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Then wouldn't the same happen for when a Pokemon is frozen or paralysed?I have just one request. 100% accuracy whenever an opponent is sleeping because missing HJKs on a target that isn't moving is pretty infuriating.
Then wouldn't the same happen for when a Pokemon is frozen or paralysed?I have just one request. 100% accuracy whenever an opponent is sleeping because missing HJKs on a target that isn't moving is pretty infuriating.
Another idea that just struck me. What if there was an NPC that allows you to transfer IVs from a stat to another? In conjunction with this Gen's breeding mechanics, it would cut the time and effort needed to breed your desired Pokemon, unless you're MM-ing, which btw would benefit greatly from such a method.
Free roaming world in a MMO environment. The WiiU can handle it no problem (the system is more powerful than the critics give it credit for), and have an offline DS mode to enable you to play like we normally do on the handhelds, only without the interaction with other players.
Free roaming world in a MMO environment. The WiiU can handle it no problem (the system is more powerful than the critics give it credit for), and have an offline DS mode to enable you to play like we normally do on the handhelds, only without the interaction with other players.
I don't think a free roam region would work very well because it's fairly difficult to keep your bearings in that style of level design. I do think there's other parts of the MMO formula they could apply to the main games, but it's probably best to wait until we get a Fusion style console before they move in that direction. I can see them adding an MMO-style co-op mode when we get to that point, where other players can enter your game and you can team up with them to progress through new areas, catching Pokemon and fighting trainers together.
Bringing back the pokemon walking with you would be awesome, especially with the newly improved graphics. More interesting story lines. Why do all the grunts from all the evil teams look the same? I can understand the uniform, but why is hair colour and style regimented?
I would also like multiple save files. I want to try breeding pokemon for IVs and EV training them and completing a living dex, but then I can't replay the game until a new game comes out that I can transfer all of my pokemon to. Or I have to just send over my favourites and loose all of my work on the rest.
I think they should be realistic and have it so every Pokemon is available in the wild. Especially given how this is carried out in the anime, it should extend to the games as well. You cannot tell me that while Pidgey and Pidgeotto are abundantly available, Pidgeots are no where to be found whatsoever. I know they touched upon this in BW/BW2, but I feel every Pokemon and its evolutionary family should. This also applies to starters.
Naturally the higher stage evolutions would have a significantly lower chance of appearing, being 1-5%.
Oh. And when you release a Pokemon, it goes to the nearest route, forest, field etc (if applicable). That way you can catch it again and or add Pokemon to a route, forest, etc in addition to what can already be caught there. Kind of like when you introduce a species to a new area, but seeing as this is Pokemon, there would be no negative consequence.
Also, I know what you mean about wanting multiple save files. Fortunately, PokeBank can now store all of the 'Mons you worked so hard for. Granted, it costs $5, but at least it's an option.
Agreed on all points. And also, since starters are supposed to be uncommon/rare species, they could have like a 1%-5% chance in certain restricted areas. That way they could still be available, just very hard to find. Make it a post game area, too, so it can't be abused before you beat the story. It would be nice for the people who don't have any friends who play Pokemon, and only have one DS/game. It would also be cool to finally actually be able to catch a starter! Though they did make it possible in the Friend Safari, to an extent. Only Gen I and VI 'Mons.
I think they should be realistic and have it so every Pokemon is available in the wild. Especially given how this is carried out in the anime, it should extend to the games as well. You cannot tell me that while Pidgey and Pidgeotto are abundantly available, Pidgeots are no where to be found whatsoever. I know they touched upon this in BW/BW2, but I feel every Pokemon and its evolutionary family should. This also applies to starters.
Naturally the higher stage evolutions would have a significantly lower chance of appearing, being 1-5%.
True there is the option of using pokebank. However like you said it costs money, also it can only save pokemon and maybe items (I don't use it) so it means you lose loads of data, then have to complete the game again before you go back into competitive. Multiple save files would make everyone's lives easier and it's pretty much a standard in games that you should be able to replay it without losing data.
