CrystaI
The Pokemon Observer
- Joined
- Feb 20, 2011
- Messages
- 1,174
- Reaction score
- 641
This is a question that I felt like always wanted to ask for these several years, but was unclear what should I ask. After I read Beth Pavell's blog today, I now had a clear picture of what I wanted to ask.
I wanted to know, what is everyone's opinions on the story plot of Pokemon games? Not only limited to Pokemon main series made by Game Freak, but also other spin-offs produced by other game studios. What do you think about the story plot quality? How do you feel about the overall scenario planning and storytelling within the game(s)? Is there any specific improvement you hope the game scenario director can do?
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This one is my opinion regarding on the main series game.
Seriously, Game Freak is just bad in storytelling. Everything within the game that is related to storytelling, which includes structure of the world, characterization of characters, plot flow and story construction, even the conversations between characters and NPCs, is just of the lowest quality within all the RPG games I had ever played.
I realized only within the recent year that Pokemon main series game was never ever meant to be a story-heavy RPG, but game-mechanics-centered RPG. For the latter it means you can basically skip all the story as it is not that important, even if you don't understand the plot at all it won't hinder your gameplay experience, and rather the exploration of the whole world will fascinate you more than following the story. Two examples I ever played is Final Fantasy XII and Sword Art Online Infinity Moment. Both of their main story may be explained within one paragraph, however as their main story is short, there are so many side quests, sub-stories, mysteries, mini-games and achievements that will keeps you busy all the time. The main story itself is more like merely an Excuse Plot to give player reasons to explore the world.
However, as I also wanted to point out, although game-mechanics-orientated RPG may have short story, that doesn't mean it will have badly written story. FFXII and SAO-IM's stories are simple, but consistent and finely constructed, the world physics itself is believable, the interactions between characters including NPCs talking are nicely written according to one's background, the plot itself doesn't have so many holes which will make me stop suspending my disbelief.
IMO Pokemon actually have the potential to be a full game-mechanics-orientated RPG, in the same context as the above-mentioned kind, put the story to the minimum yet it may still be enjoyable. However, it seems like Game Freak dislike the idea of Pokemon having simple story, so it inserts villainous team, and for each gen the degree of goal complication increases in order to produce some kind of complicated story. OK, if you want the game to be rather story-centered, go for it! As IMO story is just one of the key element that must be incorporated to make a game in the RPG genre more interesting and fascinating. Here I do not only mean the main story plot, but also includes the characters and the entire in-game world itself as well. These are the backbone of storytelling, hence it must be finely constructed.
However, Pokemon main series fall short on the backbones.
Ideas of the villains themselves are not bad. In fact, there is just no bad idea. The problem lies in the execution and lack of information, making the entire story + background being badly written.
GenI Team Rocket a mafia group hoping to use pokemon for profit? Fine, then could you show me they are indeed criminals, act like real criminals,
not just troubling people like some bullies on the street?
GenIII Team Aqua/Magma the eco-extremist hope for a better Hoenn by awakening and use the power of legendary pokemon? Fine, then could you show me why they wanted to do so? Is Hoenn's environment became severe in these several years, where in later stage it will become the second Orre, and in order to stop this Groudon/Kyogre's power is the only choice?
GenIV Team Galactic wanting to create another universe using the power of legendaries? Fine...... well this is rather quite a personal reason of Cyrus, then could you rather show me the details of why Cyrus wanted to do so? What made him hoping for another universe? What made him thinking in that way?
GenV Team Plasma hoping to free pokemon from human for Ghetis' world domination goal? Fine. In fact BW/B2W2 idea was so far the most innovative, but I think it would be better if they are not so hypocritical, and I wished to know more background of N and more specifically Ghetis.
GenVI Team Flare human massacre? Wow, fine. However IMO the in-game story became unnecessarily complicated for the insertion of many unnecessary things, such as the historical lore of war of 3000 years ago, and AZ in person. And then such unnecessary storytelling complication is alternatively a sign of bad story structure.
Being a RPG game, whether it is story-orientated or game-mechanics-orientated, still the overall execution of story of Pokemon main series is just bad, not only the plot flow and story structure itself, also especially the interactions and conversations between different characters, and the lack of background informations about many specific important things. I really wonder does the GF's scenario staffs had any knowledge of game scenario writing.
Although I do not hoping Pokemon main series to become those traditional RPGs like Final Fantasy or Tales of series, but still I think GF may need to study a little about the in-game scenario writing skills from Square Enix and Bandai Namco. If not from these, then at the very least look at Chunsoft, the one that made the spin-off PMD series.
