Stratelier
Well-Known Member
- Joined
- Oct 9, 2012
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Did a variety of games today. Some grinding in MH4U...
Plus Generations Ultimate...
Also played the demo of Earthlock on the Switch. Charming.
Plus a few levels of Sonic Mania.
And, finally, Sushi Striker (also on Switch).
We needed Tigerstripe Zamtrios parts to get a new weapon, so we went out and hunted one. For not having fought this guy in a long time, we aced that hunt. Then we needed Black Diablos materials (specifically, horns), got those. Pretty crazy hunt but we did it. Now we just need more Rajang materials (again, the horns) but at least the two aforementioned hunts allowed us to craft + upgrade a paralysis weapon to make this task easier. THEN we need to hunt a lot of Black Gravios and trade its materials for Lagiacrus parts....
Plus Generations Ultimate...
Just progressing through 8-star Village quests with my cats. Taught some more skills to my favorite Palico (namely, a trapping skill). Rath-of-Meow was fun but seems relatively useless in the DPS department (though its ability to, ahem, tank hits is cool).
Also played the demo of Earthlock on the Switch. Charming.
For something with relatively unimpressive screenshots and description, it has a sort of old-school vibe to it. Also like old-school RPGs, the battle system is fun in direct proportion to your party size -- up to 4 members apparently (though only 3 members at a time in the demo) and depending on your party formation they get a Bond (pair) meter that enables super moves (only one pair available in the demo). Leveling up is slow but grants access to points that can be spent on the game's "Talent Board" which works kinda like FF12's License system....
Plus a few levels of Sonic Mania.
I never played Sonic 1 back in the day, so I have no nostalgia for the Green Hill Zone. (If anything, I actually sort of dislike it.) But I like what they've done with it for this release. Oh, and the unexpected Puyo Puyo boss battle of Chemical Plant zone was hilarious, I had to stop after that.
And, finally, Sushi Striker (also on Switch).
Was pretty torn about which version would be more worthwhile -- touchscreen controls sound like a better fit on the 3DS, but the game's UI design (particularly during the actual puzzle gameplay) is much better on the Switch. Difficulty level is nice and gradual, and there's just something lovably ridiculous about the game's setting and story.
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