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How Can I Use Pokemon X?

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Re: Talon Flame

@TerraTF, the difference between Infernape and Charizard-N and Talonflame is that Talonflame isn't a steaming sack of sh*t. It's move pool and stats are all it needs even if they don't have that wow-factor of base 150 something, and it has arguably the best ability in the game. "Good" is the understatement of the century.

Really if you think about it Talonflame should be around BL at best. It has one really high stat, after that the highest stat is 81. Its defenses are mediocre at 78/71/69. Has maybe 2 usable sets that aren't really stand out. If it weren't for Gale Wings it wouldn't even be used.

xD ROFL LMAO LOL :D Good one mate.

Its super overrated. If it was released in any other Gen it would see no usage.

Sorry mate, but I give up. I've argued with you a billion times in the past but this is just so blatantly wrong that f you can't see it for yourself you're either hopeless or trolling.

Maybe the reason you think Talonflame is bad is because yours has Flame Body? :p

I don't care what ability my Talonflame that I beat 8 of the BBL's Leaders had. If you could come up with one reason besides "lol Gale Wings" then I'd be willing to hear you out, but now I'm the only person who has given credible enough evidence as to why I don't like using Talonflame. Seems all you have to do to get mod here is help start the 10 millionth bulbagarden league and tell people to use shitty Pokemon.

lol Gale Wings

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Mega Charizard Y: 288-340 (96.9 - 114.4%) -- 81.3% chance to OHKO

252+ Atk Choice Band Talonflame Flare Blitz vs. 0 HP / 0 Def Deoxys-S: 256-303 (106.2 - 125.7%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Latias: 256-303 (84.7 - 100.3%) -- 81.3% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Latios: 283-334 (93.7 - 110.5%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Mamoswine: 283-334 (78.1 - 92.2%) -- 31.3% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Landorus: 256-303 (80 - 94.6%) -- 50% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Greninja: 325-384 (113.6 - 134.2%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Keldeo: 512-606 (158.5 - 187.6%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Mega Pinsir: 404-476 (148.5 - 175%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Gyarados: 286-337 (86.1 - 101.5%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Dragonite: 246-289 (75.9 - 89.1%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Gengar: 355-418 (135.4 - 159.5%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Kyurem-B: 235-277 (59.9 - 70.6%) -- 75% chance to OHKO after Stealth Rock and 1 layer of Spikes

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Terrakion: 256-303 (79.2 - 93.8%) -- 6.3% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Mega Venusaur: 392-464 (107.6 - 127.4%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Breloom: 1132-1336 (432 - 509.9%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Conkeldurr: 492-578 (118.8 - 139.6%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Diggersby: 292-345 (93.8 - 110.9%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Mega Gardevoir: 334-394 (120.1 - 141.7%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Mega Medicham: 540-636 (206.8 - 243.6%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Goodra: 315-372 (82 - 96.8%) -- 62.5% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Scolipede: 518-612 (159.8 - 188.8%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Amoonguss: 630-744 (145.8 - 172.2%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Chesnaught: 588-696 (154.7 - 183.1%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Heracross: 1192-1408 (327.4 - 386.8%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Kingdra: 246-289 (84.5 - 99.3%) -- 75% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Lucario: 315-372 (112 - 132.3%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Sylveon: 334-394 (84.7 - 100%) -- 81.3% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0- Def Tornadus-T: 315-372 (105.3 - 124.4%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Crawdaunt: 270-318 (100.7 - 118.6%) -- guaranteed OHKO

52+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Mega Absol: 355-418 (130.9 - 154.2%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Alakazam: 441-519 (175 - 205.9%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Mega Alakazam: 334-394 (132.5 - 156.3%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Staraptor: 315-372 (100.9 - 119.2%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Volcarona: 668-788 (214.1 - 252.5%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Victini: 235-277 (68.9 - 81.2%) -- 50% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 220 HP / 0 Def Celebi: 470-554 (118.6 - 139.8%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Darmanitan: 379-447 (107.9 - 127.3%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Entei: 270-318 (72.5 - 85.4%) -- 81.3% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Espeon: 355-418 (130.5 - 153.6%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 36 HP / 0 Def Haxorus: 256-303 (84.7 - 100.3%) -- 81.3% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Hydreigon: 256-303 (78.7 - 93.2%) -- 37.5% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 4 Def Sableye: 297-349 (97.6 - 114.8%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Sharpedo: 477-562 (169.7 - 200%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Starmie: 270-318 (103.4 - 121.8%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Weavile: 334-394 (118.4 - 139.7%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Togekiss: 246-289 (65.7 - 77.2%) -- 18.8% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Mega Abomasnow: 452-534 (117.7 - 139%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Mega Banette: 298-352 (89.7 - 106%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Chandelure: 256-303 (98 - 116%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Crobat: 283-334 (75.6 - 89.3%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Dugtrio: 408-480 (192.4 - 226.4%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Mega Houndoom: 256-303 (87.6 - 103.7%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Gourgeist-Super: 294-348 (78.6 - 93%) -- 37.5% chance to OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Infernape: 624-734 (212.9 - 250.5%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Moltres: 256-303 (79.5 - 94%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Roserade: 668-788 (254.9 - 300.7%) -- guaranteed OHKO

