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Mechanic Changes

Regading the post game content comment, bugs will be excluded most likely. The international releases were patched to iron out kinks, and every current nintendo game recieves patches.

As for megas, they're here to stay. Excluding them in gen 7 would be like taking out double or triple battles. Too big a feature.
 
Here's some more stuff I saw on PokeBeach via Eurogamer:

With thanks to KurowaSan for the translation, an interview with Eurogamer has revealed that there will be a greater variety of wild Pokemon in the grass. The idea is that each time you enter tall grass, they want you to find a different Pokemon. Also, depending on the color of the flowers in the tall grass, the ratio of the Pokemon encounters and their types are different. Masuda also stated that there might be an easier way to obtain Shiny Pokemon, while Yoshida said that they wanted to make a Shiny Pokemon's color stand out more.

Really glad we're gonna have a diverse set of Wild Pokemon unlike in the past couple games, excluding B2W2, where it got pretty exhausting when you ran into the same Pokemon over and over.

Regarding hoard battles I am somewhat concerned of they will be how like wild double battles are, and if you want to catch just one of the pokemon you have to take out the other first. D: What do I do if I come upon a whole bunch of pokemon, and have to take them all out just to catch one of them? So annoying...

I think that's what they're going to do, honestly, and make certain Pokemon appear only during Horde Battles, like Miltank and Sudowoodo, so you'll have to beat everyone else before you can capture them.

I bet they might work in semi-Version Exclusives that way, too, like perhaps in X you run into Hordes of Throh with one Sawk, while in Y you run into Hordes of Sawk with one Throh, for example, like how shaking patches of grass and dark water spots in BW sometimes had Pokemon you otherwise couldn't find in that version
 
I assume that since we don't have a PC to store the EXP All, that it's going to still be a held item and will only split EXP points if the active Pokemon is holding it?
Probably. They said that Exp. Share is reverting to Exp. All, so that supports your assumption.

Wasn't Mawile Masuda's favourite?
Not to my knowledge. He's mentioned Pichu, Pikachu and Victini.

I kind of figured that much, considering they had promotional artwork of Mega Mewtwo Y against Mega Lucario....then again if a legendary Mega Evolves that should elevate it beyond even more.
I think that Mega Evolutions of non-legendary Pokémon should be comparable to lower-tier legendaries. Mega Lucario and Mega Blaziken only have an increased Attack, so it would be ridiculous if their base stat total were higher than 580 as as that would make their Attack stat higher than 170. In fact, I think that their base stat totals should be around 560, since their abilities are better than those of legendaries barring Groudon and Kyogre. In Mawile's case, Huge Power should definitely count as part of the stat boost, so I'd only allocate around 35 points to its Defense and Special Defense each.

Alternatively, none of the Gen VI moves may be that great in comparison to already existing moves, but I doubt it. Not only will Gen VI Pokemon have to wait another game (at least) to Mega Evolve, but these Pokemon will also have to wait probably another generation before receiving a boost in their movesets.
Mid-generation games can be pretty beneficial in terms of movepool expansions. There should be Move Tutors for new moves in addition to old ones.
 
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4. Ghost-type Pokemon can freely escape from battle without being influenced by Shadow Tag. (The official website mentioned trapping moves.)

Huh, I only glanced over this line earlier, so I didn't realise it specified Shadow Tag. That's good to know, I was wondering whether it would apply to that (it seemed obvious and the official site only mentioned moves, so confirmation is always welcome). I wonder if this means they are considering releasing Shadow Tag Chandelure at some point now. It's obvious they knew how powerful an ability it was when they made the Gothorita male and a timed-event only and never bothered to release Shadow Tag Litwick. Glad to see it's been nerfed... slightly.

