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- #21
Another tedious thing is the dilemma of sacrificing valuable move-slots on crappy moves like Cut or add a specialized pokémon for this. This often involves removing a party candidate, which I for one find annoying and tedious, but preferable to having to use move-slots at moves like Cut. In addition, if I'm not running anything physical water on my team, I rarely have Waterfall (though I rarely if ever run no special Water types, making Surf easy enough to implement), and Strength is simply not viable compared to a lot of other moves (though early on it can have some effect (better than Tackle), though you usually get it too late), and Fly, while hitting hard enough, takes two turns two complete. I don't mind Flying types, but I don't like forcing one on the team for the purpose of rapid transit, and using boxes takes a lot of time.
At least BW was a step in the right direction when it comes to HM and usage, but I'd would rather see HMs entirely removed, and perhaps replaced by something a bit less restricting on the gameplay. Special items perhaps? Or simply having innate abilities, though that would again require to have specific pokémon with you at times. That's why I think they should find a better option than Fly. That, and simply for the sake of logic.
At least BW was a step in the right direction when it comes to HM and usage, but I'd would rather see HMs entirely removed, and perhaps replaced by something a bit less restricting on the gameplay. Special items perhaps? Or simply having innate abilities, though that would again require to have specific pokémon with you at times. That's why I think they should find a better option than Fly. That, and simply for the sake of logic.