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Naw, you're just sensible! Don't want to get those fire pokemon wet.I don't like how Brendan and May are wearing wetsuits. I know Hoenn is dominated by water, but what if you want to be a FIRE trainer or something like that? Would'nt it be kind of confusing to be a fire trainer wearing a wetsuit?
Visual storytelling is vital, though, all the moreso in a voiceless medium. The art asset tells you something about the character before they've said a word - I read a Hiker's dialogue in a different voice to a Lass's, it gives you something to pin them on. The Flare girls all looked like scientists with funny visors - they had different character models, but they were basically distinguished by their haircuts. [ETA: I had something about Xerosic being more memorable even before you've battled him, here, but figured it was an unfair comparison as he gets so much post-game attention.] Whether you're battling Tabitha or Matt, the screen is going to tell a different story. You'll remember them as different people. Having played Ruby and Emerald but not Sapphire, I'd formerly have had to Google Aqua Admin Matt. Not so, any more - he's intimidating, he's a bodybuilder, he's a buccaneer...
I don't like how Brendan and May are wearing wetsuits. I know Hoenn is dominated by water, but what if you want to be a FIRE trainer or something like that? Would'nt it be kind of confusing to be a fire trainer wearing a wetsuit?
Their in-game models look oh so much better. Brendan really wins out there. Oddly, while it could be just me, his official art gives him a tan whereas his in-game model retains the skin tone he had back in the originals.
Is it just me or does the protagonists get thinner and thinner each generation? I guess it could just be artist styles, but.. it does worry me a bit. May almost looks like a walking stick with those legs.
Is it just me or does the protagonists get thinner and thinner each generation? I guess it could just be artist styles, but.. it does worry me a bit. May almost looks like a walking stick with those legs.
I regret that I've probably not been making myself clear, because you seem to be arguing with me without saying anything I disagree with! I'm not saying "These visuals are everything the characters will be," or "Books are an inferior medium because they don't have a visual component," I'm not sure where you're getting that, but it's just the thing where you can put the same words in two different actors' mouths and they'll find different ways of saying it - and in the absence of a body or a VO, the art (not just the Sugimori art - the model, static picture, everything) provides context. It becomes the performer - all I've said is the redesigns are neat and help tell a visual story! I've not said they're the only thing that tell the story, because I agree, that would be a really weird assertion.Pokemon may be a voiceless medium, but it is at no point devoid of dialogue (unless you're the PC). Are you telling me a book is less of a medium because it lacks a visual component? Furthermore, visual story telling extends beyond simple appearance, but also how an individual behaves (hence my criticism of judgments about Tabitha's design). Pokemon's entering an age of cut scenes, and even without that, the models are detailed enough for simple actions (we've seen N's 2D sprite flipping his hair during one of our encounters). Our visual cues are not static, so I don't know why we should judge their visual story telling based on static images. Going back to N, Cheren noted how he spoke faster than usual--this was shown in his dialogue when his text speed was always faster than the rest of the game's. In XY, we saw Lysandre cry. If we're going with visual story telling, why bother shoving old one-dimensional tropes when we can tell a much more interesting story based on how their actions and appearance interacts?
Let's hope battling Tabitha and Matt will tell a different story--they're different people. But you want to know why Aqua Admin Matt wasn't notable? Its not because of his appearance. Its because he literally appeared once in the game (in Emerald, twice in Sapphire), his team was exactly the same as the grunts, and his sprite is so generic its easy to miss. All a unique design will do, if his role is not expanded, is draw attention to how useless he was whereas we just tended to forget him. (and you'd have remembered Tabitha and Matt differently anyway since one looked like a generic Magma grunt and the other a generic Aqua grunt).