Envoy
Formerly GTT
- Joined
- Jul 5, 2009
- Messages
- 2,994
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- 704
I know this is late and probably has nothing to do with the current conversation (which, I'll be honest, I haven't been keeping up with) but I'd just like to posit a theory (particularly to @Lord Clowncrete and @Takaki) that the proposed change in the type chart wouldn't really have all that much effect on Grass types, even Venusaur.
Most non-Poison Grass types can't learn any offensive Poison moves of note to begin with, while Grass/Poisons, such as Venusaur, already have a reliable way of dealing with most Water types with their Grass type STABs. Even those Water types that a good Giga Drain or Seed Bomb can't hit super effectively (Empoleon, Tentacruel) wouldn't be especially hindered by an added Poison weakness, as their secondary types effectively cancel out that weakness regardless.
The only major change I can see is that Venusaur now has a more reliable way of taking out Ludicolo, as if that was so hard.
In fact, I'd go so far as to say that it might hinder Grass types, as one of the major reasons to even consider them is to combat [bulky] Water types in the metagame semi-reliably (curse those Ice Beams.) If Water gets a nerf, then the logical assumption is that Water type usage would decline (though since it's Poison we're talking about, it would be laughable to presume Water types would all of a sudden fall into disuse, meaning they'd still be very prominent, just less so than right now.) If Water type usage declines, then Grass types have less reason to be used, therefore Grass type usage declines.
Most non-Poison Grass types can't learn any offensive Poison moves of note to begin with, while Grass/Poisons, such as Venusaur, already have a reliable way of dealing with most Water types with their Grass type STABs. Even those Water types that a good Giga Drain or Seed Bomb can't hit super effectively (Empoleon, Tentacruel) wouldn't be especially hindered by an added Poison weakness, as their secondary types effectively cancel out that weakness regardless.
The only major change I can see is that Venusaur now has a more reliable way of taking out Ludicolo, as if that was so hard.
In fact, I'd go so far as to say that it might hinder Grass types, as one of the major reasons to even consider them is to combat [bulky] Water types in the metagame semi-reliably (curse those Ice Beams.) If Water gets a nerf, then the logical assumption is that Water type usage would decline (though since it's Poison we're talking about, it would be laughable to presume Water types would all of a sudden fall into disuse, meaning they'd still be very prominent, just less so than right now.) If Water type usage declines, then Grass types have less reason to be used, therefore Grass type usage declines.