Bayushiyojiro
He's Amphabulous!
- Joined
- Aug 18, 2013
- Messages
- 397
- Reaction score
- 3
rock/fairy could be a gnome or goblin (i know goblins are typically depicted as 'evil' (a la sableye) but they arent all evil in that sense, more like tricksters)
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A Gardevoir & Gallade double battle would practically destroy everything lol
give it levitate
Still weak to Fighting.
I don't care if it's practical or not, either. Ice still performs a function, I don't care if anyone wants to ignore that over something else. My point still stands. They didn't factor stats in it at all. If you're going to call people idiots for using Ice pokemon, then that's your problem. No one should be criticized for their preferences. Or should I find a way to deconstruct EVERY pokemon type? I'm sure it can be done.
To quote you " please go on sir so I could chuckle at your stupidity".
My point was that dragons are weak to themselves while fairies arent. Maybe dragons werent a good example, but fighting is. If fairy ends up having great stats and good moves then it is going to be OP. Nuff said.Edit: @ Zeta, wow so now dragons are neutral against themselves? Did we see the same type chart? or do you just want to disagree with everything I post?
I didn't think it was worth mentioning, since every Dragon-type is going to learn a Dragon-type move for STAB and to deal with other dragons. Just slap a Steel-type move on a Dragon as well and call it a day.
and dragons were'nt op before fairy? psychic was'nt op before dark and steel? if nintendo makes a op type, they add a new type to balance it
Why would Milotic be a Fairy-type?
The reason, I believe, why everyone is complaining about ice (including me) is because they actually like ice and they want it to work . No matter what you say, ice has become to be a useless type. It is amazing offensively, but it is way too risky to use defensively. It is hit by the 4 of the most common used types in the game. And now that fairy exist, steel moves will even see more use, resulting in the utter pointlessness of the ice type. I for one would like to have a team of ice poke, but thanks to the new type this is impossible now. And to put icing on the cake, ice types don't have a diverse move pool like water, fighting and ground and they don't have good stats too. There is a reason why we have only 3 ice types in OU and one of them being a legendary.
To quote you " please go on sir so I could chuckle at your stupidity".
My point was that dragons are weak to themselves while fairies arent. Maybe dragons werent a good example, but fighting is. If fairy ends up having great stats and good moves then it is going to be OP. Nuff said.Edit: @ Zeta, wow so now dragons are neutral against themselves? Did we see the same type chart? or do you just want to disagree with everything I post?
I didn't think it was worth mentioning, since every Dragon-type is going to learn a Dragon-type move for STAB and to deal with other dragons. Just slap a Steel-type move on a Dragon as well and call it a day.
and dragons were'nt op before fairy? psychic was'nt op before dark and steel? if nintendo makes a op type, they add a new type to balance it
Excuse me, but now you are not making any sense so once more from the top.
You first said that there is no need to fix something that is balanced and the type chart is anything, but balanced. Then you say that the new type chart is actually good because it gives poison and steel usability and this contradicts your first statement. Bottom line is the chart is not even remotely balanced. Yes, it balanced some of the types, but it destroyed a lot of other types in the process. Had they given ice a resistance to ground, fairy and water and had they given grass a resistance to fairy and rock then maybe things would have been a bit better. So let me say this again to have a balanced type chart they would have to give all the 18 types equal chances, I realize that is is hard but they can sure as hell try. Believe it or not you can balance things out in the chart and not only by introducing new types. Just watch them introduce more types next generation to nerf fairies and ghost if said types will get good moves and good stats which by the looks of it they will do.
That is the point! ice, bug and grass were never fine in older generations. That's why most people were hoping for more balance in the new chart. The problem now is ice ( more than other types) will be utterly useless.The reason, I believe, why everyone is complaining about ice (including me) is because they actually like ice and they want it to work . No matter what you say, ice has become to be a useless type. It is amazing offensively, but it is way too risky to use defensively. It is hit by the 4 of the most common used types in the game. And now that fairy exist, steel moves will even see more use, resulting in the utter pointlessness of the ice type. I for one would like to have a team of ice poke, but thanks to the new type this is impossible now. And to put icing on the cake, ice types don't have a diverse move pool like water, fighting and ground and they don't have good stats too. There is a reason why we have only 3 ice types in OU and one of them being a legendary.
To quote you " please go on sir so I could chuckle at your stupidity".
My point was that dragons are weak to themselves while fairies arent. Maybe dragons werent a good example, but fighting is. If fairy ends up having great stats and good moves then it is going to be OP. Nuff said.Edit: @ Zeta, wow so now dragons are neutral against themselves? Did we see the same type chart? or do you just want to disagree with everything I post?
I didn't think it was worth mentioning, since every Dragon-type is going to learn a Dragon-type move for STAB and to deal with other dragons. Just slap a Steel-type move on a Dragon as well and call it a day.
and dragons were'nt op before fairy? psychic was'nt op before dark and steel? if nintendo makes a op type, they add a new type to balance it
Excuse me, but now you are not making any sense so once more from the top.
You first said that there is no need to fix something that is balanced and the type chart is anything, but balanced. Then you say that the new type chart is actually good because it gives poison and steel usability and this contradicts your first statement. Bottom line is the chart is not even remotely balanced. Yes, it balanced some of the types, but it destroyed a lot of other types in the process. Had they given ice a resistance to ground, fairy and water and had they given grass a resistance to fairy and rock then maybe things would have been a bit better. So let me say this again to have a balanced type chart they would have to give all the 18 types equal chances, I realize that is is hard but they can sure as hell try. Believe it or not you can balance things out in the chart and not only by introducing new types. Just watch them introduce more types next generation to nerf fairies and ghost if said types will get good moves and good stats which by the looks of it they will do.
the point I'm getting at is the type chart won't be perfect, it was fine with grass, bug, and ice the way they were before 5th gen, what's the problem now?
It's been a trend that roamers are becoming a product of the past, with Tornadus/Thundurus being the last ones in the first BW games,
It's been a trend that roamers are becoming a product of the past, with Tornadus/Thundurus being the last ones in the first BW games, but I wonder if there will be a Ghost-type legendary roamer this time? If that were to happen, that will be a pain to catch because they will always escape you even if you are trapping them (since Ghosts are immune to trapping now).
Thanks for reading.
Why am I not surprised?They're listing the sandstorm buff's in the chart... so I guess that mean there won't be any new buffs for Ice in Hail after all?