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He directed hgssIsn't Morimoto the guy that inserted Mew in the games? That's the only thing I remember him for, well, that and the fact he was a "boss" in the Unova games.
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He directed hgssIsn't Morimoto the guy that inserted Mew in the games? That's the only thing I remember him for, well, that and the fact he was a "boss" in the Unova games.
Eh... I have to agree about it depending on art style. Take Gary Oak for example- he always appeared to be in the 15-20 range to me, but he's always been 10 like Ash, the poster child for "eternal youth." There's also Yu-Gi-Oh where the characters never look their age and... anime in general is plagued with young-looking adults and mature-looking children to the point that a vague 10-30 appearance seems entirely possible.Eh, I disagree.
Characters like Red and Green/Leaf design-wise, look between the 10 and 15 early range.
Meanwhile, Hilda and Hilbert look between the 15 and 19-years old.
And then there's Cynthia, who obviously looks between 20 and 30.
All of these are characters of which, with the exception of the first ones, have no 'official' age.
There's simply no way you can design a character to look between 10 and 30. Especially not when it's such big difference in age. Unless you design someone that has eternal youth.
If anything, you get the example I just gave in the sense that characters get a design range of 10-15, 15-20, and 20-25/30.
All this mother talk.
Meanwhile, I'm here wanting the Gen 8 protag to live with their father and have an absent mother.
Eh, I disagree.
Characters like Red and Green/Leaf design-wise, look between the 10 and 15 early range.
Meanwhile, Hilda and Hilbert look between the 15 and 19-years old.
And then there's Cynthia, who obviously looks between 20 and 30.
All of these are characters of which, with the exception of the first ones, have no 'official' age.
There's simply no way you can design a character to look between 10 and 30. Especially not when it's such big difference in age. Unless you design someone that has eternal youth.
If anything, you get the example I just gave in the sense that characters get a design range of 10-15, 15-20, and 20-25/30.
Hilda's chest actually looks flatter and more akin to a 10 year old than Green/Leaf's does.Yeah, I don't see it. Let's look at those four (I'm using Red and Green's FRLG designs since they're more comparable in terms of artstyle, removing that from the equation).
Both of the characters look to be about the same height and build. Neither of them have any distinguishing features like muscles or facial hair. So how can you tell that the latter is older? The differences don't appear to be all that striking.
Likewise with the girls. Same height, same build, same size chest. So I can't really tell design wise that Hilda is supposed to be significantly older. We literally only know that because Game Freak/TPC told us.
Hilda's chest actually looks flatter and more akin to a 10 year old than Green/Leaf's does.
If to try to make the proportions about the same, Hilbert is clearly taller than Red:
Anyway, an age ambiguity of up to 5 years is reasonable, but over that? Please show me a character who could be either 10 or 30.
Well, if a character was designed to look maybe in their 20s, they could be interpreted as a young-looking adult or a tall child. That would roughly cover that age range.If to try to make the proportions about the same, Hilbert is clearly taller than Red:
Anyway, an age ambiguity of up to 5 years is reasonable, but over that? Please show me a character who could be either 10 or 30.
So either way, most kids wouldn't be able to relate to that character.Well, if a character was designed to look maybe in their 20s, they could be interpreted as a young-looking adult or a tall child. That would roughly cover that age range.
Unless they just stick with a chibi style of characters like LGPE, or any other art style that makes all of the characters shorter and younger-looking... really just defending that it depends on the art style and that a certain style could achieve an ambiguity of 20 years.The difference between Red and Hilbert looks to be about 15cm, which happens to be the difference between the average 11 year old and average 14 year old. Sure, you can choose to assume that it's just genetics (Unovans sure are tall), but we actually know that Hilbert and Hilda were originally designed to be 16 years old and then toned down to 14 (at least Cheren was). CoroCoro even noted that they looked older than usual.
So either way, most kids wouldn't be able to relate to that character.
Please show me a character who could be either 10 or 30.
