AlphaMouse
Even Rocky had a Montage
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This might well be one of the most audacious projects that I have ever done on the RP forum. It's pretty new in its idea, and I hope that you'll enjoy it.
This RP is going to in effect be a turn based tabletop strategy RP, set in a fictional universe. You will play as a nation in your attempt to control as much of it as possible. The game will be much like any of the Total War games, and although the universe is fictional, it is highly realistic.
Turns:
Religion
Regions:
Battles:
Army stances:
The world is made of two large continents, a couple of small island chains between them, an island to the East, shared by two nations, and one to the West which is inhabited only by one.
Note: This RP is Non-Pokémon
I will need quite a few GMs for this, so if you want please contact me.
Sign-Ups
This RP is going to in effect be a turn based tabletop strategy RP, set in a fictional universe. You will play as a nation in your attempt to control as much of it as possible. The game will be much like any of the Total War games, and although the universe is fictional, it is highly realistic.
Turns:
1. Build Phase-this is where you build any buildings that you desire. Buildings can increase your income, affect what units you can create, or simply make the population happier.
2. Recruit Phase-In this phase you recruit troops from any of your cities.
3. Movement Phase-This is where you move any armies or characters across the map. Real-time movement is involved rather than Risk-like moving from one zone to another
4. Attack Phase-In this phase your armies attack any others or any cities that it is in range of.
2. Recruit Phase-In this phase you recruit troops from any of your cities.
3. Movement Phase-This is where you move any armies or characters across the map. Real-time movement is involved rather than Risk-like moving from one zone to another
4. Attack Phase-In this phase your armies attack any others or any cities that it is in range of.
Religion
Each nation will have one of three religions, Polytheistic, Monotheistic or Pagan, which will be affected by their geographical area. Nations of one religion are often more violent against ones of another. If you capture a city of a different religion it may have a slightly riotous nature until you convert enough of its citizens.
Regions:
Each faction owns a certain amount of regions. Each region will have a certain number of towns in it. The most important is the region capital. If someone takes the region capital then the whole region is lost to that opponent. Then there are three or four satelite towns, which will be involved in a certain industry, or possibly recruiting units. An enemy can hold a satelite town for defensive purposes, although they cannot benefit from it in any other sense i.e. they couldn't take income from a mine.
Battles:
Unfortunately real-time battles are going to be impossible in this context, so turn-based ones are going to be needed. Before the battle the armies are drawn up, unless one is ambushed by another, in which case one army will be drawn out in marching formation. The aim of the battle is to rout or kill alll of you enemies.
You may give commands to your troops such as 'fire at the peasants in the centre' or 'run towards the top of the hill'. The advantage to this from a normal battle is that you have a far stronger control over your troops and you may give whatever order you want.
You may give commands to your troops such as 'fire at the peasants in the centre' or 'run towards the top of the hill'. The advantage to this from a normal battle is that you have a far stronger control over your troops and you may give whatever order you want.
Army stances:
You can put your army in various stances:
1. Marching-this is when your army is simply moving from one place to another
2. Offensive-this is when you are about to attack or are chasing an enemy. Attack of troops is increased although defensive abilities are decreased
3. Defensive-Your army will become entrenched at a certain defensive position. Movement is impossible although rudimentary defenses will be set up.
4. Guerilla-This sort of army will target the enemy supply lines, causing small casualties to the enemy. However, an outright attack is made impossible, and this can't be conducted on cities.
5. Fleeing-If your army has been defeated and you want to get out of enemy territory quickly then you can put your army on this setting. Speed is doubled although some units may get left behind and sacrificed if they are too slow, and the army will be strung out.
1. Marching-this is when your army is simply moving from one place to another
2. Offensive-this is when you are about to attack or are chasing an enemy. Attack of troops is increased although defensive abilities are decreased
3. Defensive-Your army will become entrenched at a certain defensive position. Movement is impossible although rudimentary defenses will be set up.
4. Guerilla-This sort of army will target the enemy supply lines, causing small casualties to the enemy. However, an outright attack is made impossible, and this can't be conducted on cities.
5. Fleeing-If your army has been defeated and you want to get out of enemy territory quickly then you can put your army on this setting. Speed is doubled although some units may get left behind and sacrificed if they are too slow, and the army will be strung out.
The world is made of two large continents, a couple of small island chains between them, an island to the East, shared by two nations, and one to the West which is inhabited only by one.
Note: This RP is Non-Pokémon
I will need quite a few GMs for this, so if you want please contact me.
Sign-Ups
Nation's Name:
Geographical position:
Religion: Monotheistic, Polytheistic or Pagan
Power system: Is it ruled by a Monarchy, is it a Republic, or a combination of both.
Rulers: Just a small list of the Royal Family or Generals. No more than four troop leaders (N.B. The royal family will lead the troops)
Strong Units: What units is your faction strong with (no gunpowder or fantasy please)
Weak Units: What units is your faction not strong with? (again, no gunpowder again)
Regions-How many regions does your faction hold (no more than 3 please)
Geographical position:
Religion: Monotheistic, Polytheistic or Pagan
Power system: Is it ruled by a Monarchy, is it a Republic, or a combination of both.
Rulers: Just a small list of the Royal Family or Generals. No more than four troop leaders (N.B. The royal family will lead the troops)
Strong Units: What units is your faction strong with (no gunpowder or fantasy please)
Weak Units: What units is your faction not strong with? (again, no gunpowder again)
Regions-How many regions does your faction hold (no more than 3 please)
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