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Improvements to Pokemon games

I have just one request. 100% accuracy whenever an opponent is sleeping because missing HJKs on a target that isn't moving is pretty infuriating.
 
I have just one request. 100% accuracy whenever an opponent is sleeping because missing HJKs on a target that isn't moving is pretty infuriating.
Then wouldn't the same happen for when a Pokemon is frozen or paralysed?
 
I have just one request. 100% accuracy whenever an opponent is sleeping because missing HJKs on a target that isn't moving is pretty infuriating.
Then wouldn't the same happen for when a Pokemon is frozen or paralysed?

Sure, wynaut? The more the merrier! Although, with paralyses you could argue that the 100% accuracy would only work during the turn they're actually paralyzed.
 
Another idea that just struck me. What if there was an NPC that allows you to transfer IVs from a stat to another? In conjunction with this Gen's breeding mechanics, it would cut the time and effort needed to breed your desired Pokemon, unless you're MM-ing, which btw would benefit greatly from such a method.
 
Another idea that just struck me. What if there was an NPC that allows you to transfer IVs from a stat to another? In conjunction with this Gen's breeding mechanics, it would cut the time and effort needed to breed your desired Pokemon, unless you're MM-ing, which btw would benefit greatly from such a method.

Maybe that would be a good idea for EVs, but IVs, by their definition, really should not be able to be alterable. Yes, it would make things easier and less time consuming, but that's just how it is. Changing an individual value would ruin the whole concept and point.
 
They need to boost the 3D battles framerate. There are 2 models and some effects why does it stutter!!!
 
I dont think that changing the EV/IVs should be an option. GF is trying to make each Mon unique and each have it's own talents and they do based on those stats. If those things could be changed in people then everyone would be a star player on which ever sports team they wanted, instead we have some people that have the talent naturally, and others have to work hard to maintain the ability and then there are the majority that get to sit and watch everyone play.

What I would love to see happen is:

Free roaming world in a MMO environment. The WiiU can handle it no problem (the system is more powerful than the critics give it credit for), and have an offline DS mode to enable you to play like we normally do on the handhelds, only without the interaction with other players.

One of the mons in your party that can follow you around, optional, and you get to pick the mon.

Dom
 
Free roaming world in a MMO environment. The WiiU can handle it no problem (the system is more powerful than the critics give it credit for), and have an offline DS mode to enable you to play like we normally do on the handhelds, only without the interaction with other players.

I don't think a free roam region would work very well because it's fairly difficult to keep your bearings in that style of level design. I do think there's other parts of the MMO formula they could apply to the main games, but it's probably best to wait until we get a Fusion style console before they move in that direction. I can see them adding an MMO-style co-op mode when we get to that point, where other players can enter your game and you can team up with them to progress through new areas, catching Pokemon and fighting trainers together.
 
Free roaming world in a MMO environment. The WiiU can handle it no problem (the system is more powerful than the critics give it credit for), and have an offline DS mode to enable you to play like we normally do on the handhelds, only without the interaction with other players.

I don't think a free roam region would work very well because it's fairly difficult to keep your bearings in that style of level design. I do think there's other parts of the MMO formula they could apply to the main games, but it's probably best to wait until we get a Fusion style console before they move in that direction. I can see them adding an MMO-style co-op mode when we get to that point, where other players can enter your game and you can team up with them to progress through new areas, catching Pokemon and fighting trainers together.

I dont know about you but I have played FFXI, WoW, Guild Wars and Perfect World which were all free roaming worlds in which keeping your bearings was not a difficult thing. There are zones and in each zone there are areas of different mobs and different difficulties but still remaining in the same level range as would be expected in said area. This same type of thing is done already in the semi 3D worlds we already have.

