Anime Psyclone
Moved to PokeCommunity
- Joined
- Feb 12, 2017
- Messages
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Shoutout to Dookieshed and this video which inspired me.
Pokemon Sun and Moon do many questionable things. The first of which, why is most of the game a cutscene? This video combined all of the cutscenes in the game. Total tally? Over 6 hours. That’s good if the game is a massive adventure. And, well, it really isn’t. The islands are very small, and you can’t explore most of the buildings and caves, and the places you can explore feel small. Mount Lanakila is victim to this, because it’s grass, small cave with some forks to get a Z-Crystal, then more grass, then the Pokemon League. What happened to the massive Victory Road where you can get lost easily? Not to mention the insanity that is the caves in Wela Volcano. Because you can’t even enter them. And with the size of the islands being so small, the game itself feels short and like one big cutscene. If there were 8 islands around the size they are in the games or the islands were bigger, it would feel much more like a grand adventure.
This is the size of Melemele.
Let’s change the subject. Lacking HM Moves actually makes the game easier since you don’t have to build your team around certain moves. The lack of them is good due to the small amount of Pokemon you can even catch! Only around 100 of the 802 we have now? Your team choices seem very limited to me... Also, if they introduce Alolan Pokemon, why not have a bunch of Pokemon you can catch here be them? I’d be okay with around half the new Pokemon if a large percent of the old ones had new forms and types!
Now, to the difficulty. None of the battles took me more then 2 tries to beat, not even Lusamine or the Champion. People say XY are easy? SM is even easier! But there’s sudden spikes in hardness called the Battle Tree and Battle Royal Dome, though. They’re so hard I could never beat them!
Characters and plot next? Ok. The plot twist of SM is actually pretty obvious. The rivals are very easy(like SM) and why is there no Ice master? The trial puzzles don’t seem like puzzles to me, though! Let’s compare the water puzzles in gyms to this game’s.
Fire gyms? Ok.
Grass time!
Finally, the Electric type!
.
And the postgame? It basically doesn’t exist. It is Ultra Beasts, and some battles. I want more battles and stuff, and I don’t want to be able to not use Legendary Pokemon in said ones. SM really might be one of the worst Pokemon games in a long time.
Pokemon Sun and Moon do many questionable things. The first of which, why is most of the game a cutscene? This video combined all of the cutscenes in the game. Total tally? Over 6 hours. That’s good if the game is a massive adventure. And, well, it really isn’t. The islands are very small, and you can’t explore most of the buildings and caves, and the places you can explore feel small. Mount Lanakila is victim to this, because it’s grass, small cave with some forks to get a Z-Crystal, then more grass, then the Pokemon League. What happened to the massive Victory Road where you can get lost easily? Not to mention the insanity that is the caves in Wela Volcano. Because you can’t even enter them. And with the size of the islands being so small, the game itself feels short and like one big cutscene. If there were 8 islands around the size they are in the games or the islands were bigger, it would feel much more like a grand adventure.
Now, to the difficulty. None of the battles took me more then 2 tries to beat, not even Lusamine or the Champion. People say XY are easy? SM is even easier! But there’s sudden spikes in hardness called the Battle Tree and Battle Royal Dome, though. They’re so hard I could never beat them!
Characters and plot next? Ok. The plot twist of SM is actually pretty obvious. The rivals are very easy(like SM) and why is there no Ice master? The trial puzzles don’t seem like puzzles to me, though! Let’s compare the water puzzles in gyms to this game’s.
Gens 1 and 2had a basic maze above water, Gen 3 had that and a cool and fun tile-breaking puzzle. Gen 4 put a new spin on the water maze, redecorating Misty’s gym and adding floating platforms. Gen 5 added a new type of floating platform. Gen 7 has you surf to spots and battle useless fish.
Gen 1 had a quiz, Gen 2 did nothing, having a basic cave, but Gen 3 took it up a notch. Same quiz, but also a hot spring puzzle with you going to different layers. Gen 4 had a standard puzzle, but at least it had a fire-based appearance. Gen 7? Compare 3 different things. It had the possibility to be something much more...
Gen 1 had a maze revolving around Cut. Gen 2 removed the Cut but you still had to fight trainers. Gen 3 reused Gen 1’s maze. Gen 4 redid the maze with arches, and added two new puzzles. One with hiding trainers that you needed to defeat, one with a clock that you had to arrange so you could reach the leader. Gen 6 had a puzzle involving swinging on vines to reach other places. Gen 7? Find stuff.
We all know the Electric puzzle in gens 1, 2, 3, and 4 for Kanto. Gen 3 also had a puzzle with barrier switches, and Gen 4 had an awesome puzzle with gears. Gen 5 had coasters and runways! Gen 6? Quiz. But Gen 7 is an even easier quiz based on sounds.
And the postgame? It basically doesn’t exist. It is Ultra Beasts, and some battles. I want more battles and stuff, and I don’t want to be able to not use Legendary Pokemon in said ones. SM really might be one of the worst Pokemon games in a long time.