Let's see some creativity in game mechanics. And in what form? In the form of creating broken fanmade Pokémon!
But not just any broken Pokémon. Don't just load up a fanmade Pokémon with base stats galore like Arceus has and consider it broken - that's way too boring and will probably block up the thread.
No, the point of this challenge is to create Pokémon that are only found to be broken upon close analysis (or at least something beyond "OMG THE BASE STAT TOTAL IS OVER 9000 THIS POKEMON IS SOOOOO BROKEN"). Try to keep the base stat totals below 600 (preferably below 500, even, if you want an extra challenge).
I'll get started with a (somewhat naive) example:
Vallous I
Type: Dark/Ghost
Ability: Pressure
Base stats: 170 HP, 15 Attack, 120 Defense, 15 Sp.Atk, 120 Sp.Def, 10 Speed (Total: 450)
Moveset: Swords Dance, Substitute, Confuse Ray, Crunch
Held item: Leftovers
Reason for brokenness: It's a Dark/Ghost type, meaning nothing will be super-effective against it. Also, its super-high HP and Defense stats will allow it to set up a respectably high Attack in order to actually be able to slam other monsters (assuming that 252 EV's are put on Attack and/or Sp.Atk). Combine this with Substitute and Confuse Ray, and you have a pretty much irremovable monster.
Also, try and suggest possible counters against such "broken" Pokémon. For example, using Taunt on the above Pokémon would render it unable to set up the Swords Dance/Substitute combo. There may be other holes, but part of this thread's point is to find a few of them, and to "fix them up", so to say, so that the Pokémon get more and more overpowered without appearing to be such at first sight.
Another thing to note: Try to make the Pokémon actually overpowered, not dependent on some cheap strategy like F.E.A.R. A good in-game example would be the Wynaut brothers.
But not just any broken Pokémon. Don't just load up a fanmade Pokémon with base stats galore like Arceus has and consider it broken - that's way too boring and will probably block up the thread.
No, the point of this challenge is to create Pokémon that are only found to be broken upon close analysis (or at least something beyond "OMG THE BASE STAT TOTAL IS OVER 9000 THIS POKEMON IS SOOOOO BROKEN"). Try to keep the base stat totals below 600 (preferably below 500, even, if you want an extra challenge).
I'll get started with a (somewhat naive) example:
Vallous I
Type: Dark/Ghost
Ability: Pressure
Base stats: 170 HP, 15 Attack, 120 Defense, 15 Sp.Atk, 120 Sp.Def, 10 Speed (Total: 450)
Moveset: Swords Dance, Substitute, Confuse Ray, Crunch
Held item: Leftovers
Reason for brokenness: It's a Dark/Ghost type, meaning nothing will be super-effective against it. Also, its super-high HP and Defense stats will allow it to set up a respectably high Attack in order to actually be able to slam other monsters (assuming that 252 EV's are put on Attack and/or Sp.Atk). Combine this with Substitute and Confuse Ray, and you have a pretty much irremovable monster.
Also, try and suggest possible counters against such "broken" Pokémon. For example, using Taunt on the above Pokémon would render it unable to set up the Swords Dance/Substitute combo. There may be other holes, but part of this thread's point is to find a few of them, and to "fix them up", so to say, so that the Pokémon get more and more overpowered without appearing to be such at first sight.
Another thing to note: Try to make the Pokémon actually overpowered, not dependent on some cheap strategy like F.E.A.R. A good in-game example would be the Wynaut brothers.