Dom
 
I'm pretty sure everyone thought of this but difficulty selection, easy for the kids and for everyone who wants to complete the game fast, normal for the people who want to complete the game but still want some of sort of challenge and Hard for the people who want difficulty and challenge, this way nobody can complain about the game being easy. And i want as an actual option prior to starting a file and not like the challenge keys from B2/W2, i didn't played B2/W2 but when i heard about the challenge keys and the way they were handled i got pissed off.
 
More to do post-story would be nice. HGSS has so much to do. I try not to rush games because at some point I stop collecting pokemon as I go and just catching them post-game tends to get old quickly for me. Also, a lot of the post-story battling tends to be in the 'Battle' places which effectively require you to ditch your in-game team and EV train pokemon (unless you EV trained your story team) to battle with.

I don't mind there being a large number of pokemon, we have a heck of a lot more real species after all. However, when you look at the competitive game there are only a small subset of pokemon which are actually useful because a lot of the others are just sub-par stat-wise. I've found you can use pretty much any pokemon in the story and get along fine. I don't mind the differences between pokemon in the competitively, there have to be as there are a lot of them, but it would be nice not to have to think about IVs and getting the correct nature, etc. It's another one of those things where you have to look for something specific rather than selecting any pokemon you want.

I know my boyfriend would prefer less pokemon at a more equal level of strength (in different ways), whereas a friend of mine prefers the idea of digimon (although she's not a fan of most of the games) because you are friends with a sentient monster who chooses to be with you rather than being caught in a ball and taken away from their home, you don't stick a load of monsters in a box etc etc. Might not be so bad if you had a ranch type place where your pokemon lived.

Bringing back the pokemon walking with you would be awesome, especially with the newly improved graphics. More interesting story lines. Why do all the grunts from all the evil teams look the same? I can understand the uniform, but why is hair colour and style regimented?

I would also like multiple save files. I want to try breeding pokemon for IVs and EV training them and completing a living dex, but then I can't replay the game until a new game comes out that I can transfer all of my pokemon to. Or I have to just send over my favourites and loose all of my work on the rest.
 
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I think they should be realistic and have it so every Pokemon is available in the wild. Especially given how this is carried out in the anime, it should extend to the games as well. You cannot tell me that while Pidgey and Pidgeotto are abundantly available, Pidgeots are no where to be found whatsoever. I know they touched upon this in BW/BW2, but I feel every Pokemon and its evolutionary family should. This also applies to starters.

Naturally the higher stage evolutions would have a significantly lower chance of appearing, being 1-5%.

Oh. And when you release a Pokemon, it goes to the nearest route, forest, field etc (if applicable). That way you can catch it again and or add Pokemon to a route, forest, etc in addition to what can already be caught there. Kind of like when you introduce a species to a new area, but seeing as this is Pokemon, there would be no negative consequence. :)
 
Bringing back the pokemon walking with you would be awesome, especially with the newly improved graphics. More interesting story lines. Why do all the grunts from all the evil teams look the same? I can understand the uniform, but why is hair colour and style regimented?

I would also like multiple save files. I want to try breeding pokemon for IVs and EV training them and completing a living dex, but then I can't replay the game until a new game comes out that I can transfer all of my pokemon to. Or I have to just send over my favourites and loose all of my work on the rest.

I agree with you about the walking and the grunts. I've always found it strange that all the grunts look EXACTLY alike. I mean, can't one of them have freckles, and another be shorter or something? Even with Team Flare--who I believe did in fact regulate hairstyle--there could at least be some variety in skin tone or physique, right?

Also, I know what you mean about wanting multiple save files. Fortunately, PokeBank can now store all of the 'Mons you worked so hard for. Granted, it costs $5, but at least it's an option.

I think they should be realistic and have it so every Pokemon is available in the wild. Especially given how this is carried out in the anime, it should extend to the games as well. You cannot tell me that while Pidgey and Pidgeotto are abundantly available, Pidgeots are no where to be found whatsoever. I know they touched upon this in BW/BW2, but I feel every Pokemon and its evolutionary family should. This also applies to starters.