52+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0- Def Salamence: 315-372 (95.1 - 112.3%) -- guaranteed OHKO after Stealth Rock

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Tornadus: 315-372 (105 - 124%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Toxicroak: 668-788 (180.5 - 212.9%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Hawlucha: 596-704 (200 - 236.2%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Ludicolo: 630-744 (208.6 - 246.3%) -- guaranteed OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Exploud: 342-403 (83 - 97.8%) -- 68.8% chance to OHKO after Stealth Rock

you require choice band and stealth rock damage to be effective? I guess I shouldn't have him as a lead if he is just a revenge killer.

No, you need CB and SR to OHKO like half the meta. To act as a revenge killer you practically don't need Attack investment, RKing implies prior damage. If you want me to go back and add all the threats Talonflame can RK to that list... Sorry, that'd be way too long and tedious for me xD
 
Re: Talon Flame

I really like Talonflame but keep in mind I don't play singles and I -only- play VGC doubles. Yes, Talonflame is frail as heck but you get surprising OHKO's or near-OHKO's with Brave Bird. I ran adamant cb for a while but I actually like being able to protect and tailwind and flare blitz for added coverage. Mine doesn't have quick guard, but keep in mind that TF is also immune to will-o-wisp, controls speed really well, and gets acess to 120 BP priority. Obviously the CB set is for all-out attacker, but the support options - Quick Guard and Tailwind - are awesome for blocking other priority (sucker punch, mach punch, what have you) and for speed control. Tailwind-support lets my Hydreigon rip through everything that isn't fairy and laughs at garchomps and salamences that think they can get the drop on me. Switch in Talonflame on a Will-o-wisp from tree or something and lol at how suddenly tree isn't laughing at your m-kanga anymore. Yeah, Talonflame beats itself up with recoil damage but by that time unless a team has a hard Talonflame counter, I've done a good deal of damage with it to allow my other Poke's to sweep - and if your opponent DOES have hard counters to TF, why are you bringing it in the first place in a 4 v 4?

Are there better options? Yeah, probably, but keep in mind I'm locked in VGC, and you'd be hard-pressed to find a hard-counter to Talonflame that isn't grossly countered by something else. VGC is all about team synergy, and Talonflame adds a lot of cohesion to that, at least for me.
 
Re: Talon Flame

I hate Talonflame because it annoying to deal with, glad dey always kill themselves though

and Talonflame doesn't suck, you just haven't been using it right
 
Magnezone

This could easily go in the underrated Pokemon thread, but I felt this Pokemon needs its own thread.

While looking at a chart of some of the most common Pokemon in the OU Meta I found that they all have one of two things in common. All are either Steel or have a strong weakness to Electric type moves.

The only Pokemon that I could think of that had STAB Electric and an ability to trap Steel types was Magnezone. I decided to run some calcs with the common Steel's and Electric weak Pokemon in OU against Magnezone. What I found was shocking. I'll list some calcs in a Spoiler below:

-252+ SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 288-338 (96.6 - 113.4%) -- 75% chance to OHKO

-252+ SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD Talonflame: 440-518 (147.6 - 173.8%) -- guaranteed OHKO

-252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 4 SpD Aegislash-Blade: 248-292 (76.5 - 90.1%) -- guaranteed 2HKO after Leftovers recovery

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 4 SpD Aegislash-Shield: 114-135 (35.1 - 41.6%) -- 77.9% chance to 3HKO after Leftovers recovery

-252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 0 SpD Ferrothorn: 256-304 (72.7 - 86.3%) -- guaranteed 2HKO

