Moonlight~
Gen 9 hype!
- Joined
- Sep 18, 2013
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I need another fairy dog as cute as Snubbull.
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I don't think there's actually going to be time travel in this game, there'd be too many differences between the games for them to handle. Especially when this is their first open world game, best to keep it simple for this game and make sure they get the basics of open world gameplay down pat (things like are the maps interesting to explore and filled with things to incentivize exploration or is the game properly paced and balanced so that it feels appropriately challenging regardless of when you complete a particular event?) before doing anything crazy like time travel. I think this is going to be more of an Opelucid City situation on a larger scale, both versions take place in the present, but one tries to emulate the past and one tries to emulate the future.
Or... since our path isn't orgestrated by the story this time around, we can choose via in-game action which way the region is more represented. A future path or a past path and maybe the past and future paths in both games are slightly different in events that happened.
I think time travel will be a thing, but limited to only a small area or areas. Definitely not a full-blown map change. But having time travel would let them give us more to explore with less work by just having to reskin a portion of the map that's already there.I don't think there's actually going to be time travel in this game, there'd be too many differences between the games for them to handle. Especially when this is their first open world game, best to keep it simple for this game and make sure they get the basics of open world gameplay down pat (things like are the maps interesting to explore and filled with things to incentivize exploration or is the game properly paced and balanced so that it feels appropriately challenging regardless of when you complete a particular event?) before doing anything crazy like time travel. I think this is going to be more of an Opelucid City situation on a larger scale, both versions take place in the present, but one tries to emulate the past and one tries to emulate the future.
I think time travel will be a thing, but limited to only a small area or areas. Definitely not a full-blown map change. But having time travel would let them give us more to explore with less work by just having to reskin a portion of the map that's already there.
USUM did have that alternate universe where day/night were reversed but everything else was the same. very useful for evolving mons that only evolve at a certain time of day.I do love those kinds of mechanics, Zelda loves them a lot (see: the Light World/Dark World system in A Link to the Past/A Link Between Worlds, the time travel in Ocarina of Time) and I also found it fun in Metroid Prime 2. And I was really hoping they'd go that route with Ultra Space in USUM (although that would've been a bit much for a third version developed 1 year after SM), where Ultra Space would be an entire second copy of Alola, but sadly that didn't come to pass (or at least aside from the small section of Hau'oli City in Ultra Ruin). Now though? This is a very inopportune time to experiment with those kinds of mechanics when they're trying to transition the series from linear handheld games to open world console games. Yeah, they could do something small like Ultra Ruin, but it would be so minor it feels almost pointless. I'd rather they circle back to this mechanic in Gen 10 or 11 when they've fully mastered how to make an open world Pokemon game and can focus on finding crazy ways to spice things up.
That seems fun! Like the spacetime distortions in PLA, except just time and not space, and it’s a semi-stable area of the map that you need to investigate.I maintain my earlier theory of the player getting quests of investigating areas that have been temporally warped and having to restore them to normal.
USUM did have that alternate universe where day/night were reversed but everything else was the same. very useful for evolving mons that only evolve at a certain time of day.
That's kind of silly. You would rather they gut this game of content until they prove they're good enough at open worlding.I'd rather they circle back to this mechanic in Gen 10 or 11 when they've fully mastered how to make an open world Pokemon game and can focus on finding crazy ways to spice things up.
At this point Gen 10 will probably just be a culmination of Legends and SV and what the A and B teams at Game Freak learned about making semi-open and open world games and playing with combining past and present. Especially if the theories about the dummied out modern room from Legends was anything to go by.I'd rather they circle back to this mechanic in Gen 10 or 11 when they've fully mastered how to make an open world Pokemon game and can focus on finding crazy ways to spice things up.
It's just a Mortal Kombat style adventure mode. Not really "open world" per se, but likely a big sandbox for your custom character to run around in and advance story beyond jumping from cutscene to fight to cutscene etc.(apparently Street Fighter is doing it now?)
This.Yeah some kinds of games don’t make sense being open world, but Pokémon is a game that 100% does make sense and actually NEEDS to be really, in the long run for the franchise.
That's kind of silly. You would rather they gut this game of content until they prove they're good enough at open worlding.
i'm honestly hoping that the whole open world thing will completely fail. that way game freak will realise that pokemon should not be open world. i don't get why all game devs nowadays seem to think that all franchises need to be open world.