Even just one alternative route, like if they made Contests an option instead of Gyms, would probably go a long way toward making things more interesting.If we do get age choices, then I really hope that we can also choose our career path. It's getting really tired that the end goal is always to become Champion. I would love to become a professor or a famous chef or even a teacher who aids young trainers at the Pokemon School. So many different paths that can be implemented.
The difference between Red and Hilbert looks to be about 15cm, which happens to be the difference between the average 11 year old and average 14 year old. Sure, you can choose to assume that it's just genetics (Unovans sure are tall), but we actually know that Hilbert and Hilda were originally designed to be 16 years old and then toned down to 14 (at least Cheren was). CoroCoro even noted that they looked older than usual.
Ok guys I get it you don't want to be reminded that our characters are kids but trying to make the main character somehow fit between 10 and 30 is insane.
For one this game is targeted at kids they're the ones who need the immersion the main character should reflect them not the old guys like us that just so happened to stick around.
Two gamefreak hardly acknowledge the older fanbase so why would they make the main character any older then maybe 15. The most acknowledgement we get is in some trailers an adult is playing the game and inremakes designed to pull those who left back in and also kids 10 years ago didnt play that region yet because they were babies so to them its new and thus sales for it are guaranteed.
On the topic of comparing Pokemon to mobile games, this is what I found on Smogon:
As for the whole "Pokemon is Too Big to Fail" thing we have to focus on what Gamefreak actually cares about, which they themselves have claimed is their child audience
unfortunately that does not mean just any child audience
Let's be honest, Gamefreak cares about Japan first and foremost and any and all of their efforts are focused on Japan first, we "overseas" audience are peripheral, nice to have sure, but when thinking about how their games are received they're not looking at what IGN said but at what Famitsu did
with that in mind let's see how Pokemon is doing in Japan among children and see if it is "Too Big to Fail"
this here is a chart of what franchises are most popular among children under 12 according to Bandai, japan's biggest expert in (and owner of most) children's entertainment all over Japan
as we see for the last 5 years Pokemon has been on the decline among children, not only did Yokai Watch scare the pants out of them (and we know it did just by looking at the ratings of the anime and subsequent changes to it) but even after Yokai Watch's popularity waned it still hasn't recovered, in fact Pokemon is even less popular now
not only is Pokemon not "Too Big to Fail", it is failing (well, starting to decline) in japan
this whole trend to "appeal to children more than to old time fans" is a reaction to the franchise faltering in Japan, after all the otaku will buy anything but children are fickle customers (you're not an otaku you say? well you're consuming something meant for children under 12 so to Gamefreak and TPC you're an otaku and a hikkokimori and a bunch of other things that may or may not apply to your demographic in you country; what's a millennial? otaku are herbivores!)
what are (japanese) children into these days? cute things! friendly and harmless things! easy things!
Mainukurafto? what's that?
the recent trend to makes the games simpler and easier to play, the stripping the games of their complexity, the hand-holding, heck even the appeal to nostalgia is they going back to something they know works
those are made not from overconfidence but from desperation, Gamefreak knows is failing and is playing catch-up, just like Sega was playing catch-up to the PC Engine
imitating tendencies that are popular in Japan at the moment regardless of what any other country thinks about those tendencies
so, will Gamefreak run into "Pokemon fatigue" as each new instalment tries to appeal to children by making things "softer and easier" in a world where (western) children are into PUBG and sandbox games?
maybe, but it won't be because they think they can "sell anything and people will buy it anyways"
So the recent trend right now to appeal to mobile games is because apparently because Pokemon is falling for children in Japan. And I've heard mobile gaming is very popular in Japan, can anyone back me up on this? Of course, on an overall scale, this doesn't matter so much since Pokemon much more global influence than these other games. Problem is that Pokemon is global Phenomenon and gets revenue from all over the world in much more quantites than other franchises, so the failure in Japan isn't to serious. But GF still insists on trying to appeal their Japanese Audiences ( Children Specifically ) more than anything even when its not required, and the results are very present from the incompleteness to of XY to hand holing of Let's Go. So if GF says children prefer mobile games, there only talking about Japanese Children.