• Hey Trainers! Be sure to check out Corsola Beach, our newest section on the forums, in partnership with our friends at Corsola Cove! At the Beach, you can discuss the competitive side of the games, post your favorite Pokemon memes, and connect with other Pokemon creators!
  • Due to the recent changes with Twitter's API, it is no longer possible for Bulbagarden forum users to login via their Twitter account. If you signed up to Bulbagarden via Twitter and do not have another way to login, please contact us here with your Twitter username so that we can get you sorted.

What does your ideal Pokémon game look like?

That's what he meant, more branching options like we had before 5th gen.
That's not really what he wrote. He wants more backtracking, which does not contribute to nonlinearity. You're never not going to have a nonlinear Pokemon game without changing the basic premise of the game.

That is not why people complained. People complained about Volkner and Flint having mons that were not of their type because they are supossed to be of a single type specialist but yet they have mons that are not of the type they specialize.

Also, Candice had a Medicham because there are only two Ice type lines in the Sinnoh Dex, which are the Abomasnow and the Weavile line.
So GF gives bosses that are NON-MONOTYPE and people still complain. You want to be like "oh but that's because they were supposed to be monotype and they weren't." Bullshit. That's a terrible response. Even if the intention was monotype, they took a different approach and it wasn't well received.
 
Last edited:
That is not why people complained. People complained about Volkner and Flint having mons that were not of their type because they are supossed to be of a single type specialist but yet they have mons that are not of the type they specialize.

Also, Candice had a Medicham because there are only two Ice type lines in the Sinnoh Dex, which are the Abomasnow and the Weavile line.
So GF gives bosses that are NON-MONOTYPE and people still complain. You want to be like "oh but that's because they were supposed to be monotype and they weren't." Bullshit. That's a terrible response. Even if the intention was monotype, they took a different approach and it wasn't well received.
There was only three Electric type lines, two Ice type lines and two Fire type lines in the Sinnoh Dex, they HAD to give Volkner, Flint and Candice mons that weren't of their type because there weren't enough mons of their type in the Sinnoh Dex.

They didn't experimented with anything and that's not the reason why it wasn't well recieved, that was due to Sinnoh Dex extremely poor type distribution. This is also why they have better teams in Platinum because the Platinum dex is much type diversed.

You are just now being stubborn for the sake of being stubborn even when i post clear evidence, so i ain't going to waste my time with you.
 
There was only three Electric type lines, two Ice type lines and two Fire type lines in the Sinnoh Dex, they HAD to give Volkner, Flint and Candice mons that weren't of their type because there weren't enough mons of their type in the Sinnoh Dex.

They didn't experimented with anything and that's not the reason why it wasn't well recieved, that was due to Sinnoh Dex extremely poor type distribution. This is also why they have better teams in Platinum because the Platinum dex is much type diversed.

You are just now being stubborn for the sake of being stubborn even when i post clear evidence, so i ain't going to waste my time with you.
That doesn't change the fact that there have been monotype gyms and people didn't like them. You can try to say that it's because of a lack of distribution, but they still experimented with it regardless when they could've done less Pokemon on a team or repeated Pokemon (see: Hoenn Elite 4).
 
That's not really what he wrote. He wants more backtracking, which does not contribute to nonlinearity. You're never not going to have a nonlinear Pokemon game without changing the basic premise of the game.

No, he was talking about linearity, not just backtracking. And you're wrong about not having nonlinearity because every game up until BW handled that just fine.
 
Couple things:

Level Adjusting Teams - How often is it that you're battling against incredibly weak trainers? I think they should adjust all trainers based on how well leveled your team is, so if the average level of your team is 67, you can expect to battle pokemon around level 63-70.
Theme Based Gyms - There's so many options - Rain, Sandstorm, Hyper-Offensive, Stall, Little Cup, etc
Evil Team actually using stolen pokemon - I think it'd be amazing if a team member randomly stole a selection of your team, then you chase them through a hideout and end the chase with a battle, and re-claiming your pokemon. I'd like to see more criminal actions act on the player, less blowing up the world, more Goodfellas.
 
