Garren
Onduru ruragittan disukaa
- Joined
- Feb 7, 2010
- Messages
- 5,488
- Reaction score
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I'm actually on the boat of playing with the idea of the "multi-verse", and creating a new rendition of Red/Green that appeals to both old and new fans alike. Here's some ideas...
* Go with THREE VERSIONS to appeal to both the Eastern and Western World, calling the games Mega Green, Mega Red, and Mega Blue, with the Mega Starters (Charizard Y due to its more fitting color-scheme) on the covers. I think that'd be neat.
* Pokemon-wise, I think it's absolutely necessary to focus on the original 151. Now, I'm not exactly the type to freak out when new Pokemon are added to Regions in the remakes, but I feel like a lot of fans would probably be upset, justified or not, if Kanto was suddenly overrun with later Pokemon. I'd include all the Baby and Evolutions to Gen 1 Pokemon, but in those situations, leave them optional for players---no in-game trainer during the main game would use Steelix, for example, and you wouldn't run into any wild Baby Pokemon, but you'd find the tools to breed and evolve them if you so choose.
I'd also throw in Misdreavus/Mismagius, Murkrow/Honchkrow, Sneasel/Weavile, Houndour/Houndoom, and Skarmory as well, to bolster the amount of Ghost, Dark, and Steel Pokemon available, but once more, they would be purely in the wild and not used by any major characters during the main game to keep things relatively pure. I don't think people would mind, since Johto Pokemon in Kanto doesn't seem like a huge stretch.
* For Mega Evolutions, I'd introduce Mega Butterfree, Mega Raichu, Mega Machamp, Mega Golem, Mega Marowak, Mega Lapras, Mega Snorlax, Mega Jolteon, Mega Flareon, Mega Vaporeon, Mega Jynx, Mega Dragonite, Mega Farfetch'd, and Mega Blissey and Mega Skarmory, among the Megas available from the Kanto Regional Dex. Mega Jynx, Mega Machamp, Mega Gengar, and Mega Dragonite would be used by the Elite Four this time around.
* For the Cubone plot, I'd like to see it played with---perhaps in this version, Cubone dies, and its mother lives on. Or, maybe you actually can save Marowak from its fate. But, I also think it'd be cool if this time around this is how you're introduced to Mega Evolution...you obtain the Cubone as a "Gift Pokemon" after the Lavender Town incident, as well as the Marowaknite, some memento of its dead mom or whatever.
* Soaring returns, this time via the Legendary Birds. You automatically get one of them...Zapdos in Green, Moltres in Red, Articuno in Blue...at a certain point, and can then Soar. Later you can catch the other two in their original hiding places.
* I'd keep the basic Kanto layout, so you'd travel the same way, but completely re-design all the routes and cities. Not sure how I'd go about doing this, but basically give old players something new while still being familiar. Redistribute the Pokemon as well.
* Keep all the major characters, but throw in some new elements to them, some "what-if?" elements.
I really haven't though much about this beyond those few points. I guess much of this could be done with a sequel as well.
* Go with THREE VERSIONS to appeal to both the Eastern and Western World, calling the games Mega Green, Mega Red, and Mega Blue, with the Mega Starters (Charizard Y due to its more fitting color-scheme) on the covers. I think that'd be neat.
* Pokemon-wise, I think it's absolutely necessary to focus on the original 151. Now, I'm not exactly the type to freak out when new Pokemon are added to Regions in the remakes, but I feel like a lot of fans would probably be upset, justified or not, if Kanto was suddenly overrun with later Pokemon. I'd include all the Baby and Evolutions to Gen 1 Pokemon, but in those situations, leave them optional for players---no in-game trainer during the main game would use Steelix, for example, and you wouldn't run into any wild Baby Pokemon, but you'd find the tools to breed and evolve them if you so choose.
I'd also throw in Misdreavus/Mismagius, Murkrow/Honchkrow, Sneasel/Weavile, Houndour/Houndoom, and Skarmory as well, to bolster the amount of Ghost, Dark, and Steel Pokemon available, but once more, they would be purely in the wild and not used by any major characters during the main game to keep things relatively pure. I don't think people would mind, since Johto Pokemon in Kanto doesn't seem like a huge stretch.
* For Mega Evolutions, I'd introduce Mega Butterfree, Mega Raichu, Mega Machamp, Mega Golem, Mega Marowak, Mega Lapras, Mega Snorlax, Mega Jolteon, Mega Flareon, Mega Vaporeon, Mega Jynx, Mega Dragonite, Mega Farfetch'd, and Mega Blissey and Mega Skarmory, among the Megas available from the Kanto Regional Dex. Mega Jynx, Mega Machamp, Mega Gengar, and Mega Dragonite would be used by the Elite Four this time around.
* For the Cubone plot, I'd like to see it played with---perhaps in this version, Cubone dies, and its mother lives on. Or, maybe you actually can save Marowak from its fate. But, I also think it'd be cool if this time around this is how you're introduced to Mega Evolution...you obtain the Cubone as a "Gift Pokemon" after the Lavender Town incident, as well as the Marowaknite, some memento of its dead mom or whatever.
* Soaring returns, this time via the Legendary Birds. You automatically get one of them...Zapdos in Green, Moltres in Red, Articuno in Blue...at a certain point, and can then Soar. Later you can catch the other two in their original hiding places.
* I'd keep the basic Kanto layout, so you'd travel the same way, but completely re-design all the routes and cities. Not sure how I'd go about doing this, but basically give old players something new while still being familiar. Redistribute the Pokemon as well.
* Keep all the major characters, but throw in some new elements to them, some "what-if?" elements.
I really haven't though much about this beyond those few points. I guess much of this could be done with a sequel as well.