- Joined
- May 27, 2018
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Depends on the game. I screwed myself in SaGa Frontier because they allowed you to save everywhere and I thought it was a good idea to save at the point of no return.
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Hence the auto-save system. I do agree that I generally prefer save points over free saving, for the exact reasons you've pointed out. But a solid auto-save system removes both problems. No chance of losing progress since your last save point, and no chance of forgetting to save because your memory is not a factor.There's some advantages to specific save spots though. It usually indicates a boss battle is nearby or something and serves as a reminder. Free saves is more flexible, but what if you forget?
The only thing worse than a camera with inverted controls is a camera that you can't even control yourself. Capcom should've really got the memo that games in a wide 3D space need a controllable camera, but apparently, they didn't get that memo with Mega Man X7, forcing the player to move the character in a way for the camera to finally get into the ideal angle. It was all just a hassle.Bad cameras. They're often something I'm able to live with, but it's always obnoxious to have a camera that doesn't work like you want and not be able to play with it. Auto-adjusting cameras are especially obnoxious. Did you ever think that the reason I angled the camera this way is because I would like to use that angle? If I want it put back I will do it my fucking self thank you very much. Special mention goes to the first two Jak games, where in Precursor Legacy pressing right on the stick makes the fucking camera turn left, and vice versa. Jak II fixes this, but also has a secret button combination that can re-invert them. That I accidentally triggered. And then had to spend 10 minutes searching for the fix because aiming in that game is bad enough with a proper camera let alone a camera that shifts backwards. Jak 3 finally gets the fucking memo and just has a camera menu where you can set the inversion on both axes yourself.