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Skarmory: 434-512 (129.9 - 153.2%) -- guaranteed OHKO

-252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 4 SpD Scizor: 344-408 (100 - 118.6%) -- guaranteed OHKO

-252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 4 SpD Mega Scizor: 288-340 (83.7 - 98.8%) -- guaranteed 2HKO

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 4 SpD Azumarill: 390-458 (96.5 - 113.3%) -- 75% chance to OHKO

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 252+ SpD Heatran: 112-133 (29 - 34.4%) -- 99.8% chance to 4HKO after Leftovers recovery

-252+ SpA Magnezone Thunderbolt vs. 32 HP / 0 SpD Bisharp: 217-256 (77.7 - 91.7%) -- guaranteed 2HKO

-252+ SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 258-306 (77.7 - 92.1%) -- guaranteed 2HKO

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Vaporeon: 338-398 (72.8 - 85.7%) -- guaranteed 2HKO after Leftovers recovery

The only Pokemon that fell under the conditions listed above that isn't OHKO'd or 2HKO'd by Magnezone with Thunderbolt or HP Fire is Heatran.

I decided to build a team around Magnezone and I'll continually update on my progress with it on Showdown's OU ladder. So far I'm at 2-0 with this team.
 
Re: Magnezone

-252+ SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD Mega Charizard Y: 288-338 (96.6 - 113.4%) -- 75% chance to OHKO

Irrelevant. 252 SpA Mega Charizard Y Flamethrower vs. 252 HP / 4 SpD Magnezone in Sun: 560-660 (162.7 - 191.8%) -- guaranteed OHKO

-252+ SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD Talonflame: 440-518 (147.6 - 173.8%) -- guaranteed OHKO

Irrelevant. 252 Atk Choice Band Talonflame Flare Blitz vs. 252 HP / 0 Def Magnezone: 380-450 (110.4 - 130.8%) -- guaranteed OHKO

-252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 4 SpD Aegislash-Blade: 248-292 (76.5 - 90.1%) -- guaranteed 2HKO after Leftovers recovery

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 4 SpD Aegislash-Shield: 114-135 (35.1 - 41.6%) -- 77.9% chance to 3HKO after Leftovers recovery

Both irrelevant. 252+ Atk Life Orb Aegislash-Blade Sacred Sword vs. 252 HP / 0 Def Magnezone: 278-328 (80.8 - 95.3%) -- guaranteed 2HKO
252+ Atk Life Orb Aegislash-Blade Shadow Sneak vs. 252 HP / 0 Def Magnezone: 94-110 (27.3 - 31.9%)

-252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 0 SpD Ferrothorn: 256-304 (72.7 - 86.3%) -- guaranteed 2HKO

I'll give you this one.

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Skarmory: 434-512 (129.9 - 153.2%) -- guaranteed OHKO

And this one.

-252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 4 SpD Scizor: 344-408 (100 - 118.6%) -- guaranteed OHKO

Not this one. 252+ Atk Choice Band Scizor Superpower vs. 252 HP / 0 Def Magnezone: 382-450 (111 - 130.8%) -- guaranteed OHKO

-252+ SpA Magnezone Hidden Power Fire vs. 252 HP / 4 SpD Mega Scizor: 288-340 (83.7 - 98.8%) -- guaranteed 2HKO

Irrelevant. 252+ Atk Mega Scizor Superpower vs. 252 HP / 0 Def Magnezone: 282-334 (81.9 - 97%) -- 18.8% chance to OHKO after Stealth Rock

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 4 SpD Azumarill: 390-458 (96.5 - 113.3%) -- 75% chance to OHKO

Relevant, but only if your switch is not predicted. 252+ Atk Choice Band Huge Power Azumarill Superpower vs. 252 HP / 0 Def Magnezone: 422-498 (122.6 - 144.7%) -- guaranteed OHKO

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 252+ SpD Heatran: 112-133 (29 - 34.4%) -- 99.8% chance to 4HKO after Leftovers recovery

You already mentioned yourself that this was irrelevant.