Naturally the higher stage evolutions would have a significantly lower chance of appearing, being 1-5%.

Oh. And when you release a Pokemon, it goes to the nearest route, forest, field etc (if applicable). That way you can catch it again and or add Pokemon to a route, forest, etc in addition to what can already be caught there. Kind of like when you introduce a species to a new area, but seeing as this is Pokemon, there would be no negative consequence. :)

Agreed on all points. And also, since starters are supposed to be uncommon/rare species, they could have like a 1%-5% chance in certain restricted areas. That way they could still be available, just very hard to find. Make it a post game area, too, so it can't be abused before you beat the story. It would be nice for the people who don't have any friends who play Pokemon, and only have one DS/game. It would also be cool to finally actually be able to catch a starter! Though they did make it possible in the Friend Safari, to an extent. Only Gen I and VI 'Mons.
 
Also, I know what you mean about wanting multiple save files. Fortunately, PokeBank can now store all of the 'Mons you worked so hard for. Granted, it costs $5, but at least it's an option.

True there is the option of using pokebank. However like you said it costs money, also it can only save pokemon and maybe items (I don't use it) so it means you lose loads of data, then have to complete the game again before you go back into competitive. Multiple save files would make everyone's lives easier and it's pretty much a standard in games that you should be able to replay it without losing data.

Agreed on all points. And also, since starters are supposed to be uncommon/rare species, they could have like a 1%-5% chance in certain restricted areas. That way they could still be available, just very hard to find. Make it a post game area, too, so it can't be abused before you beat the story. It would be nice for the people who don't have any friends who play Pokemon, and only have one DS/game. It would also be cool to finally actually be able to catch a starter! Though they did make it possible in the Friend Safari, to an extent. Only Gen I and VI 'Mons.

Completely agree with this. This is exactly how I'd have it and your reasoning is spot on :D
 
I think they should be realistic and have it so every Pokemon is available in the wild. Especially given how this is carried out in the anime, it should extend to the games as well. You cannot tell me that while Pidgey and Pidgeotto are abundantly available, Pidgeots are no where to be found whatsoever. I know they touched upon this in BW/BW2, but I feel every Pokemon and its evolutionary family should. This also applies to starters.

Naturally the higher stage evolutions would have a significantly lower chance of appearing, being 1-5%.

No, this is a terrible idea. If we had every single Pokemon possible catchable in the game in some way, areas would be absolutely crammed with Pokemon to the point where it'd be too difficult to catch any particular Pokemon (in fact, I'd say in some areas of XY, we've already reached that point). Also, having some Pokemon only obtainable through evolution maintains a sense of challenge to the game, where if you want stronger Pokemon, you have to put the effort in to train and evolve them. That being said, I do think they're going to be a bit more liberal about which Pokemon are catchable and which ones aren't. I mean, up until DPPt (and more so with BW1), we couldn't catch Baby Pokemon or pretty much any Pokemon that evolved in any other method besides level up, but now we're seeing those Pokemon catchable throughout the games, so I think we could see some more evolutions in the wild (although I doubt it'll be as much as 5th gen).

True there is the option of using pokebank. However like you said it costs money, also it can only save pokemon and maybe items (I don't use it) so it means you lose loads of data, then have to complete the game again before you go back into competitive. Multiple save files would make everyone's lives easier and it's pretty much a standard in games that you should be able to replay it without losing data.

Bank doesn't save items, no.

The main thing that worries me about starting over is losing access to events (which granted, seem to be less frequent nowadays aside from a straight gift Pokemon event) and other such irreplaceable things in the game, until they come up with a way to save your items and events, it's still not going to be a good idea to start over.
 
