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- Mar 20, 2013
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Well I don't see them ever removing the mascot legendaries from the plot again. Mascots are supposed to be marketing, they're strong, cool looking Pokemon meant to draw people's attention and get them to buy the games. So of course it would make sense to make them a major part of the storyline, it makes the climax more exciting when you finally get to obtain the Pokemon you've seen on the cover since you got it.
As far as the grandiose plots, I'd rather have those than the disjointed, anime filler-esque stories of RBY and GSC. The plot of those games feel virtually nonexistent thanks to bland, shallow characterization and a lack of overarching plot elements, it makes the entirety of those games feel meaningless story wise. I wouldn't mind them toning it down, but they really should keep the depth that the grandiose plots have had.
What I think they could do is make the legendaries into more of an end game plot twist or a Chekov's Gun. SM was pretty close to this, but you still had Aether chasing after Nebby so they kind of hinted that Nebby held a major importance. I want the legendary to basically come out of nowhere to help us stop the villain.
As far as the grandiose plots, I'd rather have those than the disjointed, anime filler-esque stories of RBY and GSC. The plot of those games feel virtually nonexistent thanks to bland, shallow characterization and a lack of overarching plot elements, it makes the entirety of those games feel meaningless story wise. I wouldn't mind them toning it down, but they really should keep the depth that the grandiose plots have had.
What I think they could do is make the legendaries into more of an end game plot twist or a Chekov's Gun. SM was pretty close to this, but you still had Aether chasing after Nebby so they kind of hinted that Nebby held a major importance. I want the legendary to basically come out of nowhere to help us stop the villain.