How about this? Monotype up to the 4th Gym, Dual-type thereafter.

Also add an optional/all-type 9th Gym which doubles as a Battle facility with ridiculously high-levelled trainers, and you have to beat them using only the types allowed in each floor/room/building wing. So there would be a water-type floor, a fire-type floor etc.
 
Also add an optional/all-type 9th Gym which doubles as a Battle facility with ridiculously high-levelled trainers, and you have to beat them using only the types allowed in each floor/room/building wing. So there would be a water-type floor, a fire-type floor etc.

I don't think having an optional gym that works like a Battle facility would be a good idea, it would be pointless and too difficult to make a good gym. But I do like the idea of optional gyms, maybe we could get a region with 10 or 12 gyms and we only need 8 of them, that would add a lot to the exploration.
 
I don't think having an optional gym that works like a Battle facility would be a good idea, it would be pointless and too difficult to make a good gym. But I do like the idea of optional gyms, maybe we could get a region with 10 or 12 gyms and we only need 8 of them, that would add a lot to the exploration.

Probably have the first three (mono-type) and the eighth (multi-type) gyms as mandatory. For the fourth gym, choose 1 from 2 gyms in 2 cities (both mono-type). For 5th to 7th Gyms, choose 3 from 5 Gyms in 5 cities (all dual-type gyms). Opponents' levels in the 5th-7th Gyms are then scaled up/down accordingly to your number of badges collected.
 
The single-player aspect peaked with the second generation and it's respective remakes. They are by far the most comprehensive. Revisiting Kanto was easily one of my favourite additions, not to mention battling with Red. I was sorely disappointed when the third generation excluded the day and night cycle, among other things. It's felt like a step backwards since then.

I'm still longing for a fully-fledged console experience, or an MMO. I wish Game Freak and Nintendo would innovate, instead of re-hashing previous titles, and sticking exclusively to the handheld platform. It's getting old! (Or maybe I am, at 27 years?)
 
Here's what I'd prefer for my ideal main series games.

Story-I know a lot of people don't care that much about Pokemon plots, but they are very important to me. I want to be interested within the game I am playing and a nonexistent/lame plot doesn't do that for me. I want some sort of conflict that is going on that you feel apart of. I'd prefer a dark/serious story, but NOT to the extent that the gen 5 main series games went with. Something like Team Galactic/Team Flare's plans of world destruction or something similar are good enough for me. I also don't care whether or not the plot revolves around the box legend or not just so long as whatever they go with is interesting, but not too deep. A post game plot would be nice, but I won't particularly crave them. If there is one, I'd prefer it to be about the length of the Delta Episode instead of Looker's plot in XY, which I would pretty long and kinda dull.

Rivals-I don't mind having multiple rivals, but I'd want at least one who is an asshole like Blue or Silver that make you want to beat them. A friendly side rival is fine just so long as the main one is a serious competitor who is a jerk to you and wants to beat you at everything.

Difficulty-I'd like a moderate challenge within the game in general. If not, a difficult/challenge mode like the one in BW2 should be available from the beginning for players who want a challenge. Complete with higher levels, really good AI, better movesets for opponents, and increasing number of Pokemon from all trainers, gym leaders, and E4 as you progress.

I'd also like some side activities like contests, pokeathlon, battle frontier, and the like for those who want extra stuff to do after beating the game that isn't just competitive battling. Also, Pokemon-Amie. I love it and hope it stays for any future games.

Finally Customization. I'm fine with what was in XY, but a few more skin tones, certain clothing options, and hairstlyles (especially for males) would be nice.

Hm, that turned out longer than I thought it would:p
 
I'm still longing for a fully-fledged console experience, or an MMO. I wish Game Freak and Nintendo would innovate, instead of re-hashing previous titles, and sticking exclusively to the handheld platform. It's getting old! (Or maybe I am, at 27 years?)