No, this is a terrible idea. If we had every single Pokemon possible catchable in the game in some way, areas would be absolutely crammed with Pokemon to the point where it'd be too difficult to catch any particular Pokemon (in fact, I'd say in some areas of XY, we've already reached that point). Also, having some Pokemon only obtainable through evolution maintains a sense of challenge to the game, where if you want stronger Pokemon, you have to put the effort in to train and evolve them. That being said, I do think they're going to be a bit more liberal about which Pokemon are catchable and which ones aren't. I mean, up until DPPt (and more so with BW1), we couldn't catch Baby Pokemon or pretty much any Pokemon that evolved in any other method besides level up, but now we're seeing those Pokemon catchable throughout the games, so I think we could see some more evolutions in the wild (although I doubt it'll be as much as 5th gen).

True there is the option of using pokebank. However like you said it costs money, also it can only save pokemon and maybe items (I don't use it) so it means you lose loads of data, then have to complete the game again before you go back into competitive. Multiple save files would make everyone's lives easier and it's pretty much a standard in games that you should be able to replay it without losing data.

Bank doesn't save items, no.

The main thing that worries me about starting over is losing access to events (which granted, seem to be less frequent nowadays aside from a straight gift Pokemon event) and other such irreplaceable things in the game, until they come up with a way to save your items and events, it's still not going to be a good idea to start over.

Isn't your argument a bit counter productive though? You're saying that areas would be too crowded to capture a particular Pokemon, thus making it less challenging. And that only obtaining certain Pokemon through certain evolution methods would be more challenging...but wouldn't it be just as challenging to to find the certain evolution method Pokemon in the wild, if not harder?

Besides, hundreds of species, organisms, etc share an ecosystem, community, etc (depends on how you want to break it down), so having many Pokemon inhabit a certain area isn't particularly bad. Not to mention, I said the encounter rate would be low, so it wouldn't affect what you are actually trying to catch/find too significantly. And that may be true of XY, but I liked it. It was a breath of fresh air after encountering the same Pokemon again, again and again in previous games, such as BW. For example, I would rather go to an area where several birds dwell such as Pidgey, Spearow, Fletchling, and Pidove rather than an area with just Pidgey.

Besides anyway you look at it, to achieve every Pokemon you would have to catch it or it's pre-evolutionary form at some point, regardless of evolution method. For example if you want a Gliscor, you must evolve Gligar when leveled up holding a Razor Fang during the night. HOWEVER, either you or someone else must catch a Gligar in order for the evolution to happen. So what is the difference in just catching a Gliscor? The difference is that you would get a Gliscor faster by just catching a Gligar and evolving it rather than searching for a 1% Gliscor to appear. Yet, I want both options to be available for players.
 
No, this is a terrible idea. If we had every single Pokemon possible catchable in the game in some way, areas would be absolutely crammed with Pokemon to the point where it'd be too difficult to catch any particular Pokemon (in fact, I'd say in some areas of XY, we've already reached that point). Also, having some Pokemon only obtainable through evolution maintains a sense of challenge to the game, where if you want stronger Pokemon, you have to put the effort in to train and evolve them. That being said, I do think they're going to be a bit more liberal about which Pokemon are catchable and which ones aren't. I mean, up until DPPt (and more so with BW1), we couldn't catch Baby Pokemon or pretty much any Pokemon that evolved in any other method besides level up, but now we're seeing those Pokemon catchable throughout the games, so I think we could see some more evolutions in the wild (although I doubt it'll be as much as 5th gen).

Well if you're that worried about overcrowding in routes the next region could be bigger (thus having more routes) or having more ways to encounter and/or obtain pokemon. We already have pokemon who can only be encountered in routes in ways that aren't walking like ferroseed (falls from the ceiling) or various horde battles. Maybe they could re-introduce shaking trees or introduce new ways to encounter pokemon. I was thinking maybe if you could use dig in a non-cave area or water area your pokemon digs a hole and may discover a pokemon sleeping underground which then attacks you or introduce bait type items which increase your chances of encountering a pokemon of a certain type (example: a bird seed like item to attract flying types).

