Green Zubat
Have a pancake.
- Joined
- Apr 12, 2010
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Again, you are completely missing the point.
Well that's ironic, since you just ignored the content of my last post in favour of shoving words in my mouth. You seem to think that I'm arguing for making Water weak to Poison simply because I could imagine a logical reason why it could work that way, which isn't what I was saying, if you actually read my last post. I said that, out of the numerous candidates for Poison weakness (Ground, Fighting, Bug, and--possibly--Flying), Water is one of the ones that deserve it more (if not the most, depending on how you feel about the Bug precedent) because it wouldn't suffer too much, where as Poison would be much better off for the change.
Also, Water's status as "fairly balanced" is debatable. It could be viewed as slightly overpowered, and possibly the strongest type of all: Firstly, it only has two weaknesses, one of which (Grass) is easily dismissed by Ice, a move type that is dirt common amongst Water-types. Water also has 3 strengths, two of which are commonly paired, and all of its resistances (bar itself) are taken care of, again, by Ice, which also includes the mighty Dragon-type. Furthermore, it resists Steel (one of the stronger defensive types) whilst being neutral to it, neutralising that threat. Finally, whilst you could say it still has Psychic & Electric to contend with for the title of strongest type overall, even they have their drawbacks (numerous weaknesses for Psychic, and the ubiquity of EQ in the metagame for Electric).
So in short, I think Water could do with being taken down a peg or two, and Poison would be the perfect type to do that with.
P.S.
I don't really see how this argument goes against Water being weak to Poison. If anything, it suggests Water & Flying should both be weak to Poison.
If we are to reduce all type resistance to something like this, then surely Normal, Ground, Fighting, Bug and Flying to name a few should also take SE damage from Poison as well as Water. You do realize how silly that sounds, right?
And why is that so silly, exactly? Fighting has five strengths, and only two weaknesses, as Poison would if Flying, Ground, Bug, and Water were added to its strengths. But I don't see anyone rallying for a change in Fighting's type matchup (I ignore normal because I don't really see the logic for giving it a Poison weakness, from a conceptual viewpoint, and nor do I advocate it in the slightest).
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