I'm also hoping this means Orotto could have a chance at having Shadow Tag now it has a bit of a nerf (yes, I am serious, I would like Orotto to have it--trying to run away from a spider-legged possessed tree in a dense forest where it can hide easily doesn't sound like it will work) :p
 
5. The item Exp.Share will revert to Exp.All as in Generation I, where when one Pokémon holding this item participates in battle, all other Pokémon in the team receive experience as well. Unlike in Generation I, the experience is not split but rather received by all Pokémon. This means that the participating Pokemon receive 100% experience, while non-participating Pokémon receive 50% experience.
This is amazing. I so much approve of Exp.All returning as a held item.
I wonder if the experience recieved will be proportional as if each pokémon participated, or the exp the holder pokémon recieved. I'd preffer the later, as it makes raising higher leveled pokémon less of a chore while you can't "cheat" raising a lower level one. (In my mind, it should be harder that a lower level pokémon trains on higher leveled ones.)

8. The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance.
That concerns me. Many pokémon with a bland visual look could have some extra flair, and unpopular pokémon would've found a Mega Evolution to be their rise to popularity, so it deppends on how they interpret these factors (i.e. intentionally favoring unpopular pokémon, although that has risk within itself as well, the popularity of something should be carefully gauged as more than a simple variable). Furthemore, you'd think there'd be more than that for each mega evolution, although they did say "standard", which means some pokémon will get mega evolutions for special, specific reasons.
Also I don't trust Game Freak with game balance.

9. The power-up of Mega-Evolved Pokemon is meant to elevate them to the class of legendary Pokémon, hence the restriction of only one Pokémon being allowed to hold a Mega Stone during battles.
Interesting he just said "legendary pokémon", which encompasses quite a broad variety of powerlevels. Still, I do expect them all to be at least "lesser legendary".
I wonder what this means for Mewtwo, and other legendaries (if any) that would get a Mega Evolution.

I'm surprised that they didn't mention special moves like Freeze Dry, which should be accessible to all generations.
I wouldn't be surprised if Freeze Dry was Amaura's signature move or shared with like one other legendary.
 
Experience for catching sounds interesting. I wonder if experience is a percentage of total exp based on damage done (you take out 75% of the Pokemon's health before catching, you get 75% of the exp you'd get for just knocking it out) or if they have a set reduction. I'm assuming they would reduce the experience to some degree. Not sure if giving the new moves to new Pokemon is a great idea, especially since they're going to have a lot of older Pokemon in the game. I don't like that they said ghosts can escape from battle without being affected by Shadow Tag, not because I don't like the change, but the fact that they revealed it as a major change makes me think there are a lot of places where Shadow Tag will be a problem. I hate fighting wild Pokemon with abilities that prevent running.
 
Imagine this: Ghost-type roaming Legendaries.
 
In Mawile's case, Huge Power should definitely count as part of the stat boost, so I'd only allocate around 35 points to its Defense and Special Defense each.

If that's the case, then Mawile will have the unfortunate drawback of not taking hits very well due to its low HP and especially low Special Defense. I guess that's what you get for having higher Attack than Deoxys. I must say, though: Mawile's defenses are said to increase 'sharply' in comparison to others whose stats simply 'increase.' If Mawile's defenses only increase by around 30, then wouldn't that make other Pokemon's stat increases extremely low? How does this work for Pokemon with a single stat increase? Also, is Mega Mewtwo Y even worth losing the item for? It seems like it's only going to gain 20 Special Attack points and nothing else. Unless it's going to either surpass or be on par with Arceus or some of its other stats are secretly decreased in order to make room for its Special Attack. I suppose all the other stats might only decrease by five points and TPCi didn't think it was important enough to highlight. Although, they did report on Garchomp's slight Speed decrease. By the way, I can see Kangaskhan's baby providing 15 points to every stat in order for Kangaskhan's base stat total to reach 580. :)
 
5. The item Exp.Share will revert to Exp.All as in Generation I, where when one Pokémon holding this item participates in battle, all other Pokémon in the team receive experience as well. Unlike in Generation I, the experience is not split but rather received by all Pokémon. This means that the participating Pokemon receive 100% experience, while non-participating Pokémon receive 50% experience.

I don't like that they replaced Exp. Share with Exp. All, they should have both and then let you choose which one based on how you want to train. With just Exp. All, it becomes difficult if you only want to train a handful of Pokemon.