I wanted to know, what is everyone's opinions on the story plot of Pokemon games? Not only limited to Pokemon main series made by Game Freak, but also other spin-offs produced by other game studios. What do you think about the story plot quality? How do you feel about the overall scenario planning and storytelling within the game(s)? Is there any specific improvement you hope the game scenario director can do?
-------------------------------------------------------------------------------
This one is my opinion regarding on the main series game.
Seriously, Game Freak is just bad in storytelling. Everything within the game that is related to storytelling, which includes structure of the world, characterization of characters, plot flow and story construction, even the conversations between characters and NPCs, is just of the lowest quality within all the RPG games I had ever played.
I realized only within the recent year that Pokemon main series game was never ever meant to be a story-heavy RPG, but game-mechanics-centered RPG. For the latter it means you can basically skip all the story as it is not that important, even if you don't understand the plot at all it won't hinder your gameplay experience, and rather the exploration of the whole world will fascinate you more than following the story. Two examples I ever played is Final Fantasy XII and Sword Art Online Infinity Moment. Both of their main story may be explained within one paragraph, however as their main story is short, there are so many side quests, sub-stories, mysteries, mini-games and achievements that will keeps you busy all the time. The main story itself is more like merely an Excuse Plot to give player reasons to explore the world.
However, as I also wanted to point out, although game-mechanics-orientated RPG may have short story, that doesn't mean it will have badly written story. FFXII and SAO-IM's stories are simple, but consistent and finely constructed, the world physics itself is believable, the interactions between characters including NPCs talking are nicely written according to one's background, the plot itself doesn't have so many holes which will make me stop suspending my disbelief.
IMO Pokemon actually have the potential to be a full game-mechanics-orientated RPG, in the same context as the above-mentioned kind, put the story to the minimum yet it may still be enjoyable. However, it seems like Game Freak dislike the idea of Pokemon having simple story, so it inserts villainous team, and for each gen the degree of goal complication increases in order to produce some kind of complicated story. OK, if you want the game to be rather story-centered, go for it! As IMO story is just one of the key element that must be incorporated to make a game in the RPG genre more interesting and fascinating. Here I do not only mean the main story plot, but also includes the characters and the entire in-game world itself as well. These are the backbone of storytelling, hence it must be finely constructed.
However, Pokemon main series fall short on the backbones.
Ideas of the villains themselves are not bad. In fact, there is just no bad idea. The problem lies in the execution and lack of information, making the entire story + background being badly written.
GenI Team Rocket a mafia group hoping to use pokemon for profit? Fine, then could you show me they are indeed criminals, act like real criminals,
not just troubling people like some bullies on the street?
GenIII Team Aqua/Magma the eco-extremist hope for a better Hoenn by awakening and use the power of legendary pokemon? Fine, then could you show me why they wanted to do so? Is Hoenn's environment became severe in these several years, where in later stage it will become the second Orre, and in order to stop this Groudon/Kyogre's power is the only choice?
GenIV Team Galactic wanting to create another universe using the power of legendaries? Fine...... well this is rather quite a personal reason of Cyrus, then could you rather show me the details of why Cyrus wanted to do so? What made him hoping for another universe? What made him thinking in that way?
GenV Team Plasma hoping to free pokemon from human for Ghetis' world domination goal? Fine. In fact BW/B2W2 idea was so far the most innovative, but I think it would be better if they are not so hypocritical, and I wished to know more background of N and more specifically Ghetis.
GenVI Team Flare human massacre? Wow, fine. However IMO the in-game story became unnecessarily complicated for the insertion of many unnecessary things, such as the historical lore of war of 3000 years ago, and AZ in person. And then such unnecessary storytelling complication is alternatively a sign of bad story structure.
Being a RPG game, whether it is story-orientated or game-mechanics-orientated, still the overall execution of story of Pokemon main series is just bad, not only the plot flow and story structure itself, also especially the interactions and conversations between different characters, and the lack of background informations about many specific important things. I really wonder does the GF's scenario staffs had any knowledge of game scenario writing.
Although I do not hoping Pokemon main series to become those traditional RPGs like Final Fantasy or Tales of series, but still I think GF may need to study a little about the in-game scenario writing skills from Square Enix and Bandai Namco. If not from these, then at the very least look at Chunsoft, the one that made the spin-off PMD series.