Tell me about it. I always wanted a console game too and after playing Ni No Kuni it made me want one even more!
 
Also, my ideal pokemon game would have Pokeathlon. Seriously, can this please return? It was the best thing in HG/SS. It was so addicting getting medals and seeing that room filling with all your records and stuff. And how cool it would be in 3D?
 
That's not really what he wrote. He wants more backtracking, which does not contribute to nonlinearity. You're never not going to have a nonlinear Pokemon game without changing the basic premise of the game.

No, he was talking about linearity, not just backtracking. And you're wrong about not having nonlinearity because every game up until BW handled that just fine.
Read what they wrote again.

6. Non-linear region
I'm kind of annoyed by how Unova and Kalos follow what I like to call "Linoone logic" by having the region very linear and you just travel in a straight line from town to town. I want to go back to the days of Hoenn and Sinnoh where you go from one town to another and backtrack to different places to get to newer ones. The reason I refer to it as "Linoone logic" is because Linoone's Pokedex entry states it mainly runs in straight lines, something that could easily relate to the linearity of later Pokemon games. [Emphasis added]

What he wrote is barely nonlinearity and the only one that actually fits that mold is Sinnoh in Diamond and Pearl only since it was the only game that gave you a real option in which order you fought a couple of gym leaders. Nonlinearity is not backtracking. Linearity is when you have options. A similar to Diamond and Pearl option for XY would be if, when you got to Lumiose City for the first time, you can decide whether or not you go north to Laverre City or west towards Cyllage City first. That would be, very minimally, nonlinearity.
 
What I would like the most for a Pokemon game is an open world. A large region that can be explored in different ways, through forests, caves and tunnels. I don't like roads and cities where there are no Pokemon. Still, I would like one large city, perhaps with an underground tunnel system where you can encounter both Trainers and wild Pokemon. In the city should be a large shop and a battle arena where you can test your Pokemon and teams before you take them online.

World and Pokemon
I would like an open world for Pokemon. There should be many different routes to choose from. Gym battles should be optional to proceed through the game. I would like a lot of different side-quests, and some areas can be opened by completing side-quests, so not every area is available at once, because just walking through the game non-stop wouldn't be fun. Some side-quests could be handed out by organisations, like the Magma or Aqua gangs, which means you can choose to work for a gang and fight against another.

I would like there to be a lot of forest and cave areas, and few roads/cities. The routes in ORAS seem fine, because they sometimes have paths of wild grass and paths where you can avoid grass. Having a road with no wild encounters makes no sense in an RPG. Encounters can be time-consuming, but usually you will fly over them in this case.

Tunnels that connect the region is also a good thing. Similar to the caves in GSC or DP. I would like HMs to be removed, and replaced by tools carried by the Trainer instead. Then, you don't need otherwise useless Pokemon in your party, and you don't have to wait for the Pokemon to come out when e.g. surfing. The idea that you can't access an area until later on is good, but HMs is not a good solution.

I would like a game, or more probably, a series of games, where you can actually get all Pokemon. The games would be as complete as possible (bugs can always happen, no matter how much you test it), and DLC would only be used as special presents, like a starter Pokemon you didn't choose, or rare Pokemon that's hard to find or maybe just a common Pokemon of another language. This means that the game can be experienced at 100% without DLC.

If there is a feature or a set of Pokemon that should be added to the game, because it can't be added to the sequel, then these can be released both as DLC and a physical expansion. Or only DLC/e-shop if it will always be available for download. The expansion should not cost more than the original game.

It is all right if some Pokemon are very hard/complex to find or get in the game, if these are very powerful or rare Pokemon, like the hidden Mew in RGBY.

Level and difficulty
I would like a Pokemon game that is difficult, but still one where you can level up fast once you have completed it and is at ~lv. 70. I think the level issue is already solved, because the exp. boosts items are always optional, and you don't have to grind if you don't want to. The reason you level up fast is usually the Trainer battles. A way to rebattle all the Trainers could be introduced later in the game, but not too early.

