new mechanic lowers/raises a Pokemons raw power so that they are within a certain degree of each other.
If done incorrectly, most of the "strong/weak pokemon" element is squashed, but I'm making guesses on something about which I have no information so, yup
I'm all for trainer customization, but trainer class affecting one's pokemon usage is far too patronizing for my tastes. I don't like that.Relatedly, people are also speculating about trainer customizations. It would be interesting if the trainer customizations (or Trainer class chosen) also affected the types of boosts that will be given when your bond strengthen.
Now, if it were something more specific, like "this garment affects pokemon in xyz manner"; that's fine.
You're right.What could this be in reference to? We got a stat overhaul in Generation III, but technically that doesn't count as a battle structure (only an underlying one), nor did it make Pokémon stronger, but rather more diversified. We also know from Masuda that Game Freak don't intend to cut backwards compatibility, IVs or EVs anytime soon (he said as much when he was asked about those things in a Q&A session last month).
Backwards compatibility would only affect things present in previous games (and let's assume that XY are compatible only with BW and B2W2; not DPPtHGSS); therefore, it has to be a brand new mechanic, not an expansion or modification of something present in B2W2.