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Bulbapedia Suggestions, ideas, and problems

For the love of god please change the stat colors back to the way they used to be. I've created an account just to voice this complaint and I'm suprised that it wasn't brought up yet. It's unnerving and as far as I can tell there is no canonically reasoning for this change. Red will always be HP. Orange will always be Attack. Yellow will always be Defense. Blue will always be Sp.Attack. Green will always be Sp.Def. Pink will always be Speed. Do not let them psyop and gaslight you into remembering otherwise.
 
For the love of god please change the stat colors back to the way they used to be. I've created an account just to voice this complaint and I'm suprised that it wasn't brought up yet. It's unnerving and as far as I can tell there is no canonically reasoning for this change. Red will always be HP. Orange will always be Attack. Yellow will always be Defense. Blue will always be Sp.Attack. Green will always be Sp.Def. Pink will always be Speed. Do not let them psyop and gaslight you into remembering otherwise.

Red as HP colour was something we made up a long time ago, otherwise the old scheme's colours were loosely based on proxy connections to flavours, but it is a stretch to connect these colours to the type itself.

The new colours reference the Stat screen in Pokémon XY, but these are also found in XY/ORAS during super training, in SMUSUM when levelling up a Pokémon, in the Emeras in Super Mystery dungeon and are used to represent the types in Masters EX. As these are the only colours we can definitively associate with these stats the decision to switch them was made - also putting us in line with other EP wikis (except the German Pokéwiki for now). That being said if you have any specific concerns with the template we are happy to look and evaluate them.
 
Red as HP colour was something we made up a long time ago, otherwise the old scheme's colours were loosely based on proxy connections to flavours, but it is a stretch to connect these colours to the type itself.

The new colours reference the Stat screen in Pokémon XY, but these are also found in XY/ORAS during super training, in SMUSUM when levelling up a Pokémon, in the Emeras in Super Mystery dungeon and are used to represent the types in Masters EX. As these are the only colours we can definitively associate with these stats the decision to switch them was made - also putting us in line with other EP wikis (except the German Pokéwiki for now). That being said if you have any specific concerns with the template we are happy to look and evaluate them.
The colors are awful. If you want to stick to the basic theme of the official colors, that's one thing, but the specific colors used are extremely washed out and indistinct. If you pull up a colorblindness checker(which you should do for any color changes anyways), SDef and Speed are usually indistinguishable, and HP and SAtk are sometimes indistinguishable. That matches with my personal opinion, which is that the new colors are too similar and too faded, making them hard to recognize and remember.

Now, I recognize it's not always possible to make colors completely distinct for everyone(there's 20 types now, some of them will look similar no matter what), but there's really no excuse for 6 colors to be this bad.
 
The colors are awful. If you want to stick to the basic theme of the official colors, that's one thing, but the specific colors used are extremely washed out and indistinct. If you pull up a colorblindness checker(which you should do for any color changes anyways), SDef and Speed are usually indistinguishable, and HP and SAtk are sometimes indistinguishable. That matches with my personal opinion, which is that the new colors are too similar and too faded, making them hard to recognize and remember.

Now, I recognize it's not always possible to make colors completely distinct for everyone(there's 20 types now, some of them will look similar no matter what), but there's really no excuse for 6 colors to be this bad.
We hear you! we were actually in the process of tweaking them to address these complaints, and that change should be live now.
 
Hi,

Apologies if this is the wrong forum.
For the Scarlet & Violet TCG merchandise, the Houndoom and Melmetal battle decks need updating with the following non-holo exclusive cards:

Houndoom:
Morpeko PAR 121/182 (non-holo)
Lokix PAR 122/182 (non-holo)

Melmetal:
Orthworm PAL 151/193
Revavroom SVI 142/198
Zacian PAR 136/182

Once that is done, the additional cards sections for SVI, PAL and PAR need to be updated to add these cards to the overall lists.
 
Again hopefully this is the right forum.

Palafin, Baxcalibur & Garganacl Blisters have been updated on the TCG merchandise. However, the 3 promo cards need to be added to the additional cards list for PAL and OBF.
 
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