In BW there was a difficulty setting. I would like something similar that increases the level of all Pokemon by 20, both Trainers' and wild. The setting should be available later in the game, when you're at least above level 20. This helps training your Pokemon when you're at lv. 70+. And wild Pokemon will give you more exp, when you're chaining or just walking in the grass. The reason that I want higher level rather than an exp. bonus, is that it is more fun with challenging battles. The large amount of exp. will then come as a reward.

There should also be a difficulty setting which sets your Pokemon's level and other Trainers' Pokemon levels (at least Gym Leaders and other bosses) to an equal value. This is if you want to prevent grinding and use strategy instead. The challenge is an optional setting, because it can make the game very difficult.

Graphics
About the graphics, I like the current graphics of XY and ORAS, but I would like the design of the sprites from Blue (and some from Red/Green) to be used when creating the models. This means that, for instance, Golbat will have a tongue and longer teeth, and that the ghost Pokemon will return, and if the Rocket gang appears in the game, they will look evil, not look like children or teenagers. What I would like the most for Pokemon sprites, is that cute Pokemon look very cute, scary Pokemon look really scary, and legendary Pokemon look legendary. I think the first games succeeded quite well in this. They also put some extra details and patterns despite the graphics, like the scales on Gyarados. I would like these back.

The battle arena should not change when a Pokemon enter the fields. Sometimes, the grass dies when a Pokemon is sent out and then it grows back, which look ridiculous. A shadow or a pressure mark is all right, but not the unrealistic stuff. A better background for indoors battling would be good.

The smooth motions when you walk in ORAS is very nice, so there isn't much to wish for in this case. Just hope they don't remove it, just like they removed the sound of foot steps in BW, but I don't think they will. It would be nice if you could move the camera to view the world from different angles, but the static bird view is fine and common for this kind of game.
 
There are a number of things I would like to see from my ideal Pokemon game:

1. A region based on South Korea
I've wanted a region based on Korea for a long time, with a city based on Seoul as the central city of the region. If we have a European region for Kalos, why not an Asian-based region for Gen 7, specifically Korea because of how close it is to Japan. I actually want the region to LOOK Asian too, not the psuedo-western look Kanto, Hoenn, and Sinnoh all had (Johto actually looked Japanese in many places, specifically Violet and Ecruteak), which might be to appeal to an international audience, but Kalos is probably the region most accurate to it's real life counterpart (though Lumiose could have added more Parisian landmarks than just the Eiffel Tower, but it added )


I think a region based on china, arabia and the amazon basin would be better


Also add an optional/all-type 9th Gym which doubles as a Battle facility with ridiculously high-levelled trainers, and you have to beat them using only the types allowed in each floor/room/building wing. So there would be a water-type floor, a fire-type floor etc.

I don't think having an optional gym that works like a Battle facility would be a good idea, it would be pointless and too difficult to make a good gym. But I do like the idea of optional gyms, maybe we could get a region with 10 or 12 gyms and we only need 8 of them, that would add a lot to the exploration.

that would be interesting

The single-player aspect peaked with the second generation and it's respective remakes. They are by far the most comprehensive. Revisiting Kanto was easily one of my favourite additions, not to mention battling with Red. I was sorely disappointed when the third generation excluded the day and night cycle, among other things. It's felt like a step backwards since then.

I'm still longing for a fully-fledged console experience, or an MMO. I wish Game Freak and Nintendo would innovate, instead of re-hashing previous titles, and sticking exclusively to the handheld platform. It's getting old! (Or maybe I am, at 27 years?)

nintendo has never really innovated anything what they do is take existing concepts and make them better

That's not really what he wrote. He wants more backtracking, which does not contribute to nonlinearity. You're never not going to have a nonlinear Pokemon game without changing the basic premise of the game.