8. The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance.
9. The power-up of Mega-Evolved Pokemon is meant to elevate them to the class of legendary Pokémon, hence the restriction of only one Pokémon being allowed to hold a Mega Stone during battles.

So you want the game to be balanced, but give everything legendary tier power? Seems legit.
 
8. The standard selection process for Pokémon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance.
9. The power-up of Mega-Evolved Pokemon is meant to elevate them to the class of legendary Pokémon, hence the restriction of only one Pokémon being allowed to hold a Mega Stone during battles.

So you want the game to be balanced, but give everything legendary tier power? Seems legit.

So the restrictions aren't enough to balance it?
 
OK, there is one point that silktree didn't include. They said that they will revamp power and accurary for moves, special moves are being focused.
 
9. The power-up of Mega-Evolved Pokemon is meant to elevate them to the class of legendary Pokémon, hence the restriction of only one Pokémon being allowed to hold a Mega Stone during battles.

Now I'm just wondering if Legendary Pokemon are just regular Pokemon that swallowed a Mega Stone and a human and got stuck that way.
 
OK, there is one point that silktree didn't include. They said that they will revamp power and accurary for moves, special moves are being focused.

I wonder if that means a stronger Shadow Ball and Dark Pulse?
 
OK, there is one point that silktree didn't include. They said that they will revamp power and accurary for moves, special moves are being focused.

I wonder if that means a stronger Shadow Ball and Dark Pulse?

I'll love that Absolutely, maybe Psychic should get a boost too. And one thing had been bothering me. It's Acid. It's pretty stupid that Acid Spray has the same power, accuray and guarantee to lower Sp. Atk by 2 stages no less, and acid could only lower by 1 stage with a 10% chance. They should double its power or something.
 
I find it unfair that you're allowed to use multiple legendaries with a base stat total of 580 or 600 in online battles (with items) but you're only allowed to use one Mega Evolution AND you have to give up its held item.
 
If that's the case, then Mawile will have the unfortunate drawback of not taking hits very well due to its low HP and especially low Special Defense. I guess that's what you get for having higher Attack than Deoxys.
Its Special Defense is low now, but 90 would be a different story. They could increase its Special Defense to 100, as Huge Power (which essentially boosts its Attack by 135 points) does take the space of another ability.

I must say, though: Mawile's defenses are said to increase 'sharply' in comparison to others whose stats simply 'increase.' If Mawile's defenses only increase by around 30, then wouldn't that make other Pokemon's stat increases extremely low? How does this work for Pokemon with a single stat increase?
The official website says that Mawile's defenses increase sharply while its Attack merely "goes up" due to Huge Power, and yet the latter is surely a far more signifcant boost. Also, Charizard's Special Attack is said to "grow significantly" while Lucario/Blaziken's Attack "grows/raises higher". Considering Mega Charizard's Drought ability, I don't think that there is an obvious reason to give it a bigger stat boost, so I'd take the superlatives with a grain of salt.
 
I think there are at least a few good moves that could stand to be more accurate. I'm always at a loss as to why stone edge seems a hundred percent accurate for everyone but me. And grass whistle is pitifully low in accuracy compared to other sleep moves.
 
OK, there is one point that silktree didn't include. They said that they will revamp power and accurary for moves, special moves are being focused.

So basically they were waiting for the games to be an iron fortress against cheating, and at that point in the series rip the competitive scene a new one? I dunno if I should applaud GF for the move or loathe the fact that its gonna take months, hell make it YEARS before a middle ground is found.
 
I find it unfair that you're allowed to use multiple legendaries with a base stat total of 580 or 600 in online battles (with items) but you're only allowed to use one Mega Evolution AND you have to give up its held item.
Unfair? Legendaries have always had higher stats than other Pokémon. I would think that a lot of people wouldn't like it if Mega Evolutions were just like legendaries with no restrictions.

90 Special Defense coupled with 50 HP? Meh.
Then criticize its HP. You implied that its Special Defense in particular would be especially low.
 
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