-252+ SpA Magnezone Thunderbolt vs. 32 HP / 0 SpD Bisharp: 217-256 (77.7 - 91.7%) -- guaranteed 2HKO

Irrelevant. 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 0 Def Magnezone: 196-231 (56.9 - 67.1%) -- guaranteed 2HKO
252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 0 Def Magnezone: 161-191 (46.8 - 55.5%)

-252+ SpA Magnezone Thunderbolt vs. 4 HP / 0 SpD Mega Gyarados: 258-306 (77.7 - 92.1%) -- guaranteed 2HKO

Irrelevant. 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Magnezone: 484-572 (140.6 - 166.2%) -- guaranteed OHKO

-252+ SpA Magnezone Thunderbolt vs. 252 HP / 0 SpD Vaporeon: 338-398 (72.8 - 85.7%) -- guaranteed 2HKO after Leftovers recovery

Magnezone does beat Vaporeon, but this is borderline irrelevant because Sylveon exists. Behold: 252+ SpA Magnezone Flash Cannon vs. 252 HP / 252+ SpD Sylveon: 174-206 (44.1 - 52.2%) -- guaranteed 3HKO after Leftovers recovery

Magnezone fails to prevent the Wish/Heal Bell on the better Eeveelution.

Sorry to break it to you, mate, but there's a reason Magnezone dropped to BL in the generation shift. It's still good (that's why it was banned from UU!) but it's just not as good as it was back in the glory days of DragMag.
 
Re: Magnezone

While those are accurate calculations, if this Magnezone happens to have the semi-common Choice Scarf, it actually makes half of the irrelevant ones, relevant. Anything that threatens it while it can manage a OHKO he can kill such as Talonflame (who's priority BB will be useless) and MegaCharY.

Aegislash beats him, of course. But Scizor cannot no matter what he runs. Azumarill is also stopped clean. Bisharp is another thorn for Magnezone as he always is.

I still need to try Specs/Analytic but for the sake of the listed calculations, it wouldnt work well.
 
Re: Magnezone

I like Magnezone too :)
 
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Re: Magnezone

What set are you running on it? I'd have opted for Magnet Pull on mine but it's a pain breeding for HP Fire. I've also found Choice Specs w/ Analytic to be a nasty surprise as Magnezone usually forces switches.

I run Sash. Otherwise most common moves would OHKO it
 
Re: Magnezone

While those are accurate calculations, if this Magnezone happens to have the semi-common Choice Scarf, it actually makes half of the irrelevant ones, relevant. Anything that threatens it while it can manage a OHKO he can kill such as Talonflame (who's priority BB will be useless) and MegaCharY.

Aegislash beats him, of course. But Scizor cannot no matter what he runs. Azumarill is also stopped clean. Bisharp is another thorn for Magnezone as he always is.

I still need to try Specs/Analytic but for the sake of the listed calculations, it wouldnt work well.

Running Scarf makes Magnezone very easy to play around since not only is there an incredibly common type immune to Magnezone's primary STAB, base 60 speed is not that great and it is still outsped by everything with 115 base Speed and up... I.E Talonflame. IMO Air Balloon or Leftovers are the way to go, but as Terra mentioned, if you have a massive hate-boner for Rotom-H, you can run Sash Magnezone to check these guys in a pinch.
 
Re: Magnezone

While those are accurate calculations, if this Magnezone happens to have the semi-common Choice Scarf, it actually makes half of the irrelevant ones, relevant. Anything that threatens it while it can manage a OHKO he can kill such as Talonflame (who's priority BB will be useless) and MegaCharY.

Aegislash beats him, of course. But Scizor cannot no matter what he runs. Azumarill is also stopped clean. Bisharp is another thorn for Magnezone as he always is.

I still need to try Specs/Analytic but for the sake of the listed calculations, it wouldnt work well.

Running Scarf makes Magnezone very easy to play around since not only is there an incredibly common type immune to Magnezone's primary STAB, base 60 speed is not that great and it is still outsped by everything with 115 base Speed and up... I.E Talonflame. IMO Air Balloon or Leftovers are the way to go, but as Terra mentioned, if you have a massive hate-boner for Rotom-H, you can run Sash Magnezone to check these guys in a pinch.

Ground types represent! Honestly you almost need an air baloon to make Magnezone useful. A scarf just screws over Magnezone as it's two stabs are either resisted or outright immune by commonly used types. Flash cannon, Heatran says hi, thundetbolt my faveorite type can come in and destroy Magnezone, HP Ice Arcanine says wassup. Focus sash isn't much better with the ever present stealth rock looming on the horizon. Magnezone is good, but I think his glory days are long gone. Cracking up at "hate boner" by the way.
 
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Does Anyone Use Mega Gardevoir?

So do any of you use this lovely lady of white(Or lady of the night if she's shiny)?