No, he was talking about linearity, not just backtracking. And you're wrong about not having nonlinearity because every game up until BW handled that just fine.
Read what they wrote again.

6. Non-linear region
I'm kind of annoyed by how Unova and Kalos follow what I like to call "Linoone logic" by having the region very linear and you just travel in a straight line from town to town. I want to go back to the days of Hoenn and Sinnoh where you go from one town to another and backtrack to different places to get to newer ones. The reason I refer to it as "Linoone logic" is because Linoone's Pokedex entry states it mainly runs in straight lines, something that could easily relate to the linearity of later Pokemon games. [Emphasis added]

What he wrote is barely nonlinearity and the only one that actually fits that mold is Sinnoh in Diamond and Pearl only since it was the only game that gave you a real option in which order you fought a couple of gym leaders. Nonlinearity is not backtracking. Linearity is when you have options. A similar to Diamond and Pearl option for XY would be if, when you got to Lumiose City for the first time, you can decide whether or not you go north to Laverre City or west towards Cyllage City first. That would be, very minimally, nonlinearity.

HG/SS had non-linearity as you had some choice in the middle of the johto region on what gyms to face and when as i discovered during my current playthrough
 
Just adding some more stuff to my previous posting.

Gyms: A dark type gym as gym 8 but with a twist. Trainers in the gym use pokemon of varying types (but all would have dark moves) to try to trick people who don't use walkthroughs to think the gym's type is anything but dark. Dark types are about trickery and deception so the gym should reflect that. Also no Ice type gym unless the rebalances I stated before happen. Normal type should be the first gym to give each starter a fair beginning.

Mechanic changes: No more "not even a nibble" messages when fishing since it is pointless and adds unnecessary tediousness to the game, using a rod always gets you a bite but you still have to press A at the right time. Eggs are no longer stored in your party you now are given a key item called the Egg Case when you get your first egg. The Case can hold up to 20 eggs and if your party has room then newborns join the party, if its full they get sent to the PC. This way breeding can go much faster and you can do other things while breeding. You are also given an option to skip the egg hatching animation.

Move Changes: Thunder, Blizzard, Hydro Pump and Hurricane now have 85% accuracy so they are on par with Fire Blast, Focus Blast now has 80% Accuracy, X-Scissor now has 90 BP. Teleport now functions like protect evading attacks instead of being a fleeing move, it still has the same effect outside of battle and can now be used in caves, it and detect now have 10 PP.

Pokemon: All starter birds can learn acrobatics and brave bird, Cresselia is now Psychic/Fairy, Xerneas is now Fairy/Grass and learns more grass moves and earth power, Kyurem now learns Icicle Crash.

Ability Changes: Synchronize now makes it 100% likely to encounter pokemon of the same nature, Synchronize also works on gift pokemon if put in the lead, Toxic Boost now doubles attack when poisoned, Illuminate now causes an auto flash effect in dark places out of battle, Healer now affects its user, Iron Fist boosts punch damage by 50%, Normalize now boosts normal type damage by 30%, Magma Armor now stacks with Flame body in the overworld.

Other: Leftovers can be bought as a BP Prize, all evo stones can be bought as BP Prizes, all Gems can be bought as BP Prizes.
 
Last edited:
Exploration Based Post-Game: Not much to do if you don't do competitive battling (though I am trying to get into that). Like maybe how Jhoto done it or with a new subplot focusing on life as a champion helping another trainer

More information about the war AZ took part in: self explanatory

Some more pokeball variety: I want to see more pokeball design

The return of the Pokemon World Tournament: also self explanatory

Meloetta being catchable in-game a la Deoxys: self explanatory again

GTS fixes: primarily regarding the requests for pokemon that would have to be hacked to quality (like a level 1 Rhypheiror or a Level 10 Greninja)

Delta Species pokemon: Same pokemon, different types. Something else to add depth to the meta game like hidden abilities did. The idea came form the TCG mons of the same name

If a spinoff like Colosseum or XD; I'd like to see an evil team depraved enough to use Children to fight for them Though given Phantump, Driftblim and Hypno there is ways to to make it very subtle so that the censors wouden't notice, but those aware of those pokemon will.

