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Yeah. This guy has one of the worst arguments I ever seen. Just because the games will be on a more powerful system does not mean that they will change everything about the series. Maybe this guy should know that, but he's too stuck in his ways. He just wants Pokemon to turn into some mindless button masher.Here's the dumbest argument I have ever seen on the internet, this guy has no idea what he's talking about. What a joke of a comment
It's not untrue that as technology advances, expectations do so as well. Super Mario 64 probably wouldn't have been as renowned as it is if it had kept the 2D platformer style. What was previously the 'main' Mario gameplay is now the cheap, budget style titles. And that's perfectly natural.
To say that's changing everything that makes the series what it is is a gross over exaggeration.
Doesn't mean that they have to. Console games don't have to be open world, you know.I do agree with that first sentence though, that technology does cause expectations to raise. But that's a better argument for open world than real time battling. Real time battling is more of a stylistic choice. Open world is more of a technological advancement. You didn't see people on the N64/PS1 demanding BotW style open world because it simply wasn't possible at the time, but now that consoles are capable of much larger, much more detailed, and much more open ended game worlds open world is becoming more and more of an industry standard for any exploration based adventure game. And unlike with real time battling it's not a mutually exclusive gameplay element that can instantly turn people off because of fundamental gameplay differences, they can integrate it into the existing design so long as they make it clear to those that don't want it where you're supposed to go to progress the game. At its core, open world is about allowing you the choice to go wherever you want, ignoring the optional areas and heading straight towards your next destination is one choice. So that's something they can definitely add to the main series.
Yeah. There are many problems with Pokemon moving to an active battle system, and here's a list of some of them.I think they should improve some details but not change the whole system because it will not improve anything
I can't see how that would possibly be a good change except for a niche. I've known what IVs and EVs do since the get-go, but I don't want to bother with them in a playthrough. The options for those who care already exist, although IV training could be improved.You're able to complete the games without even knowing what IVs or EVs are - I think they should change that.
I can't see how that would possibly be a good change except for a niche. I've known what IVs and EVs do since the get-go, but I don't want to bother with them in a playthrough. The options for those who care already exist, although IV training could be improved.
They should, however, clearly explain those mechanics in-game in a facility like an advanced Pokemon School.
Multiple difficulty levels would certainly require a lot more planning, as it would go beyond the scale of simply making the opponent's Pokémon higher levels. I for one would be down for more and more difficult challenges against NPC Trainers. However, I don't think it's necessary to add this into the main game until after becoming the Champion.In my opinion, a big change to the battle system would feel like we were being cheated by Game Freak. I mean, it's been like this since Gen I, and that's the reason we keep coming back. If anything, I think they need to implement having to understand the mechanics of Pokemon battling as it is more into the storyline. You're able to complete the games without even knowing what IVs or EVs are - I think they should change that. I know they are trying to appeal to a younger audience (and more of this 'new' generation - those whose attention-span will only last so long) so they are scared of making it anymore 'complex'. But I feel like that's where the appeal of the games comes from, at least for me. I really am hoping they don't dumb it down - it will make it hard for me to justify the $60+ they are going to charge for it...
If anything, they could make an 'easy' mode for children and a 'normal' mode for anyone else.
Multiple difficulty levels would certainly require a lot more planning, as it would go beyond the scale of simply making the opponent's Pokémon higher levels. I for one would be down for more and more difficult challenges against NPC Trainers. However, I don't think it's necessary to add this into the main game until after becoming the Champion.
One of the great things about Pokémon is that you can play in various ways with different kinds of Pokémon combinations and make up your own challenges. For example, you can defeat the Champion with a full team of unevolved Pokémon if you like playing that way. I don't think GF should take away this room for creativity by making the main quest impossible to complete without carefully crafted teams and grinding for EVs. The reason the battle facilities are kept from the player until after they've finished the main game is not only to avoid overwhelming players with a sudden difficulty spike, but also to motivate those seeking a more difficult challenge to play all the way to end and experience the storyline. I think this is fine the way it is.
However, I would like more varied and difficult challenges to take on in the after game, such as the Battle Frontier or an equivalent. The Battle Tree is very simplistic and the Battle Agency wasn't excuted as well as it could have been. Maybe they could release it as DLC. After all, Generations 1,2 and 4 all had seperate games that focussed solely on battling.
EV and IV training is completely optional and in my opinion it should stay that way.You're able to complete the games without even knowing what IVs or EVs are - I think they should change that.