Cause you know in real life if you for any reason are trying to look for a certain animal you don't just run in circles and hope you get lucky. Instead you look in specific places at certain times with the right equipment and I think if more species are gonna be available in the wild they should implement something like this. Seriously what ever happened to day and night having different encounters?
 
Isn't your argument a bit counter productive though? You're saying that areas would be too crowded to capture a particular Pokemon, thus making it less challenging. And that only obtaining certain Pokemon through certain evolution methods would be more challenging...but wouldn't it be just as challenging to to find the certain evolution method Pokemon in the wild, if not harder?

It'd be a bit more fair the way I mentioned.

Besides, hundreds of species, organisms, etc share an ecosystem, community, etc (depends on how you want to break it down), so having many Pokemon inhabit a certain area isn't particularly bad. Not to mention, I said the encounter rate would be low, so it wouldn't affect what you are actually trying to catch/find too significantly. And that may be true of XY, but I liked it. It was a breath of fresh air after encountering the same Pokemon again, again and again in previous games, such as BW. For example, I would rather go to an area where several birds dwell such as Pidgey, Spearow, Fletchling, and Pidove rather than an area with just Pidgey.

But the existence of a ton of Pokemon through a particular encounter method is exactly the problem. If you have say, 10 Pokemon available in the same patch of grass, that means on average you have a 10% chance of finding a specific Pokemon (obviously the actual encounter rate varies depending on the rarity, but you probably will find a lot of 10% or 5% Pokemon with that many). For an average Pokemon, that's too rare. Even if it's something mundane, you have to sift through a ton of Pokemon to find the species you're looking for. This is a lot of unnecessary effort.

Now what @Steel_Justice; is saying is more reasonable, and that's what I would suggest if they intend to make a lot of Pokemon available in the game. Put a lot of Pokemon in each area, but have several different encounter methods. Bring back seasons or time of day and have the distributions change periodically. Utilize more shaking spot encounters. Use the Double Grass/Flower Patches to actually have some different fucking Pokemon available instead of just the same ones at different levels. That kind of stuff which doesn't affect the encounter rates of other Pokemon at all.
 
It'd be a bit more fair the way I mentioned.

Besides, hundreds of species, organisms, etc share an ecosystem, community, etc (depends on how you want to break it down), so having many Pokemon inhabit a certain area isn't particularly bad. Not to mention, I said the encounter rate would be low, so it wouldn't affect what you are actually trying to catch/find too significantly. And that may be true of XY, but I liked it. It was a breath of fresh air after encountering the same Pokemon again, again and again in previous games, such as BW. For example, I would rather go to an area where several birds dwell such as Pidgey, Spearow, Fletchling, and Pidove rather than an area with just Pidgey.

But the existence of a ton of Pokemon through a particular encounter method is exactly the problem. If you have say, 10 Pokemon available in the same patch of grass, that means on average you have a 10% chance of finding a specific Pokemon (obviously the actual encounter rate varies depending on the rarity, but you probably will find a lot of 10% or 5% Pokemon with that many). For an average Pokemon, that's too rare. Even if it's something mundane, you have to sift through a ton of Pokemon to find the species you're looking for. This is a lot of unnecessary effort.

Now what @Steel_Justice; is saying is more reasonable, and that's what I would suggest if they intend to make a lot of Pokemon available in the game. Put a lot of Pokemon in each area, but have several different encounter methods. Bring back seasons or time of day and have the distributions change periodically. Utilize more shaking spot encounters. Use the Double Grass/Flower Patches to actually have some different fucking Pokemon available instead of just the same ones at different levels. That kind of stuff which doesn't affect the encounter rates of other Pokemon at all.

Well naturally, yeah. I just proposed an improvement, I never went about the exact mechanics on how and when Pokemon would appear. Thus everything Steel_Justice said is what I would have, more or less.

It wasn't just going to be a simple patch of grass with chance to find "x" amount of Pokemon throughout the entire game.
 
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