Something akin to a Generational Saga: Related to the first point I'd think it would be interesting to see someone set a legacy for future generation to follow, probably unlikely outside of a spinoff

Difficulty options with a hard mode for Gen 4 Difficulty and a Challenge mode where every trainer trains their mons as they were form Smogon

Related, a Nuzlocke mode: One that is separate from the main save (as in you can have a Main game save and a Nuzlocke save on the same cartage) and ends upon beating the Championship (where the survivors are either sent to Bank or the PC on the Main Save)

Other Customizable Difficulty options: related to the Nuzlocke thing above I'd also like to see various options to make thing challenging like scaling levels, inability to ve certain items, inability to evolve, and making every battle an Inverse Battle
 
Last edited:
Like what Morningstar said, I'd like to have multiple difficulty options, with a separate save slot reserved for said challenges. As for what these challenge modes would be, here are my personal suggestions:
  • Power Limiter Mode: Your Pokémon's level gets capped at the same level as the Gym Leader's lowest-leveled Pokémon. The level cap would be moved up to the next Gym Leader's lowest-leveled Pokémon every time you gain a badge. Once you have all of the badges, the level cap moves up to the Champion's lowest-leveled Pokémon. you also can't Mega-Evolve, nor utilize the in-battle effects of Pokémon Amie.
  • Dis-Ability Mode: Disables the special abilities of your Pokemon, but they still work for your opponents. Also, you can't Mega-Evolve your Pokémon either.
  • Inverse Mode: Every battle uses the Inverse Battle type chart, with the battles that normally would be Inverse use the regular type chart.
  • Nuzlocke Mode: Self-explanatory
  • Randomizer Mode: The Pokemon in the wild are completely random, but all have a 50/50 catch-rate regardless of the type of Poké Ball used
  • Anti-Evolution Mode: You can't evolve the Pokémon that you've caught, but you CAN catch Pokémon that have evolved already. Ironically, you CAN use Mega Evolution, but only when the rest of your party has fainted.
  • Egg Mode: Eggs that hatch random Pokémon instantly replace the Pokémon you caught in the wild, with the exception of shines and legendary Pokémon.
  • Trainer-Class Mode: You pick a Trainer class from the beginning. Certain types of Pokémon that class normally uses have a decreased catch-rate and gain 1.5x their normal EXP. All other Pokémon have their catch rates decrease, gain only 1/3 of their normal EXP growth rate, and don't obey you on occasion regardless of how many badges you have. Those other Pokémon also don't gain hearts in Amie, nor have their friendship stat increase.

In addition, you can combine several of these challenges, but some challenge combination has certain rules that override that of the other challenge.
 
Time for my idea! I'd like to hear some opinions on this so please don't be afraid to reply! Now bare in mind this is just an IDEAL pokemon game, doesn't mean I think it would be strictly possible within hardware limitations, if any.

Ok, so I think it would be pretty sweet to start in Southern Kalos, an area that we never really explored apart from Kiloude City. There are not too many new pokemon, maybe around the same amount as XY introduced, with other region's pokemon scattered around too. I think it should have 8 gyms, and once beaten, you get to go to Northern Kalos (similar to GSC/HGSS) and (optionally) challenge the other 8 gyms there. Once you get to the Kalos league, if you challenged the other 8 gyms, you get to challenge a secret league which can only be challenged by having 16 gym badges. It has an Elite EIGHT (although you should definitely be able to heal between at least the two sets of four battles, otherwise it would be OTT). You than face the champion. Once you have beaten the secret league you can go to Coumarine City.