No, this is a terrible idea. If we had every single Pokemon possible catchable in the game in some way, areas would be absolutely crammed with Pokemon to the point where it'd be too difficult to catch any particular Pokemon (in fact, I'd say in some areas of XY, we've already reached that point). Also, having some Pokemon only obtainable through evolution maintains a sense of challenge to the game, where if you want stronger Pokemon, you have to put the effort in to train and evolve them. That being said, I do think they're going to be a bit more liberal about which Pokemon are catchable and which ones aren't. I mean, up until DPPt (and more so with BW1), we couldn't catch Baby Pokemon or pretty much any Pokemon that evolved in any other method besides level up, but now we're seeing those Pokemon catchable throughout the games, so I think we could see some more evolutions in the wild (although I doubt it'll be as much as 5th gen).
True there is the option of using pokebank. However like you said it costs money, also it can only save pokemon and maybe items (I don't use it) so it means you lose loads of data, then have to complete the game again before you go back into competitive. Multiple save files would make everyone's lives easier and it's pretty much a standard in games that you should be able to replay it without losing data.
Bank doesn't save items, no.
The main thing that worries me about starting over is losing access to events (which granted, seem to be less frequent nowadays aside from a straight gift Pokemon event) and other such irreplaceable things in the game, until they come up with a way to save your items and events, it's still not going to be a good idea to start over.
No, this is a terrible idea. If we had every single Pokemon possible catchable in the game in some way, areas would be absolutely crammed with Pokemon to the point where it'd be too difficult to catch any particular Pokemon (in fact, I'd say in some areas of XY, we've already reached that point). Also, having some Pokemon only obtainable through evolution maintains a sense of challenge to the game, where if you want stronger Pokemon, you have to put the effort in to train and evolve them. That being said, I do think they're going to be a bit more liberal about which Pokemon are catchable and which ones aren't. I mean, up until DPPt (and more so with BW1), we couldn't catch Baby Pokemon or pretty much any Pokemon that evolved in any other method besides level up, but now we're seeing those Pokemon catchable throughout the games, so I think we could see some more evolutions in the wild (although I doubt it'll be as much as 5th gen).
Isn't your argument a bit counter productive though? You're saying that areas would be too crowded to capture a particular Pokemon, thus making it less challenging. And that only obtaining certain Pokemon through certain evolution methods would be more challenging...but wouldn't it be just as challenging to to find the certain evolution method Pokemon in the wild, if not harder?
Besides, hundreds of species, organisms, etc share an ecosystem, community, etc (depends on how you want to break it down), so having many Pokemon inhabit a certain area isn't particularly bad. Not to mention, I said the encounter rate would be low, so it wouldn't affect what you are actually trying to catch/find too significantly. And that may be true of XY, but I liked it. It was a breath of fresh air after encountering the same Pokemon again, again and again in previous games, such as BW. For example, I would rather go to an area where several birds dwell such as Pidgey, Spearow, Fletchling, and Pidove rather than an area with just Pidgey.
It'd be a bit more fair the way I mentioned.
Besides, hundreds of species, organisms, etc share an ecosystem, community, etc (depends on how you want to break it down), so having many Pokemon inhabit a certain area isn't particularly bad. Not to mention, I said the encounter rate would be low, so it wouldn't affect what you are actually trying to catch/find too significantly. And that may be true of XY, but I liked it. It was a breath of fresh air after encountering the same Pokemon again, again and again in previous games, such as BW. For example, I would rather go to an area where several birds dwell such as Pidgey, Spearow, Fletchling, and Pidove rather than an area with just Pidgey.
But the existence of a ton of Pokemon through a particular encounter method is exactly the problem. If you have say, 10 Pokemon available in the same patch of grass, that means on average you have a 10% chance of finding a specific Pokemon (obviously the actual encounter rate varies depending on the rarity, but you probably will find a lot of 10% or 5% Pokemon with that many). For an average Pokemon, that's too rare. Even if it's something mundane, you have to sift through a ton of Pokemon to find the species you're looking for. This is a lot of unnecessary effort.
Now what @Steel_Justice; is saying is more reasonable, and that's what I would suggest if they intend to make a lot of Pokemon available in the game. Put a lot of Pokemon in each area, but have several different encounter methods. Bring back seasons or time of day and have the distributions change periodically. Utilize more shaking spot encounters. Use the Double Grass/Flower Patches to actually have some different fucking Pokemon available instead of just the same ones at different levels. That kind of stuff which doesn't affect the encounter rates of other Pokemon at all.