If so, would you mind sharing your successes? What move-sets do you run, team members do you utilize, items, natures, etc.

I recently started to use Gardevoir and I just wanted some insight on how other experienced people run her.

Mine currently is run like so:

252 HP, 252 Special Attack, 4 Special Defense

Modest Nature
Pixilate
@Gardevoirite
~Hyper Voice
~Psyshock
~Shadow Ball
~Will-O-Wisp
 
Re: Does Anyone Use Mega Gardevoir?

That's pretty much the main Gardevoir set besides maybe dropping WoW for Wish or Calm Mind
 
Re: Does Anyone Use Mega Gardevoir?

Another possibility is an all-out attacker with a fourth coverage move, like TBolt or something.

(Mega)Gardevoir also likes Reflect support, as otherwise it dies to virtually any neutral physical hit (although that is not something one should put all the chips on: even with Reflect up, it will die to many physical STABs or SE hits).
 
Re: Does Anyone Use Mega Gardevoir?

Most people use Timid and Focus Blast over Shadow Ball. Destiny Bond in the last slot is also popular, but WoW is used as well.
 
Re: Does Anyone Use Mega Gardevoir?

Mega Gardevoir is alright for a Mega, I mean it is certainly not the worst Mega out there, but to me it just feels a bit underwhelming. :/
 
Re: Does Anyone Use Mega Gardevoir?

This is gonna sound insane, but I've used Shadow Sneak before. Nobody expects it! People see Mega Gardevoir, they switch in their most Specially bulky Mon, which usually aren't particularly normally Defensive. Also, if you switch Mega Gardevoir into a Ghost or Psychic, they aren't going to expect to be hit with a Super Effective attack, so they won't flee. And the increased priority makes it great in this situation, especially if the Mon has already been weakened.

There's value in doing something completely unexpected. Especially if you're playing with other competitive players, who have memorized common movesets and respond accordingly >:)
 
Re: Does Anyone Use Mega Gardevoir?

I run mine Timid with Moonblast/Psychic/Will-o-wisp/Destiny Bond, how I wish I had Hyper Voice. She usually ends up facing against physical sets that try to take advantage of her lower Defense so the burn is helpful.

Destiny Bond is a nice surprise, I've had some games where I burn m-Aggron first turn to survive with a sliver of health, then go with Destiny Bond next turn :p
 
Re: Does Anyone Use Mega Gardevoir?

I run mine Timid with Moonblast/Psychic/Will-o-wisp/Destiny Bond, how I wish I had Hyper Voice. She usually ends up facing against physical sets that try to take advantage of her lower Defense so the burn is helpful.

Destiny Bond is a nice surprise, I've had some games where I burn m-Aggron first turn to survive with a sliver of health, then go with Destiny Bond next turn :p

Why wouldn't you just use DBond first turn in that scenario? I mean, if you Burn it and then go for DBond, you've essentially introduced a 15% chance that your MGardevoir will die without taking out the MAggron while just DBonding first turn gives you a 100% chance that it'll be a double down. The only way it would make sense to WoW the Aggron is if you were planning on swapping and saving the Gardevoir... Burning a Polémin you proceed to immediately kill seems like a waste of time xD [/vaguelyofftopic]
 
Re: Does Anyone Use Mega Gardevoir?

I run mine Timid with Moonblast/Psychic/Will-o-wisp/Destiny Bond, how I wish I had Hyper Voice. She usually ends up facing against physical sets that try to take advantage of her lower Defense so the burn is helpful.

Destiny Bond is a nice surprise, I've had some games where I burn m-Aggron first turn to survive with a sliver of health, then go with Destiny Bond next turn :p

Why wouldn't you just use DBond first turn in that scenario? I mean, if you Burn it and then go for DBond, you've essentially introduced a 15% chance that your MGardevoir will die without taking out the MAggron while just DBonding first turn gives you a 100% chance that it'll be a double down. The only way it would make sense to WoW the Aggron is if you were planning on swapping and saving the Gardevoir... Burning a Polémin you proceed to immediately kill seems like a waste of time xD [/vaguelyofftopic]
Haha in hindsight I realized that too, I was curious to see if m-Gardevoir would survive m-Aggron after a burn. It's happened twice but the second time I think I died because of a crit. Lesson learned, now my usual reflex when I face down m-Aggron is to use Destiny Bond or switch in a counter. XD
 
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