At Coumarine you may take a boat to Castelia City, Unova, where a new villainous team arrive (got no idea of the name, you can suggest one if you like!). It's optional to challenge the Unova gyms. But you HAVE to track down the team's base and fight them, they than evacuate to a different region. You go back to Castelia City and get to travel all the way to Sinnoh. (Because we need some of dat 3D Sinnoh) Here, again, the gyms are optional, but you have to find the team again, eventually you shut them down permanently.

From that point on the story is over but there is a MASSIVE post-game including being able to take boats to Hoenn, Johto and Kanto (all three of which are post-game because it would be tiresome to go through another story for these regions considering we just had stories about them and Kanto has enough love).

So yeah sorry if that was too long. I hope you read it all! Please feel free to post feedback. Negative or postive! Thank you!
 
My ideal game would probably be something like...

Story/Plot: It'd have an interesting plot plot. Doesn't need to be something super deep, just something engaging. Something like the plot of DPPT, which I think was one of the strongest in the series. Now, it doesn't need to revolve around a Legendary Pokemon, per say, UNLESS they appear on the box art. One of my biggest complaints with Gold and Silver is the fact that they featured Ho-oh and Lugia on the box, yet you can literally go through the entire story mode and you will never have to see or interact with them. I was fine with RBGY's plot that wasn't related to a Legendary Pokemon, but if you're going to put them on the box, then it should certainly include them in the main story.

Pokemon: In my ideal game, I'm gonna say I want to go the route of BW and only have new Pokemon available during the story mode. I know there are some people that, for whatever reason, find it fun to use the same old Pidgey or Squirtle line in every new game, but I like that BW forced you to use the new Pokemon. I thought they had the right idea with that mindset, so I'd love to see them do another game like that. They don't need to have a huge amount of them, but a good number so that people have plenty of options for each type. As for Legendaries, the Version Mascots, Trio Master, side trio, Mew clone, and three event legends seems decent in terms of numbers.

Rivals: I would like for you to have, at the very least, two rivals with the main one being female. This has nothing to do with being feminist, because I'm not one, but I would really appreciate it if we got a really good, strong, challenging female rival. Serena was excellent, in my opinion, sans the fact that she really seemed a bit...dry? For as much as people complain about Trevor, Tierno, and Shauna, at least they had personalities. Calem and Serena both seemed so serious at times, it was hard to feel like you were ever really good friends, just comrades. The only issue I have with Serena is the fact that you won't have her as a rival if you play as her, meaning girls get screwed out of having a good female rival. From what I've seen, May isn't too bad either in ORAS, and is actually better than she is in the originals. I'd like for them to really feel like rivals. Gen V and XY were pushing more of a friend-like relationship. I want to see them go the Barry, Blue, or Silver route, with a rival that actually acts like they're trying to beat you. I feel like someone like Zinnia would be perfect for that role. The other rival can be more like a Lucas or Ethan type character. But I'd also like for them to battle you, but it doesn't have to be as often as the main rival battles you. To compensate, they can tag battle with you more often.

Villainous Team: So I'd like for the Villainous Team to actually have some decent motives. None of that junk in the Johto games where the grand master scheme is to give Giovanni a shout out on the radio. None of the hypocritical plot of BW's Team Plasma. Team Rocket in RBGY, Team Galactic, Teams Aqua and Magma, Team Flare; teams that are actually seen around the region getting stuff done to make their plan a reality. Team Flare's plans may have been a bit sloppy, but they knew how to get stuff done. I'd like them to be some sort of threat to the region so we actually feel like we have an urgent need to stop them. Do they need to have plans revolving around the Box Legend? Not necessarily. Ideally, I'd like to see another scenario like Emerald where we're facing two teams at once.

Some minor things that I'd like to see are: having Poison constantly damage you when you aren't in a battle return, require a decent amount of HM usage, and include the DexNav. Customization isn't completely necessary, but maybe different colored versions of the PC's outfit will serve well enough, similar to Palette Swaps in the SSB series.
 
Please note: The thread is from 9 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom