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Movesets feel extremely limited, even more so than in BDSP. I wanted to put Focus Blast on my Typhlosion for the fantastic coverage it would give a Fire/Ghost Pokémon, but...
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not to mention that you can actually beat these bosses without using a pokemon even once, which i found out against that 3rd boss fight against a Hisuian Arcanine. and its way faster to just throw the food at them instead of waiting for them to tire out and then attack them with your pokemon. and that "Restart from previous point" is a poor game design and shouldn't even be there in the first place. i see no reason to start the battle all over, if i can choose to start the battle around where i left off. you don't even get panelized for choosing that option! in fact, you fully heal when you choose that option while the boss is almost defeated!Noble battles. I don't hate them but it feels like they belong in a different game. Evading Pokemon's attacks in the overworld doesn't compare to the hundred attacks these things can throw at you, making the learning curve very steep if you don't play adventure games often, and the "bonus" you get after using a Pokemon can last mere seconds, making it pointless. And let's not talk about how sometimes just running is more effecting than using the evade action. If it weren't for the "Restart from previous point" mechanic it would have taken me hours to beat the final ones.
There's no real point in putting a large movepool in a game where you can switch out moves on the fly.Movesets feel extremely limited, even more so than in BDSP. I wanted to put Focus Blast on my Typhlosion for the fantastic coverage it would give a Fire/Ghost Pokémon, but...
yeah i do too...even though the freeze is kind of RNG that can screw you over, i think i rather prefer the original freeze and sleep rather than them being an exact copy of burn and paralyze with slight changes. if they added stages to the frostbite and drowsy where the next time the move would make your pokemon drowsy or inflict frostbit would freeze or put the pokemon to sleep (including on the player character), i would be fine with it. but no, they had to copy the code from burn and paralyze, change one thing about them and call it a day. so yeah, it gives me less of a reason to use moves that inflict frostbite or drowsy when they froze and put the pokemon to sleep in the past. i really hope they return the sleep and frozen status back to the way they were, or at least add stages when they do make another pokemon legends arceus like gameI hate how they nerfed Frozen and Sleep in this game.
I would personally love this for the next gen (and think it would alleviate some of the dread I experienced with stat-based attacks in this game), but I know there have been quite a few fans who have said they'd stop playing the game if they abandoned turn-based combat. I'm all for a more immersive experience thoughWhile I’m at it, this kind of game would benefit greatly from a form of real-time combat. The boss battles were actually some of the most fun parts of the game for me, they could use a little more variety but still. The styles did a decent job of shaking up the existing battle system and I actually don’t mind the changes to stat-changing and status moves, but I think it’s time for them to move on. I know several non-fans who played the game and would be enjoying it a lot more if it weren’t for the combat. It just breaks the flow and feels like it’s only there because it’s always been.
well...it can't hurt to at least try. this turn based combat is getting a little old to be honest, even if they added these different styles which, i find agile one to be pointless most of the time outside of capturing pokemon...I would personally love this for the next gen (and think it would alleviate some of the dread I experienced with stat-based attacks in this game), but I know there have been quite a few fans who have said they'd stop playing the game if they abandoned turn-based combat. I'm all for a more immersive experience though
I've had distortions spawn in areas where I've been able to get lucky and stay up on a large rock high up enough where I can throw a pokeball before they notice. I had a good one in Alabaster Icelands. But yeah, it can be frustrating if you're in one of these situations where they immediate notice you.I find it annoying that Pokemon spawning inside the Time-Space Distortions immediately notice you, giving you no time to sneak around for the best throwing angle. The only way is if you're hiding in the tall grass, but even then, some spots might not even have tall grass at all.
and if your really unlucky, they can appear right before you start a battle against a pokemon that only appears in these distortions which causes you to have a 1v4 battle against them. and you can only have 1 pokemon out in battle at a time.I've had distortions spawn in areas where I've been able to get lucky and stay up on a large rock high up enough where I can throw a pokeball before they notice. I had a good one in Alabaster Icelands. But yeah, it can be frustrating if you're in one of these situations where they immediate notice you.
yeah, i honestly don't like what they did with freeze...i understand people dislike it for it being RNG since moves that can freeze you have a 10% chance of happening. but they didn't need to copy the same exact code from burn and change one thing about it. thats also a missed opportunity to make the game harder by having your character get frozen and you'd have to break free before the pokemon lands another hit on you. if they added stages to this like, the next time the move inflicts frostbite, you or your pokemon gets frozen then i'd be find with it. i hope they do bring back freeze and sleep in the next pokemon game, or at least add stages cause i'm not a fan of what they did to freeze and sleep.
- Frostbite. Cool concept, bad implementation. I'd rather Frozen come back and also do damage while the Pokémon can't move for a few turns.
- The fighting styles...they're pointless.
Here's another one I don't like: Path of Solitude
Now I know that some might say to just ignore, but unfortunately, I simply can't because some of them just had to be tied to Requests. The most annoying one at the moment being Wormadam's. How am I supposed to beat a level 70 Togekiss that spams Aerial Ace with a Pokemon that 4x weak to Flying-type moves? Worse yet, Wormadam doesn't seem to have anything that can be super effective against Togekiss, it's an all-around poorly planned idea to tie to a Request.
I can't believe I forgot Wormadam had different typings depending on her cloak! I knew there was something off about the typing needed for that particular battle. Thank you for reminding me.Not to point out the obvious, but you shouldn't use the Plant Cloak. Use the Trash Cloak instead. It's part Steel resists Fairy and is neutral to Flying, and it has Iron Head for super-effective STAB against Togekiss. From what I've seen from Serebii about that challenge it doesn't restrict the type of Wormadam you have to use, you just need to use a Wormadam, so there's nothing stopping you from using the Trash Cloak as far as I can tell.